Search found 87 matches

by wusche1
Fri Jan 27, 2012 1:49 am
Forum: Mapping and Modding
Topic: [gamemode] [RA] Combined Conquest
Replies: 16
Views: 17255

Re: Thank you

I will thank you from all players. This is the starting of making a great game more fun. Thanks. It was some fun to fool around here and there as well. I do not agree with all the teching, but enjoy the new units, and another way of playing this game. Well, maybe You will agree more with some chang...
by wusche1
Thu Jan 26, 2012 6:42 pm
Forum: Mapping and Modding
Topic: [gamemode] [RA] Combined Conquest
Replies: 16
Views: 17255

[gamemode] [RA] Combined Conquest

[align=center] COMBINED CONQUEST [/align] [align=center] custom maps with a new game mode [/align] Hi, right now there is little documentation, so I will post the most important changes here: Combined Conquest is a more complex Red Alert game mode than the out-of-the-box Conquest. It uses both alli...
by wusche1
Thu Jan 26, 2012 4:05 pm
Forum: Mapping and Modding
Topic: New faction rules map(s) (updated)
Replies: 5
Views: 4384

A first playtest is ready -- modified a lot of stuff, which should give some nice naval, air and overall gameplay tactics (e.g. missile submarine and cruiser has been changed, two tier air units, seperate flame tech and tesla tech tree, speci ops center, GPS charges slower, etc) The trouble is that ...
by wusche1
Wed Jan 25, 2012 7:43 pm
Forum: Mapping and Modding
Topic: New faction rules map(s) (updated)
Replies: 5
Views: 4384

Some ideas to beef up the gamemode

Hello zypres, here are some ideas on how I would improve this game-mode. Revamp some buildings that are not that much used anyway to advanced Tech buildings. For this, You need to drop the small power plant ( it will be a tech building) and use the big power plant right away. Also, introduce/modify ...
by wusche1
Mon Jan 23, 2012 4:16 pm
Forum: Mapping and Modding
Topic: [MAP] [RA] Zeus & Apollo [6-10+ players]
Replies: 2
Views: 3622

Smaller version of Zeus: APOLLO

It seems that the OpenRa engine has some troubles when it comes to such huge maps as Zeus. A 3v3 game became too slow to play after a while. I hope that the bottlenecks in the Openra engine will be removed in future version of the game, so that the Zeus map will be playable. As such, Apollo , a vers...
by wusche1
Sun Jan 22, 2012 4:38 am
Forum: Mapping and Modding
Topic: [MAP] [RA] Zeus & Apollo [6-10+ players]
Replies: 2
Views: 3622

[MAP] [RA] Zeus & Apollo [6-10+ players]

After Poseidon and Ares , two 2-4 player maps for naval engagements and combined warfare, I thought to finish my little excursion into mapmaking with a big bang experiment: Zeus , a huge combined warfare map made of 256x320 tiles can be played by 4-10+ players. The map will hopefully show how well t...
by wusche1
Thu Jan 12, 2012 1:06 am
Forum: Mapping and Modding
Topic: [MAP] [RA] Ares [2-4 players]
Replies: 5
Views: 4982

Yep. Thanks also to the other guinea pigs for fooling around. Some notes: Do not forget give out some chocolate to Your navy. Once you get locked out of the water, You star is falling. Do not forget give out some chocolate to You land forces either, as they can bring You a quick victory. Naval maps ...
by wusche1
Thu Jan 12, 2012 12:57 am
Forum: Mapping and Modding
Topic: [MAP] [RA] Poseidon [2-4 players]
Replies: 7
Views: 6249

Small update to maps: Oil Derricks now have heavy armor and 1500 health.
by wusche1
Wed Jan 11, 2012 9:26 pm
Forum: Mapping and Modding
Topic: [MAP] [RA] Ares [2-4 players]
Replies: 5
Views: 4982

[MAP] [RA] Ares [2-4 players]

Hi, please take a look at Ares , a large 240x96 map for combined arms warfare. Both ship and land asset play a vital role to secure ore and oil recources spread out on the map. Note that it is imperative for maps like these not to neglect naval forces. http://farm8.staticflickr.com/7142/6682601307_a...
by wusche1
Wed Jan 11, 2012 3:29 am
Forum: Mapping and Modding
Topic: [MAP] [RA] Poseidon [2-4 players]
Replies: 7
Views: 6249

your 1st quote is the wrong quote ;) Ok ok :) Got it! (: Thanks for Zypres, Dom, Hax, Overkill, Scott and all others for giving this map some extensive playtests. All in all, this map seems to play very well, giving the player some nifty naval engagements, landing operations and capture missions. T...
by wusche1
Wed Jan 11, 2012 1:01 am
Forum: Mapping and Modding
Topic: [MAP] [RA] Poseidon [2-4 players]
Replies: 7
Views: 6249

took that name already bro ;) http://www.sleipnirstuff.com/forum/viewtopic.php?p=280687&highlight=#280687 Yes, this is true. But as You already figured out, you could still bombard me to hell with those missile submarines. Thanks for the testing! took that name already bro ;) http://www.sleipnirstu...
by wusche1
Tue Jan 10, 2012 7:03 pm
Forum: Mapping and Modding
Topic: [MAP] [RA] Poseidon [2-4 players]
Replies: 7
Views: 6249

[MAP] [RA] Poseidon [2-4 players]

Hi, I decided to give the map editor a go and produced Poseidon , a large 192x192 multiplayer map designed for naval engagements of 2-4 players. The water mass is kept large to allow some fleet manouvers, while the starting islands are kept very small in terms of landmass in order to make turtle str...