Search found 169 matches

by Prince Blueblood
Thu May 07, 2015 6:11 am
Forum: General Discussion
Topic: Swap The Range AND Ownership of Artillery and V2?
Replies: 24
Views: 24250

FlakTruck is good for counter arty IF they aren't protected by competent infantry groups.

I usually use Yaks to spot and blast artilleries from air, but yeah...
by Prince Blueblood
Thu May 07, 2015 12:30 am
Forum: General Discussion
Topic: Navy Discussion
Replies: 15
Views: 11554

Buff gunboat with torpedos, but give them to both sides... so Soviet navy is not all subs...

For the anti-air just give the missile sub ability to hit air targets and raise their price to $3000
by Prince Blueblood
Thu May 07, 2015 12:01 am
Forum: General Discussion
Topic: Swap The Range AND Ownership of Artillery and V2?
Replies: 24
Views: 24250

The range swap is needed because Allies close combat is weak, they need the range advantage. That's like saying; 'Allies are OP early game, but Soviets are OP late game. That's balanced'. If soviets have some advantage at some tier in the game, surely it would be more logical to buff the allied uni...
by Prince Blueblood
Wed May 06, 2015 8:44 am
Forum: General Discussion
Topic: Swap The Range AND Ownership of Artillery and V2?
Replies: 24
Views: 24250

We could nerf the artillery attack to be effective against infantry and buildings (like it is right now) but chickenshite against armored vehicles (medium tanks, heavy tanks, flaks...). I also think that the delaying time of the arty should be increased a little bit more, so the arty gets the same ...
by Prince Blueblood
Wed May 06, 2015 12:50 am
Forum: General Discussion
Topic: Swap The Range AND Ownership of Artillery and V2?
Replies: 24
Views: 24250

. The range swap is needed because Allies close combat is weak, they need the range advantage. And yes, what's the difference of V2 sniping buildings (for allies) because they currently could do that faster with their arty? I think instead of trying to change these two around they should be nerfed ...
by Prince Blueblood
Tue May 05, 2015 5:45 am
Forum: General Discussion
Topic: OpenRA's facebook group open again.
Replies: 3
Views: 3572

Just make sure you accept me because my profile pic is the same pony! :P
by Prince Blueblood
Tue May 05, 2015 5:42 am
Forum: General Discussion
Topic: Swap The Range AND Ownership of Artillery and V2?
Replies: 24
Views: 24250

I'd also like an option to disable them, just for fun. And an option to disable Nukes if that's possible. Honestly, it wouldn't feel like Red Alert if allies had the rocket, that's just not the classic way! But I'm majorly in favor of editing their stats. Basically, I'd like to see them with the sa...
by Prince Blueblood
Mon May 04, 2015 7:25 am
Forum: General Discussion
Topic: Swap The Range AND Ownership of Artillery and V2?
Replies: 24
Views: 24250

Swap The Range AND Ownership of Artillery and V2?

Now, honestly, they are balanced as is now, and how to use them efficiently really make the mark of being different but balanced game. The problem is, they seem to be more or less counterintuitive compared to Real Life, where Rocket Artilleries are supposed to outrange gun type artillery. And yes, j...
by Prince Blueblood
Mon May 04, 2015 7:18 am
Forum: General Discussion
Topic: Hijackers
Replies: 18
Views: 16953

We need more feedback about this :) Well, as a non-competitive OpenRA player (i.e. n00b), I can attest to the fact of many of my hijackers being run down by enemy harvesters :P Ah yes, they also need to be uncrushable too... just like Zero Hour hijackers (so no counterintuitive marching the tanks t...
by Prince Blueblood
Mon May 04, 2015 7:16 am
Forum: General Discussion
Topic: Grenadiers need a buff
Replies: 11
Views: 8029

JOo wrote: how about switching grenadiers to allies ? ... they seem to have no rush unit , and soviets have them all ... this looks a bit unfair anyway

and then buff them , so they are more equal to flamethrowers
+2 ;)
by Prince Blueblood
Wed Apr 29, 2015 6:39 am
Forum: General Discussion
Topic: Hijackers
Replies: 18
Views: 16953

If you like it or not, actually (at release 2014 10) the hijackers are the most useless unit in the game (sorry MAD tank, but you´re cool). Hijackers CAN do their job but their pathfinding is shite, can be squished and they are too slow for catching ore trucks. They need a speed buff... or atleast ...
by Prince Blueblood
Sat Mar 07, 2015 12:07 am
Forum: General Discussion
Topic: Team mate frustrations
Replies: 31
Views: 24799

BaronOfStuff wrote: "I'm going to concentrate on making an air force."
"You're at the front you idiot."
"Yeah well back me up then so I can build planes."
Uh, if that teammate of yours bear the name "Hermann Goring", you should know that this was historically accurate tactics :lol: (abysmal performance though)
by Prince Blueblood
Tue Jan 06, 2015 10:37 am
Forum: General Discussion
Topic: Dune 2000 singeplayer campaign
Replies: 3
Views: 3402

just get into MP and kick some ass 8)
by Prince Blueblood
Sat Dec 27, 2014 2:05 pm
Forum: General Discussion
Topic: Non-random crate MCVs?
Replies: 9
Views: 6538

in other hand, asking to turn off crates means your enemy will immediately expect a rushing attack :roll: or do the rush themselves, or at the funniest peak, move their MCV to your starting point (to rush you), while you also do the same (to rush him), and for somewhat reasons, your MCV didn't meet ...
by Prince Blueblood
Fri Dec 26, 2014 1:38 pm
Forum: General Discussion
Topic: The point of MAD Tanks
Replies: 3
Views: 3375

pay $7500 to do something that could be more throughly done by $5000 worth of demo trucks? yes, mad tanks do have their niche use since they're much more robust and didn't kill infantry so you can follow iron-curtained MAD tanks attack with a horde full of infantry to exploit the breakthrough. But t...