Search found 156 matches

by Petrenko
Fri Jan 03, 2014 12:52 am
Forum: Mapping and Modding
Topic: Red Alert: Tiberium Origins MOD
Replies: 194
Views: 189583

Heyho,

thanks!

If you need some maps ported or ports reworked or anything. Just tell me.

I just got to say: I'm busy...busy...busy... so fucking much stuff. Starbound, RWR,... my own Podcast... still a nurse-student....too much stuff to do!

Keep on Rocking!
by Petrenko
Sat Dec 28, 2013 10:58 am
Forum: Mapping and Modding
Topic: Red Alert: Tiberium Origins MOD
Replies: 194
Views: 189583

Hi there,

i almost forgot my accidentaly masterpiece - Hagakure!

Btw: A shame its not in the newest release :(
by Petrenko
Fri Dec 27, 2013 6:34 pm
Forum: Mapping and Modding
Topic: Red Alert: Tiberium Origins MOD
Replies: 194
Views: 189583

Alright, thats it.

Three more maps from http://content.open-ra.org/
by Petrenko
Fri Dec 27, 2013 6:09 pm
Forum: Mapping and Modding
Topic: Red Alert: Tiberium Origins MOD
Replies: 194
Views: 189583

Hello again,

made two more.

Btw: Are there some that you'd really like to be done?

Also: I used more rubble and stuff at tiberium-fields this time.
by Petrenko
Fri Dec 27, 2013 1:10 pm
Forum: Mapping and Modding
Topic: Red Alert: Tiberium Origins MOD
Replies: 194
Views: 189583

Two more...

I credited myself too on these maps since i reworked them a bit. Just a bit.
by Petrenko
Fri Dec 27, 2013 1:00 pm
Forum: Mapping and Modding
Topic: Red Alert: Tiberium Origins MOD
Replies: 194
Views: 189583

Here you go man...

8 more Maps
by Petrenko
Fri Dec 27, 2013 12:28 pm
Forum: Mapping and Modding
Topic: Red Alert: Tiberium Origins MOD
Replies: 194
Views: 189583

Hi there,

i adapted about 15 original maps to work with your tiberium!

More to come.
by Petrenko
Wed Jul 17, 2013 4:03 pm
Forum: Mapping and Modding
Topic: Voxels
Replies: 28
Views: 26995

Funny,

i got about 12 voxels ingame and none are clipping!

Btw: How is the redalert2 pallette called?

A quick reference-table would be nice for:
RA2 Voxel
RA2 Shp
TS Shp
by Petrenko
Wed Jul 17, 2013 10:18 am
Forum: Mapping and Modding
Topic: Voxels
Replies: 28
Views: 26995

Heyho,

you need to define barrel and turret in your voxels.yaml!

Look:

Code: Select all

ctnk:
	idle:plasmatank
	turret:plasmatanktur
	barrel:mmchbarl
by Petrenko
Wed Jul 17, 2013 12:20 am
Forum: Mapping and Modding
Topic: Quick Question
Replies: 1
Views: 2075

Another one:

How can i get husk-actors to be creeps?

I want to spawn a visceroid (vice) when a harvester gets down.

(I also experiment with a demotruck, which spawns 3 or 5 of them, when killed)
by Petrenko
Wed Jul 17, 2013 12:19 am
Forum: Mapping and Modding
Topic: Quick Question
Replies: 1
Views: 2075

Quick Question

Heyho,

how do i use the initalpayload trait?

Could anyone give me a code example?

I want an APC which is initally filled with E1 and E2

Thanks in Advance!
by Petrenko
Mon Jul 15, 2013 11:12 pm
Forum: Mapping and Modding
Topic: Voxels
Replies: 28
Views: 26995

Heyho,

yeah the scale trait works. Just needs a bit of try-and-error.

Also i forgot to add the vpl oder whatever. the other file used for the voxel.

Everything is fine now!
by Petrenko
Mon Jul 15, 2013 8:08 pm
Forum: Mapping and Modding
Topic: Voxels
Replies: 28
Views: 26995

Heyho, i wanted to add a new voxel. I downloaded a TS-Voxel. Put it into /voxeltest/bits Told the mod.yaml to also look for "/voxeltest/bits" I added the voxel to voxels.yaml I got this errorlog: Exception of type `System.InvalidOperationException`: Unit `renart` does not have any voxels defined. be...
by Petrenko
Fri Jul 12, 2013 3:55 pm
Forum: Mapping and Modding
Topic: Jungle/Caribbean Tileset (work thread)
Replies: 40
Views: 59798

Could you use these?
by Petrenko
Wed Jul 10, 2013 1:01 pm
Forum: Mapping and Modding
Topic: Voxels
Replies: 28
Views: 26995

Alright, i worked everything in even found out that you got to extract cache.mix conquer.mix (and rename it to ts_conquer.mix) and local.mix. (i hope they will be soon autodownloadable) now i get this exception. im running latest playtest: Exception of type `System.Reflection.TargetInvocationExcepti...