Search found 860 matches

by Sleipnir
Fri Mar 13, 2020 8:04 pm
Forum: General Discussion
Topic: Release 20200202 "Render Test" builds
Replies: 13
Views: 42206

Re: Release 20200202 "Render Test" builds

Yes, but probably not in the near future.
by Sleipnir
Sat Mar 07, 2020 6:08 pm
Forum: Mapping and Modding
Topic: Map Editor. Some questions.
Replies: 6
Views: 7418

Re: Map Editor. Some questions.

I can confirm the upper/lower case bug on the release build, but this also appears to be fixed in the playtest. Can you confirm?
by Sleipnir
Wed Mar 04, 2020 8:48 am
Forum: General Discussion
Topic: Why is my IP banned from accessing the OpenRA master server?
Replies: 1
Views: 2797

Re: Why is my IP banned from accessing the OpenRA master server?

As far as I am aware, nothing has changed recently on the OpenRA server-side to block you or anybody else. Your ISP might be blocking OpenRA, or more likely it is some transient networking issue that will soon fix itself.
by Sleipnir
Tue Mar 03, 2020 9:54 pm
Forum: Mapping and Modding
Topic: Map Editor. Some questions.
Replies: 6
Views: 7418

Re: Map Editor. Some questions.

Undo support was added in the new playtest that was released today: https://www.openra.net/news/playtest-20200303/
by Sleipnir
Tue Mar 03, 2020 8:34 am
Forum: Mapping and Modding
Topic: How to change map size? Under Linux.
Replies: 9
Views: 9944

Re: How to change map size? Under Linux.

netnazgul wrote:
Tue Mar 03, 2020 7:27 am
Also note, that some objects (like script waypoints or player spawns) are not copied or moved over, you need to modify them manually.
This has been fixed in the new/upcoming playtest.
by Sleipnir
Sat Feb 22, 2020 1:37 pm
Forum: General Discussion
Topic: cant create multiplayer game
Replies: 8
Views: 24462

Re: cant create multiplayer game

Hosting your own server shouldn't be necessary in most cases. The community host many dedicated servers, which you can join and then set options/map/etc in the same way you would your own.
by Sleipnir
Mon Feb 17, 2020 6:49 pm
Forum: Mapping and Modding
Topic: Entry and Rally on a map. What does it mean?
Replies: 3
Views: 3487

Re: Entry and Rally on a map. What does it mean?

The names don't have any special meaning, they are just labels that make it easier to understand the map scripts.
by Sleipnir
Tue Feb 11, 2020 9:19 am
Forum: General Discussion
Topic: Release 20200202 "Render Test" builds
Replies: 13
Views: 42206

Re: Release 20200202 "Render Test" builds

They are only available at larger screen/window sizes. Otherwise, things like the lobby window would not fit.
by Sleipnir
Mon Feb 10, 2020 11:48 pm
Forum: General Discussion
Topic: Release 20200202 "Render Test" builds
Replies: 13
Views: 42206

Re: Release 20200202 "Render Test" builds

I don't understand your comment. That is what the new "UI Scale" and "Battlefield Camera" settings provide...?
by Sleipnir
Sun Feb 02, 2020 9:56 am
Forum: General Discussion
Topic: "OpenRA - Red Alert" would like to receive keystrokes from any application.
Replies: 1
Views: 2172

Re: "OpenRA - Red Alert" would like to receive keystrokes from any application.

Thanks for the report! According to this post the prompt is triggered by the way SDL checks the capslock state. I have filed #17640 to update to the latest version that is supposed to fix the problem.
by Sleipnir
Sat Feb 01, 2020 7:48 pm
Forum: General Discussion
Topic: Release 20200202 "Render Test" builds
Replies: 13
Views: 42206

Release 20200202 "Render Test" builds

Alongside the new Release 20200202 hotfix, I am releasing a new version of the "render test" builds that were previously shared in the Discord and IRC channels. These builds port several features that will be in the next playtest back to the current release so players can test and give feedback whil...
by Sleipnir
Tue Jan 07, 2020 4:56 pm
Forum: General Discussion
Topic: Summer-2019 pre-playtest preview
Replies: 19
Views: 19228

Re: Summer-2019 pre-playtest preview

Another devtest is available with further refinements on top of the previous one Improves responsiveness of Attack-Move hotkey Fixed cursor glitches on macOS and Windows Fixed mod-switching compatibility with pre-20191117 releases Fixed (un)mute text notification colour Removed tentative fix for uni...
by Sleipnir
Tue Jan 07, 2020 12:24 am
Forum: Mapping and Modding
Topic: Map: Poland Raid - How to enable AI-bots on it?
Replies: 3
Views: 3222

Re: Map: Poland Raid - How to enable AI-bots on it?

The internal AI logic is not able to work with the destroyable bridges in this map, so it is disabled to avoid worse-than-usual gameplay and performance problems that would otherwise occur.
by Sleipnir
Sat Jan 04, 2020 11:22 pm
Forum: General Discussion
Topic: My eyes hurt so hard I can't play the game. - 4K laptop
Replies: 4
Views: 4714

Re: My eyes hurt so hard I can't play the game. - 4K laptop

New resolution controls to adjust the size of the in-game UI and battlefield viewport are planned to be key features in the next full release. In the meantime, a custom build with a preview of these changes on top of release-20191117 can be downloaded from https://github.com/pchote/OpenRA/releases/t...