Search found 43 matches

by Printer
Fri Jan 04, 2019 8:43 pm
Forum: General Discussion
Topic: The ERCC (BETA) Refinery by Widow and FRenzy (A logical replacement)
Replies: 25
Views: 29178

Re: The ERCC (BETA) Refinery by Widow and FRenzy (A logical replacement)

Played a match yesturday with this ref. It's like a cool breeze in the desert just before an oasis with palm trees. (I like it) here's more impressions: + 3x3 placement is also kinda nice because no more is that (1) offending tile there +++ harvesters access it almost any angle - almost any angle (t...
by Printer
Wed Dec 19, 2018 12:57 am
Forum: Mapping and Modding
Topic: Map Revision Causing Crash / Unfound on Server
Replies: 2
Views: 2505

Re: Map Revision Causing Crash / Unfound on Server

Just uploaded and it works. Recent developments behind the scenes have really be cool, thanks for your work on the engine!
by Printer
Mon Dec 17, 2018 9:48 pm
Forum: Mapping and Modding
Topic: Map Revision Causing Crash / Unfound on Server
Replies: 2
Views: 2505

Map Revision Causing Crash / Unfound on Server

I was making minor adjustments to the Volcano (Accent) map and was surprised to not beable to find it when in the game lobby. Tried different servers, re-uploaded and confirmed map fires up in skirmish. I noticed 30% of the time when selecting it, I was disconnected from the server. Anyone else have...
by Printer
Mon Dec 17, 2018 4:23 am
Forum: General Discussion
Topic: End of 2018 RA balance changes
Replies: 41
Views: 51649

Re: End of 2018 RA balance changes

I'd like to further protest the artillery nerf. Artillery inaccuracy is needed to counter them. When the arty spam starts up, you can't just respond. You have to: - See if there's an AA gun, - Rally or que some V2s, - Look for a way around defenses/flank route, - Try to stall for IC, The key thing i...
by Printer
Thu Jun 28, 2018 11:05 pm
Forum: General Discussion
Topic: Thoughts from a player playing Red Alert for a couple of months
Replies: 45
Views: 39738

Re: Thoughts from a player playing Red Alert for a couple of months

Chrono MCV Chrono MCV really is unique feature of RA and it would be sad to see it go. It's annoying to counter but a great part of the game's mechanics. Please don't remove it. :cry: Naval gameplay I think that there is a problem with naval warfare. Usually the player who gets naval units first wi...
by Printer
Fri Jun 15, 2018 11:09 pm
Forum: General Discussion
Topic: 2018 RA Balance
Replies: 104
Views: 106557

Re: 2018 RA Balance

Reintroducing Hijacker/Thief as Saboteur, soviet covert unit: - locking production queue for infiltrated buildings for X seconds - resetting support powers (particularly interesting would be to reset GPS) - overloading power grid (powerplants get damage over time, but produce more power for X secon...
by Printer
Thu Jun 14, 2018 5:43 am
Forum: General Discussion
Topic: If hinds were returned to soviet...
Replies: 103
Views: 3274404

Re: If hinds were returned to soviet...

...we added support for strafing weapons a few releases ago, but making Yaks strafe was rejected because it would have broken its role as a flying sniper unit. This would be fun to test again, and would mean there'd be no overlapping between the Hind and Yak. By strafing do you mean similar to the ...
by Printer
Mon Jun 11, 2018 4:13 am
Forum: General Discussion
Topic: If hinds were returned to soviet...
Replies: 103
Views: 3274404

Re: If hinds were returned to soviet...

I would prefer Hinds do not go back to Soviet. Here's a couple reasons: a. "Sesame Street" "A" in Allies is for Amove. "S" in Soviet is for Specialist Micro. The Hind is a largely A-move unit and doesn't fit in Soviet Doctrine. Meanwhile, almost everything in Allies arsenal is A-moving, even Tanya! ...
by Printer
Mon Jun 11, 2018 3:24 am
Forum: General Discussion
Topic: 2018 RA Balance
Replies: 104
Views: 106557

Re: 2018 RA Balance

-Sorry- I said I was bowing out but... I always got the sense Open RA was like a Venn Diagram linking: Modernization, Nostalgia, and Balance. The Engineer husk capture IMO overlaps Modernization and Balance goals, not really messing with Nostalgia as there never was a unit with this function in the ...
by Printer
Sun Jun 10, 2018 3:57 pm
Forum: General Discussion
Topic: 2018 RA Balance
Replies: 104
Views: 106557

Re: 2018 RA Balance

That would be sad but more I think about it, makes sense to remove Hijacker and husk capture from the Mechanic. Hijackers Experiment The games I played using Hijackers for capturing were bittersweet because they are fun but their activity was: a. "Buggy" as in they'd teleport abit, didn't make the ...
by Printer
Sun Jun 10, 2018 4:42 am
Forum: General Discussion
Topic: 2018 RA Balance
Replies: 104
Views: 106557

Re: 2018 RA Balance

Woah Odin's Steed! If that's what's being discussed forget I said anything. Mechanic husk captures are op, but fun op.
by Printer
Sat Jun 09, 2018 8:37 pm
Forum: General Discussion
Topic: 2018 RA Balance
Replies: 104
Views: 106557

Re: 2018 RA Balance

Would it be possible for Hijackers to capture husks but only for a brief period of time? Perhaps they last 30 seconds* @ 50% and blow up leaving no husk after. Is it code-able? At present, the Mechanic retrieval of husks is a clear disability on the Soviet side. Many pro-matches show Allies players ...
by Printer
Sat Mar 31, 2018 10:11 pm
Forum: General Discussion
Topic: Old OpenRA development screenshots
Replies: 4
Views: 3634

https://i.imgur.com/HPLFvHR.png

/belongs in the Naval Balance Discussion
by Printer
Fri Jan 05, 2018 11:58 pm
Forum: General Discussion
Topic: Send me your replays and I'll cast them!
Replies: 871
Views: 1616344

If you're tired of pro -replays here's one I'd love to have commented for game-play improvement!

https://www.gamereplays.org/openra/repl ... &id=326996

Thanks for your casting FiveAces!
by Printer
Wed Nov 15, 2017 2:56 am
Forum: General Discussion
Topic: Is Naval Balanced Between Soviet and Allies?
Replies: 58
Views: 38511

Well I don't think it would make them universally effective, if it could be a decent AA platform as it is advertised in its description. Its would be still useless against naval units, imagine this Missile Sub spam, that could be ruined by 500$ Gunboats. Even now, without minimum range on Missile S...