Search found 95 matches
- Sat Sep 01, 2018 4:54 am
- Forum: Mapping and Modding
- Topic: Mod: C&C: Combined Arms
- Replies: 33
- Views: 57485
Re: Mod: C&C: Combined Arms
I might try change AI factories to the TD production model, while keeping player factories the same. Thus letting them pump out units faster. (Units from every factory/barracks) Might make it harder Still won’t solve the horrible pathing & indecisiveness... (especially air units) The amount of times...
- Sun Aug 26, 2018 11:39 pm
- Forum: Mapping and Modding
- Topic: Mod: C&C: Combined Arms
- Replies: 33
- Views: 57485
Re: Mod: C&C: Combined Arms
Just a heads up - if you are experiencing a lot of crashes, try disabling the “Hardware Cursors” checkbox in the options menu. This is a temporary fix till I find out what is causing it & can release an update. Alright i will jot down what map and factions i was playing as. As of what i can remember...
- Thu Aug 23, 2018 9:55 pm
- Forum: Mapping and Modding
- Topic: Mod: C&C: Combined Arms
- Replies: 33
- Views: 57485
Re: Mod: C&C: Combined Arms
Hey thanks for playing / testing it, I have another crash report related to “Hardware Cursors” so you could try play with that enabled or disabled in the options menu & let me know if it crashes. (Selecting units etc) If you don’t get crash logs, if you could you still note things like what map it w...
- Fri Aug 17, 2018 11:56 pm
- Forum: General Discussion
- Topic: Hijacking husks
- Replies: 6
- Views: 4585
Re: Hijacking husks
In the original husks didn’t exist...
If he did hijack husks instead surely he would be a “Salvager” not a “Hijacker”
If he did hijack husks instead surely he would be a “Salvager” not a “Hijacker”
- Wed Aug 15, 2018 12:03 pm
- Forum: Mapping and Modding
- Topic: Mod: C&C: Combined Arms
- Replies: 33
- Views: 57485
- Wed Jun 27, 2018 12:26 am
- Forum: General Discussion
- Topic: Thoughts from a player playing Red Alert for a couple of months
- Replies: 45
- Views: 39759
Re: Thoughts from a player playing Red Alert for a couple of months
Another solution to the chrono-MCV issue could be that we disallow deploying the chronoed MCV until it is teleported back, which is relatively easy to do and the requirements from the engine side are a lot easier to implement as well (it only requires a ChronoshiftCondition property to Chronoshifta...
- Wed Jun 27, 2018 12:06 am
- Forum: Mapping and Modding
- Topic: Introducing : MapTools
- Replies: 11
- Views: 10937
Re: Introducing : MapTools
This looks very useful, I’ve not tried it yet but thanks for taking the time to make this!
- Sat Jun 16, 2018 5:38 am
- Forum: Mapping and Modding
- Topic: Beta Terrain & Extra Tiles
- Replies: 3
- Views: 4458
Re: Beta Terrain & Extra Tiles
Thanks, I'm not sure.. if you go by the tree shadow's (right side & long) the sun is low & in the west (off to the left of the screen) So I think the sunlight would hit under the bridge.
- Thu Jun 14, 2018 5:54 am
- Forum: Mapping and Modding
- Topic: Beta Terrain & Extra Tiles
- Replies: 3
- Views: 4458
Beta Terrain & Extra Tiles
Hey guys I took some time to make/remake the TD beta bridge as a functioning bridge. I felt I had to change the colour because I'm using it in my mod & the terrain is in RA palette. (The RA palette misses a lot of cool blue / greys so the bridge ends up looking purple) I chose light grey to try & re...
- Wed Jun 13, 2018 12:47 am
- Forum: General Discussion
- Topic: 2018 RA Balance
- Replies: 104
- Views: 106705
Re: 2018 RA Balance
5. Rework the behavior from a capture to a repair: the same way that you can only repair your own / team member's vehicles and that engineers can repair your own / allied buildings, only allow repairs on your own / team member's husks. They would then go back to the original owner, not the player w...
- Wed Jun 13, 2018 12:24 am
- Forum: General Discussion
- Topic: If hinds were returned to soviet...
- Replies: 103
- Views: 3278001
Re: If hinds were returned to soviet...
Better use a new model for the Ussr transportport heli, like the Mil MI-26, which was a very heavy lifting helicoper (#vehicle-transport ;) ). Using the “chinook” model would likely lead to the hind issue all over again... Well I'd say there is a general reluctance to add new artwork to the game......
- Tue Jun 12, 2018 3:42 am
- Forum: General Discussion
- Topic: 2018 RA Balance
- Replies: 104
- Views: 106705
Re: 2018 RA Balance
4. Give capturing to engineer & mechanic
In my mod I made all husks crushable with tanks, that way you can deny captures. (Not sure if offical oRA still only has the Mammoth being able to crush them.)
In my mod I made all husks crushable with tanks, that way you can deny captures. (Not sure if offical oRA still only has the Mammoth being able to crush them.)
- Tue Jun 12, 2018 2:57 am
- Forum: General Discussion
- Topic: If hinds were returned to soviet...
- Replies: 103
- Views: 3278001
Re: If hinds were returned to soviet...
Consider the following: we added support for strafing weapons a few releases ago, but making Yaks strafe was rejected because it would have broken its role as a flying sniper unit. This was a real shame because strafing is a fun mechanic that is completely missing in OpenRA's RA, and it matches exp...
- Tue Jun 05, 2018 9:42 am
- Forum: Mapping and Modding
- Topic: [mappack] 40 Red Alert maps, converted to OpenRA
- Replies: 8
- Views: 10287
Re: [mappack] 40 Red Alert maps, converted to OpenRA
Thanks for these!
- Sat May 05, 2018 10:57 pm
- Forum: General Discussion
- Topic: What is the point of the Technician?
- Replies: 8
- Views: 12697