Search found 92 matches
- Sun Apr 06, 2014 2:26 pm
- Forum: General Discussion
- Topic: longbow
- Replies: 24
- Views: 13304
- Sat Apr 05, 2014 10:38 pm
- Forum: General Discussion
- Topic: chronosphere enemy units, bug or not ?
- Replies: 17
- Views: 11890
- Fri Mar 28, 2014 4:31 am
- Forum: Mapping and Modding
- Topic: My own missions / Basics of LUA scripting
- Replies: 6
- Views: 5297
The C&C missions and most of the RA missions in the current release are not Lua-powered. They rely on hardcoded scripts within the game itself. They have since been ported to Lua, and you'll notice this when we release the upcoming playtest. RA's allies-01-classic and allies-02-classic are Lua-power...
- Thu Mar 27, 2014 10:39 am
- Forum: Mapping and Modding
- Topic: My own missions / Basics of LUA scripting
- Replies: 6
- Views: 5297
Re: My own missions / Basics of LUA scripting
I often took the code from your expamles like gdi01,nod01... and so on but there are differences. I saw that implemented gdi01.lua and nod01.lua are not in the same folder anymore as described and as they shoud but scripting works, how could that be? What do you mean by this? if buildings and infan...
- Sun Mar 09, 2014 10:39 pm
- Forum: Competitions and Events
- Topic: Tournament: Scores / Challenges / Results
- Replies: 42
- Views: 31892
Scott vs dn https://dl.dropboxusercontent.com/u/870 ... s%20dn.rep
+1 to team Scott
+1 to team Scott
- Mon Mar 03, 2014 12:22 pm
- Forum: General Discussion
- Topic: Bug?
- Replies: 2
- Views: 2192
- Fri Feb 21, 2014 11:54 pm
- Forum: General Discussion
- Topic: A suggestion to the game: Ping
- Replies: 6
- Views: 4141
- Thu Feb 20, 2014 9:32 pm
- Forum: Mapping and Modding
- Topic: Red Alert: Tiberium Origins MOD
- Replies: 194
- Views: 191818
- Sat Feb 15, 2014 11:26 pm
- Forum: General Discussion
- Topic: A suggestion to the game: Ping
- Replies: 6
- Views: 4141
- Tue Feb 11, 2014 12:07 am
- Forum: General Discussion
- Topic: Game Content being added?
- Replies: 4
- Views: 3559
- Tue Feb 04, 2014 10:14 pm
- Forum: Mapping and Modding
- Topic: Rules.ini?
- Replies: 2
- Views: 4071
- Fri Jan 31, 2014 2:21 am
- Forum: Mapping and Modding
- Topic: Red Alert: Tiberium Origins MOD
- Replies: 194
- Views: 191818
- Fri Jan 03, 2014 11:12 pm
- Forum: Mapping and Modding
- Topic: D2K mod multiple building time reduction
- Replies: 7
- Views: 5838
- Sun Nov 17, 2013 9:35 am
- Forum: Mapping and Modding
- Topic: Aircraft Carrier
- Replies: 31
- Views: 42103
- Sat Nov 02, 2013 6:38 am
- Forum: General Discussion
- Topic: AI Bots missing in Red Alert Mod
- Replies: 6
- Views: 8241
One other question, do the developers have any plans to implement a map editor which can be used for map and mission scripting without C# knowledge? Yes. I'm personally working on a new mission scripting feature for OpenRA. We're also going to need to fix up the editor and move it ingame to support...