https://resource.openra.net/maps/24213/
and
https://resource.openra.net/maps/24193/
Hope you get inspired and make something better and cooler based on the idea :-)
Have fun!
Search found 42 matches
- Sat Dec 02, 2017 12:17 am
- Forum: Mapping and Modding
- Topic: XMAS MAP CONTEST
- Replies: 5
- Views: 4802
- Thu Nov 30, 2017 2:09 am
- Forum: Mapping and Modding
- Topic: XMAS MAP CONTEST
- Replies: 5
- Views: 4802
- Fri Nov 10, 2017 5:11 pm
- Forum: Mapping and Modding
- Topic: Urban Terrain Expansion
- Replies: 70
- Views: 164681
Someone do as he said, and give us sweet city/urban stuff :-)Matt wrote: ↑We will need to revive https://github.com/OpenRA/TilesetBuilder for it.
- Sun Nov 05, 2017 3:42 am
- Forum: Mapping and Modding
- Topic: XMAS MAP CONTEST
- Replies: 5
- Views: 4802
XMAS MAP CONTEST
We need some maps for the holidays. Please, someone make some xmas maps, black friday maps, easter, Eid or whatever. Be inspired by my poorly made xmas map: http://resource.openra.net/maps/13856/ More ideas here: https://github.com/OpenRA/OpenRA/wiki/Mapping-modding-Ideas Also please include music l...
- Fri Aug 04, 2017 5:34 am
- Forum: General Discussion
- Topic: Purgatory by American Blunt
- Replies: 11
- Views: 10710
More
Thanks Sin, Insert Name and Blunt. Its fun and something else. When you kinda cheat(dog) in the start, its easier. But then its too easy. When its hard, its too hard. I want something inbetween. I want it to be harder to kill the last 3 eggs. Like when its 3 eggs left, the crazy-mode goes on. Some s...
- Mon Jul 17, 2017 1:48 pm
- Forum: Mapping and Modding
- Topic: Urban Terrain Expansion
- Replies: 70
- Views: 164681
nice
Can we get this in use?
Is it possible tol use this in maps?
Is it possible tol use this in maps?
- Fri Mar 17, 2017 8:21 pm
- Forum: Mapping and Modding
- Topic: Ideas for mod-maps
- Replies: 7
- Views: 8360
There are some more here https://github.com/OpenRA/OpenRA/wiki/M ... ding-Ideas
- Tue Feb 07, 2017 8:17 pm
- Forum: Mapping and Modding
- Topic: Custom AI Opponents (Both Lua and YAML)
- Replies: 4
- Views: 3541
hmm
If possible, we should in the long future have it as automatic downloaded like the maps from resources. Then we get a lot of development there. But also AI-tournaments.
- Fri Feb 03, 2017 12:19 am
- Forum: Mapping and Modding
- Topic: [RA] [Game Mode] Europe - Trenches.
- Replies: 4
- Views: 5250
Nice map
Folks, this map is really cool, and got some features we should copy. Information in the lobby about positions and rules of the map, together with changes (still miss the version#, but this helps a lot for players) Information in Briefing and with onscreen in the game Live HUD information Control-po...
- Thu Feb 02, 2017 11:48 pm
- Forum: General Discussion
- Topic: Do not leave while someone is dropping &more
- Replies: 6
- Views: 3728
You should have made a bigger fuss on github. It was relatively easy to track down and fix this bug. If someone had brought this back to my attention earlier it could have been fixed months ago... Well, devs have enough to do, but thank you for looking at it, and the quick fix. This have been annoy...
- Wed Feb 01, 2017 8:31 pm
- Forum: General Discussion
- Topic: Do not leave while someone is dropping &more
- Replies: 6
- Views: 3728
- Wed Feb 01, 2017 8:27 pm
- Forum: General Discussion
- Topic: Do not leave while someone is dropping &more
- Replies: 6
- Views: 3728
Do not leave while someone is dropping &more
Hi,
not all players know this.
If anyone have connection issues, and it says: "being dropped in xx sec", then DO NOT LEAVE.
If you leave, even as spectator, the game stalls when drop is done.
Not everyone knows this, and the text should print "will be dropped in 40 sec, do not leave"
not all players know this.
If anyone have connection issues, and it says: "being dropped in xx sec", then DO NOT LEAVE.
If you leave, even as spectator, the game stalls when drop is done.
Not everyone knows this, and the text should print "will be dropped in 40 sec, do not leave"
- Sat Sep 24, 2016 12:24 pm
- Forum: General Discussion
- Topic: If the devs implement mutators, what kind would you want?
- Replies: 17
- Views: 15305
Create your own
I'd rather want ppl to make their own, but make it so it can show up on lobby. Like mutators: -Shared cash - on -Shared unit-control -on -no long range weapons -on MAPCUSTOM -destroy trees -on -Winter (snow hurt inf like tiberium) -OFF -ICE=noships, inf can walk on water -ON -Xmas sounds -ON It's al...
- Mon Aug 15, 2016 1:13 am
- Forum: General Discussion
- Topic: YAK gone crazy in online match.
- Replies: 4
- Views: 3345
lol
Lol... That is why it took me out :-)
- Mon Aug 08, 2016 10:04 pm
- Forum: Mapping and Modding
- Topic: Murto's Tower Defence Assets Guide
- Replies: 18
- Views: 24263
nexus defence tower castle fight
Can anyone build nexus&tower-defence map. A mix between two cool maps... Build defence towers and build units... I'd be willing if you can create a detailed proposal for the map's features. Ok, lets try, If you or others want to be inspired: Quick and ugly,... up to 8 vs 8 (could also be 1 vs 1) Yo...