Search found 347 matches
- Mon Apr 26, 2021 11:02 pm
- Forum: Mapping and Modding
- Topic: ERCC Implementation Map Editor
- Replies: 2
- Views: 2584
Re: ERCC Implementation Map Editor
it looks like maybe you copied the code from a map that had light tank husks removed (which is already part of the current release) and that is messing it up. If you remove that I think itll work. Additionally when a game crashes the it should say OpenRA encountered a fatal error and will allow you ...
- Fri Apr 23, 2021 10:37 pm
- Forum: Competitions and Events
- Topic: The Dark Team Tournament
- Replies: 8
- Views: 24394
The Dark Team Tournament
https://i.imgur.com/Ag5DcaK.png Hey who turned the lights out? At least I'm not alone.... That's right folks. It's time for another Dark Tournament. 15 More completely unseen maps. Who knows what you'll discover on them. Here's what I can tell you about the tournament: 1) This time you've got a tea...
- Fri Feb 05, 2021 8:50 pm
- Forum: General Discussion
- Topic: Controlled Burn
- Replies: 5
- Views: 9875
Re: Controlled Burn
Have you tried slowing the game down to help you micro? It can be tedious to play so slow but if you have too much trouble microing the extra time can make all the difference.
- Fri Feb 05, 2021 12:21 am
- Forum: General Discussion
- Topic: Controlled Burn
- Replies: 5
- Views: 9875
Re: Controlled Burn
Hello this is indeed a hard one but still doable. The easiest way I've done it follows: once you get your mcv place it near the small patch of short trees and crawl towards the upper ore patch, building power, barracks and 2x ref. Wall off the path by the lone tree and then build 2 pillboxes and 1 t...
- Sun Dec 20, 2020 1:22 am
- Forum: General Discussion
- Topic: tips and tricks for RA?
- Replies: 3
- Views: 3292
Re: tips and tricks for RA?
Have you taken a look at the ORA academy discord server? It goes indepth on things to make you play better.
https://discord.gg/C2CadJT
https://discord.gg/C2CadJT
- Sun Nov 29, 2020 2:01 am
- Forum: Competitions and Events
- Topic: TDGL2 (Starts December 20th!)
- Replies: 16
- Views: 52742
Re: TDGL2 (Early Sign-ups!)
Blackened (BLK) USA (UTC -7) Blackened#0353
- Tue Nov 03, 2020 12:19 am
- Forum: Competitions and Events
- Topic: Re: Red Alert Global League: Season 10 - Registrations
- Replies: 23
- Views: 45340
Re: Re: Red Alert Global League: Season 10 - Registrations
Nickname : Blackened
Tag : BLK
Timezone : USA UTC -7
Discord : Blackened
Forum : Blackened
Tag : BLK
Timezone : USA UTC -7
Discord : Blackened
Forum : Blackened
- Mon Dec 16, 2019 5:07 pm
- Forum: General Discussion
- Topic: Mouse cursor slowdown when running OBS at same time
- Replies: 5
- Views: 7033
Re: Mouse cursor slowdown when running OBS at same time
i thought fullscreen was borderless? and full screen legacy was the old full screen?
- Thu Dec 12, 2019 1:34 am
- Forum: General Discussion
- Topic: Map Making Guide
- Replies: 12
- Views: 24656
Re: Map Making Guide
it goes very slowly ^^
- Sat Sep 28, 2019 9:36 pm
- Forum: Competitions and Events
- Topic: Red Alert Global League: Season 8 - Registrations
- Replies: 29
- Views: 37183
Re: Red Alert Global League: Season 8 - Registrations
Both of you are welcome to still sign up as a wait list. If any of the people in minions fail to show up for their first 3 matches you would be inserted in their place.
- Tue Sep 17, 2019 10:23 pm
- Forum: General Discussion
- Topic: YAK and MIG stances don't do anything
- Replies: 3
- Views: 4392
Re: YAK and MIG stances don't do anything
is this on release or playtest? Because I'm 100% they are both working on playtest
- Tue Sep 17, 2019 1:42 am
- Forum: General Discussion
- Topic: Map Making Guide
- Replies: 12
- Views: 24656
Re: Map Making Guide
I'll make sure to transfer it to the book when its more complete. Untl then this is a great place to brainstorm ideas as my opinions may not and need not be absolute! I'll also make sure i save any images I use so they don't have to go through 3rd party.
- Sun Sep 15, 2019 6:50 am
- Forum: General Discussion
- Topic: Map Making Guide
- Replies: 12
- Views: 24656
Map Making Guide
Foreword: The purpose of this guide is to help people generate maps with an understanding of the mechanics of map making as well as the way various layouts tend to be seen through a players perspective. This guide isn't meant to be the one's all guide as there are many methods and views to map maki...
- Sun Sep 15, 2019 6:40 am
- Forum: General Discussion
- Topic: Naval in an ideal world?
- Replies: 15
- Views: 13385
Re: Naval in an ideal world?
defenses buildable on water probably would help. I don't think mines would. you need a way to get back into the water after you get forced out.
- Sat Sep 14, 2019 4:38 am
- Forum: General Discussion
- Topic: Naval in an ideal world?
- Replies: 15
- Views: 13385
Re: Naval in an ideal world?
This is simple to me. In an ideal world there are 3 types of maps. Maps without naval, maps with some naval, maps centered around naval. First one obviously doesn't need to be talked about. The 2nd map is a map where land/air are the primary methods of engagements. Naval is not needed but can prove ...