Search found 87 matches

by wusche1
Sun Jun 30, 2013 7:44 pm
Forum: Mapping and Modding
Topic: Air/navy assets
Replies: 2
Views: 4460

Ok, I guess I have to throw the first stone then. It seems that there is quite a problem with integrating aircraft carriers into the game (see github link above). However, Matt's workaround with deployable platforms work fine - just consider deploying to be adjusting the carrier to the wind. This is...
by wusche1
Thu Jun 27, 2013 11:50 am
Forum: Mapping and Modding
Topic: Air/navy assets
Replies: 2
Views: 4460

Air/navy assets

Closed.
by wusche1
Tue Jun 25, 2013 9:59 am
Forum: Mapping and Modding
Topic: Google Sketchup Models
Replies: 0
Views: 4769

Google Sketchup Models

Hello, I found a lot of different, interesting 3D models that just wait to be imported to OpenRA. Note that I am not sure what license these models have, so please make sure to check with the original author or the site that they are published on. I dont know about the procedure on how to transfer S...
by wusche1
Tue Jun 25, 2013 8:24 am
Forum: Mapping and Modding
Topic: [MOD] [RA] TORA -- the Empire of Japan comes to RA
Replies: 32
Views: 29600

If those pixelart is own work and/or released under a permissive open content license we can integrate this. However it looks like some WIP screenshots with nothing published: I currently only see pictures, some random .shp files, no mod.zip or uploads at http://content.open-ra.org/ The Generals ca...
by wusche1
Mon Jun 24, 2013 3:49 pm
Forum: Mapping and Modding
Topic: Aircraft Carrier
Replies: 31
Views: 41982

size like this here should be okay (imho) http://i.imgur.com/WqvtSAm.png note: just a sketch JOo, just to calrify, is the small black carrier and the other ships part of an image, or is this an actual screenshot of working units? I would need this smaller carrier unit for one of my maps - with airc...
by wusche1
Tue Jun 18, 2013 3:09 pm
Forum: Mapping and Modding
Topic: openRA own Soundtrack!
Replies: 20
Views: 15504

DUNE II OST with sitational track choosing What I really would like to see was the situational-dynamic OST of DUNE 2 in the DUNE2000 mod. The midi files are somewhere on the www. The OST of the game was one of the features from DUNE 2 I remember the most! Amazing.. and seldom found even nowadays. J...
by wusche1
Tue Jun 18, 2013 3:05 pm
Forum: General Discussion
Topic: UNITS STATS LIST!
Replies: 1
Views: 2531

Re: UNITS STATS LIST!

Hello Saber, that is a nice list. A small proposition: I would advise to add all values into a comma seperated (or otherwise formatted, e.g. csv) list that can be imported into programs like Excel or parsed by scripts. Some thought has to be put on what would be the best document structure. Also, it...
by wusche1
Tue Jun 18, 2013 3:01 pm
Forum: General Discussion
Topic: OpenRA Lobby
Replies: 4
Views: 4273

Re: OpenRA Lobby

Hello Vigor! It is great to see another willing codor on the horizon. I would advise you to go to the OpenRA chat (#openra on webchat.freenode.net). You will find that some of the developers can be found frequently there and are very much willing to help with your project. I want to make a lobby whe...
by wusche1
Mon Jun 17, 2013 6:49 pm
Forum: General Discussion
Topic: [WIP] Time resolved map statistics
Replies: 8
Views: 6365

Data is coming in and all is well. It will take a couple of weeks before enough data is in the database to have statistic significance.

Thanks to Scott for providing a map hash dictionary.
by wusche1
Sat Jun 15, 2013 4:42 pm
Forum: Mapping and Modding
Topic: [MAP] [RA] Pluto [4 players]
Replies: 2
Views: 2927

Update: The map has been installed on most of Xai's Xaionaro Hetzner servers. In order to play it, you might need to download it by yourself first and copy it into your /Documents/Ra map folder.

Please try it out. Feedback is welcome.
by wusche1
Fri Jun 14, 2013 3:40 pm
Forum: Mapping and Modding
Topic: RA enhanced mod
Replies: 76
Views: 121539

Bellator/BaronOfStuff, I am impressed. That are very neat units! How can we make so good mods don't die? All mods except d2k "died"..... Well, I had that "death experience" with my japanese faction mod. For me, it was simply a burn-out effect combined with the lack of a solid project plan. One perso...
by wusche1
Thu Jun 13, 2013 6:09 pm
Forum: Mapping and Modding
Topic: [MAP] [RA] Pluto [4 players]
Replies: 2
Views: 2927

[MAP] [RA] Pluto [4 players]

Pluto, made from scratch, brand new, with the new desert tileset: download it here.

Only the starting islands have ore. The only other means of obtaining recources is to win the race for the oil derricks.. or capturing the enemy starting island.

Enjoy!
by wusche1
Tue Jun 11, 2013 9:39 pm
Forum: Mapping and Modding
Topic: [MAP] [RA] Artemis [6 players]
Replies: 1
Views: 2310

[MAP] [RA] Artemis [6 players]

Good news for those who enjoy playing on large maps from time to time. It so happens that I just had some time to finish up my last OpenRA map project - Artemis ! The map is based on the western half of the giant map Zeus and is thus still fairly large in comparison to the standard OpenRA maps. It s...
by wusche1
Mon Jun 10, 2013 12:20 am
Forum: General Discussion
Topic: [WIP] Time resolved map statistics
Replies: 8
Views: 6365

[WIP] Time resolved map statistics

Hello, after a long hiatus from OpenRA I thought I could stop by and ninjaineer a bit. There is not much to show for now. However, from now on, map statistics are recorded on a daily basis which should allow to tell how often a map is played per day. Thanks for qbt , Clemb for helpful discussions in...
by wusche1
Wed Feb 29, 2012 11:59 am
Forum: Mapping and Modding
Topic: [MAP] [RA] Ares: National Park Edition [4-8 Players]
Replies: 0
Views: 3900

[MAP] [RA] Ares: National Park Edition [4-8 Players]

Hi, I revamped the Ares 4 player map so that it can be played with more than four players. It can be downloaded from my OpenRA Recources Page / the map page . As with the original Ares, the oil derricks on the top of the map, and the coastal ore sites could prove vital when it comes to the mid-end g...