Search found 154 matches

by camundahl
Fri Feb 22, 2019 3:21 pm
Forum: Mapping and Modding
Topic: Tiberian Sun Tunnels
Replies: 4
Views: 5397

Re: Tiberian Sun Tunnels

Awesome!
by camundahl
Sat Feb 16, 2019 4:38 pm
Forum: General Discussion
Topic: Two vs Two Team Tournament!
Replies: 37
Views: 37047

Re: Two vs Two Team Tournament!

I'll play if I'm teamed with Barf lol :shifty:
by camundahl
Fri Feb 01, 2019 7:12 pm
Forum: General Discussion
Topic: End of 2018 RA balance changes
Replies: 41
Views: 51752

Re: End of 2018 RA balance changes

Gap generator and MGG are almost pointless with the shroud effect, (besides limiting enemy unit sight range, which I'm not suggesting changing) because you can just V2 or arty the center of the shroud. Having it generate fog would make it much more mysterious, and it should also "un-reveal" building...
by camundahl
Fri Feb 01, 2019 6:31 pm
Forum: Mapping and Modding
Topic: Colored Trees + Colored Ground
Replies: 9
Views: 10036

Re: Colored Trees + Colored Ground

I think this is awesome! I'd love some more variation in OpenRA maps.
by camundahl
Tue Jan 15, 2019 12:01 am
Forum: General Discussion
Topic: EMP MAD Tank (Opinions Needed!)
Replies: 10
Views: 9073

Re: EMP MAD Tank (Opinions Needed!)

Cool idea!
by camundahl
Mon Jan 14, 2019 11:59 pm
Forum: General Discussion
Topic: feature request: non-visual batch-operated balancing-test.
Replies: 3
Views: 2937

Re: feature request: non-visual batch-operated balancing-test.

the game is not balanced. with every team having the same AI setting, the Allies usually win, the Soviets usually lose. this also might be (and definitely is) the problem with poor AI and how it uses units, not with the game balance. Such testing doesn't really give you any useful info on balancing...
by camundahl
Mon Jan 14, 2019 11:55 pm
Forum: General Discussion
Topic: The ERCC (BETA) Refinery by Widow and FRenzy (A logical replacement)
Replies: 25
Views: 29237

Re: The ERCC (BETA) Refinery by Widow and FRenzy (A logical replacement)

lawANDorder wrote:
Mon Jan 14, 2019 6:09 pm
I have to ask: what is ERCC?
Enhanced Refinery...... Cotton Candy? 8)
by camundahl
Sat Jan 05, 2019 6:58 pm
Forum: General Discussion
Topic: The ERCC (BETA) Refinery by Widow and FRenzy (A logical replacement)
Replies: 25
Views: 29237

Re: The ERCC (BETA) Refinery by Widow and FRenzy (A logical replacement)

Thanks for the explanation Widow! And if anyone is wondering, I'm not saying they should be in the release just because of what was presented here, but I have played games with them and it works great.
by camundahl
Fri Jan 04, 2019 10:18 pm
Forum: General Discussion
Topic: The ERCC (BETA) Refinery by Widow and FRenzy (A logical replacement)
Replies: 25
Views: 29237

Re: The ERCC (BETA) Refinery by Widow and FRenzy (A logical replacement)

I think this absolutely should make it into the Release versions.
by camundahl
Thu Jan 03, 2019 2:38 am
Forum: General Discussion
Topic: OPEN LEAGUE - A new competitive environment for OpenRA!
Replies: 9
Views: 10033

Re: OPEN LEAGUE - A new competitive environment for OpenRA!

Added 5EU to prize pool. Haven't played a lot due to holidays and work but maybe I can get a few matches in next Saturday, as this Saturday I'm doing an HVAC install and for me in CST it would be 11am-3pm.
by camundahl
Wed Dec 26, 2018 5:31 pm
Forum: General Discussion
Topic: Units affected by damage
Replies: 7
Views: 5632

Re: Units affected by damage

Maybe just like a 5% or less reduction on heavy damage plus constant smoke. Infantry meta is fine, they are high risk/reward. It would also make it easier to pick out tanks to send back maybe, or for the other players to target the smoking vehicles. I'm really happy with the current RA mod balance, ...
by camundahl
Mon Dec 24, 2018 11:40 pm
Forum: Competitions and Events
Topic: RAGL Frontline Reports :: S06.8
Replies: 3
Views: 5134

Re: RAGL Frontline Reports :: S06.8

Thank you for organizing this! Also congrats to all the players, you continue to entertain and put life into the OpenRA engine!
by camundahl
Mon Dec 24, 2018 11:37 pm
Forum: General Discussion
Topic: Units affected by damage
Replies: 7
Views: 5632

Re: Units affected by damage

I think this was in RA2 and TS, not sure about original RA, but it would be a cool change even if it was even lower percentages. I also think heavily damaged units should continue to smoke.
by camundahl
Mon Dec 17, 2018 1:27 pm
Forum: General Discussion
Topic: End of 2018 RA balance changes
Replies: 41
Views: 51752

Re: End of 2018 RA balance changes

Ah, the rushing forward thing..... THANK YOU for fixing that
by camundahl
Mon Dec 17, 2018 1:24 pm
Forum: Mapping and Modding
Topic: Infantry units size fix
Replies: 8
Views: 6750

Re: Infantry units size fix

Thank you! Glad to have you as part of the community. Good that you showcased on Youtube with a live demo match. Sub'd