Search found 172 matches
- Sat Feb 08, 2014 2:24 pm
- Forum: General Discussion
- Topic: Making the Badger Bomber a buildable unit.
- Replies: 2
- Views: 2423
Making the Badger Bomber a buildable unit.
Now spend 5 hours explaining in detail all the things I did wrong. HINT: Everything. BADGR.Bomber: AttackBomber: Buildable: Queue: Plane BuildPaletteOrder: 70 Prerequisites: afld Owner: soviet Hotkey: b Valued: Cost: 2000 Tooltip: Name: Badger Bomber Description: Anti-base carpet bomber.\n Strong vs...
- Wed Jan 01, 2014 6:32 pm
- Forum: General Discussion
- Topic: [OpenRA] Limit base-walking by reducing freedom of building
- Replies: 24
- Views: 22305
See but you can be stopped dead in your tracks if your MCV is destroyed though.psydev wrote: ↑You can still basewalk with a build radius, you just need to bring your MCV with you
- Tue Dec 17, 2013 7:07 am
- Forum: Mapping and Modding
- Topic: MicroGraphics
- Replies: 46
- Views: 51309
- Wed Nov 13, 2013 4:23 pm
- Forum: General Discussion
- Topic: CAMPAIGN MODE PLZ
- Replies: 3
- Views: 3307
- Wed Nov 13, 2013 4:21 pm
- Forum: General Discussion
- Topic: [OpenRA] Limit base-walking by reducing freedom of building
- Replies: 24
- Views: 22305
- Thu Oct 10, 2013 2:52 pm
- Forum: General Discussion
- Topic: [OpenRA] Limit base-walking by reducing freedom of building
- Replies: 24
- Views: 22305
I'm still firmly behind the building debris idea. We simple need a generic building dabri(es?) tileset for buildings that do not have custom made destroyed frames. It still allowed freedom to build as you please, but you can easily be stopped from simple walking into enemy territory because you can'...
- Tue Sep 10, 2013 5:08 am
- Forum: General Discussion
- Topic: Idea on how to stop basewalking: Building husks
- Replies: 10
- Views: 7518
Currently they do the opposite. You can basewalk for some seconds longer after the explosion and we are missing artwork so they may be removed again. https://github.com/OpenRA/OpenRA/issues/3522 Well then lets fix this before the next stable release! Here are my proposed rules for this: 1) Build ra...
- Mon Sep 02, 2013 2:56 pm
- Forum: General Discussion
- Topic: Re-Organizing the sidebar?
- Replies: 0
- Views: 3238
Re-Organizing the sidebar?
I was thinking about the sidebar, why don't we re-organized the icons?
MAIN BUILDINGS:
LINE 1: Power Plant - Advanced Power Plant
LINE 2: Refinary - Ore Silo
Line 3: Barracks - War Factory - Helipad/Airfield
Line 4: Radar, Tech Center
Like that kind of, so things are together?
MAIN BUILDINGS:
LINE 1: Power Plant - Advanced Power Plant
LINE 2: Refinary - Ore Silo
Line 3: Barracks - War Factory - Helipad/Airfield
Line 4: Radar, Tech Center
Like that kind of, so things are together?
- Fri Aug 30, 2013 12:31 pm
- Forum: General Discussion
- Topic: TS actually happening, balance changes?
- Replies: 22
- Views: 18503
[*]Remove the GDI Tech Center and Replace it with the GDI Upgrade Center. [/list] Replace the GDI Radar with the upgradeable radar/advanced comm center(whatever you like to call it). Keep the tech center but remove the upgrade center. Super weapon upgrades can then be just placed on the Radar. I'm ...
- Wed Aug 28, 2013 1:13 pm
- Forum: General Discussion
- Topic: TS actually happening, balance changes?
- Replies: 22
- Views: 18503
Re: TS actually happening, balance changes?
MLRS doesnt need an infantry buff. It's the GDI's anti air vehicle. HOW DARE SOMETHING HAVE MORE THEN ONE PURPOSE! Why buff something that doesn't need a buff? What would the point of wolverines be after that? Their cheaper and available at a lower tech level. (and should be allowed to be loaded in...
- Tue Aug 27, 2013 4:00 pm
- Forum: General Discussion
- Topic: TS actually happening, balance changes?
- Replies: 22
- Views: 18503
I have only played the single-player campaign, but the original Tiberian Sun unit composition seems to be very problematic. The engineer is an instant capture unit and Nod has an underground APC. I won most single-player missions very early by trolling the AI player with hostile take overs. Well in...
- Mon Aug 26, 2013 11:23 am
- Forum: General Discussion
- Topic: TS actually happening, balance changes?
- Replies: 22
- Views: 18503
Re: TS actually happening, balance changes?
HOW DARE SOMETHING HAVE MORE THEN ONE PURPOSE!PersianImmortal wrote: ↑MLRS doesnt need an infantry buff. It's the GDI's anti air vehicle.
- Sun Aug 25, 2013 1:06 pm
- Forum: General Discussion
- Topic: TS actually happening, balance changes?
- Replies: 22
- Views: 18503
TS actually happening, balance changes?
So now that Tiberian Sun looks like its actually happening. Shall we discuss what, if any, balance changes should be implemented? Things that are bugs but should they be fixed or kept? (rail guns and flames colliding with slopes) GDI being able to build a component tower with turret on it already. H...
- Fri Jul 12, 2013 11:25 am
- Forum: General Discussion
- Topic: Weather effects/night time?
- Replies: 4
- Views: 3818
- Thu Jul 11, 2013 11:27 am
- Forum: General Discussion
- Topic: Weather effects/night time?
- Replies: 4
- Views: 3818
Weather effects/night time?
Would these be cool things to have or is that just me?
Like have night time maps and the vehicles can have little headlights and stuff.
Rainy maps.
Snowing on snow maps?
Like have night time maps and the vehicles can have little headlights and stuff.
Rainy maps.
Snowing on snow maps?