Search found 312 matches
- Wed Apr 19, 2017 12:11 am
- Forum: Competitions and Events
- Topic: Map Design Contest 2017 - The Results!
- Replies: 36
- Views: 30749
good guy Materianer! Nah i play this game for 5 years now and i never payed a cent for it, this is my chance to send a small supply truck now hehe Just wanted to say that i like the attitude here. Edit : I know, we are not on facebook putting likes (btw i don't own a facebook account), but i think ...
- Tue Apr 18, 2017 6:37 am
- Forum: General Discussion
- Topic: Original Ra - Open Ra - Competitive Ra
- Replies: 18
- Views: 13293
I'm a little confused. Don't most balance changes benefit casual players more so than competitive players? In fact I can't really think of a balance change that hinders casual gamers. Am I wrong here? The point with player and human in general, they have a hard time to adapt and get used to/confort...
- Tue Apr 18, 2017 12:11 am
- Forum: General Discussion
- Topic: OpenRA unit and structure abilities etc
- Replies: 10
- Views: 8873
I diden't remember where i have read that but someone said that stealing enemy tech doesn't grant enemy vehicule. I tested a thing and it does. When ou have the enemy conyard, you just have to undeployed every conyard of your own technology to leave the build menu exclusyvely with opponent tech and ...
- Mon Apr 17, 2017 7:18 pm
- Forum: General Discussion
- Topic: General Discussion / Simple Questions, Simple Answers
- Replies: 101
- Views: 121076
********************* We are sorry for this interuption with a total out of subject suggestion ********************* Base pushing can be a bit less powerfull and the gameplay a bit more flexible by having a unit stance *don't attack (passive) building" allowing a "A-move" more intrusive in bases. **...
- Mon Apr 17, 2017 2:08 am
- Forum: General Discussion
- Topic: Removing kill bounties from RA
- Replies: 108
- Views: 140212
- Sun Apr 16, 2017 8:28 pm
- Forum: General Discussion
- Topic: Original Ra - Open Ra - Competitive Ra
- Replies: 18
- Views: 13293
Never said it's simple and easy or even nessecary, just trowing the suggestion seing that a lot of issues/balances/new features are discussed but it doesn't seem going beyond the talking (wich might be a wrong impression, but that how it feels). To make my POV better understood, i'm not getting (and...
- Sun Apr 16, 2017 7:29 pm
- Forum: General Discussion
- Topic: Original Ra - Open Ra - Competitive Ra
- Replies: 18
- Views: 13293
Original Ra - Open Ra - Competitive Ra
I'm new in the community and as far as know i can retain 3 main things : 1) 2 main and different playstyles : 1vs1 and everything else 2) 3 Differents visions of the game : - Devs - 1vs1 players - everything else" Players As i seen in other game, the competitive playstyle is far more complicated and...
- Thu Apr 13, 2017 6:16 pm
- Forum: General Discussion
- Topic: General Discussion / Simple Questions, Simple Answers
- Replies: 101
- Views: 121076
If your games are sim-city like then you aren't playing good players...... Try playing Murto, Omnom, Lorrydriver or FiveAces..... this game is quick, hardly "sim-city" That's exactly my point i'm a crappy turtle player player and i considere all the master players like newbies, thx for your interve...
- Thu Apr 13, 2017 1:44 pm
- Forum: General Discussion
- Topic: General Discussion / Simple Questions, Simple Answers
- Replies: 101
- Views: 121076
I think it's mostly for balance reasons. Hidden nukes/gps would break the game pretty easily. I'm not entirely convinced, is the game been tested competitively without that or has it been around for ever mostly for turtle/basic/ffa players who play sim-city for 20 min until starting worrying about ...
- Wed Apr 12, 2017 11:43 pm
- Forum: General Discussion
- Topic: General Discussion / Simple Questions, Simple Answers
- Replies: 101
- Views: 121076
I would like to know the reason/purpose of the nuke and gps timer ? To me it makes no sense and you can't do a ninja nuke or hidden gps wich could be awesome and force the opponent to be more carefull about what the hell you do in your own base. the game lack of basic intel such a unit's vison wich ...
- Tue Apr 04, 2017 2:19 pm
- Forum: General Discussion
- Topic: Send me your replays and I'll cast them!
- Replies: 871
- Views: 1617558
I have seen the replay before the cast, watched the cast and one question remains ... Why ? Why ? WHY ? The game of Anjew was amazing considerate the reputation of Lorrydriver ; So Master division this year is Lorry first and the battle to see who will be second So Why (again) surrender in the middl...
- Wed Mar 29, 2017 10:09 pm
- Forum: General Discussion
- Topic: MiG is not the most nimble unit in the game. It's the V2
- Replies: 11
- Views: 7695
- Sat Mar 25, 2017 11:02 pm
- Forum: General Discussion
- Topic: General Discussion / Simple Questions, Simple Answers
- Replies: 101
- Views: 121076
Sandbag providing close protection could be a game changer but a good one. If this game mechanic is possible here my sugestion : inf get the same as prone resistance when they are in the cell next to the sendbag, be doubled or tripled if they prone. The only problem is how to determin that the attac...
- Sat Mar 25, 2017 5:57 pm
- Forum: General Discussion
- Topic: General Discussion / Simple Questions, Simple Answers
- Replies: 101
- Views: 121076
I have been laughing a lot myself about this topic and all the fuss it generate in the lobby and on the forum. But i might use it cose i'm too lazy to bother someone on irc. sandbags and fences ? 1) What's the difference (exept the look ofc) 2) why do we keep in game 2 things that are never used (i ...
- Thu Mar 23, 2017 2:08 pm
- Forum: General Discussion
- Topic: Toxic community.
- Replies: 52
- Views: 82509
Hmm whats this about? Called bad sense of humor. (would say Belgian sens of humor but i'm not representative.) Do you have a problem with me No problem at all, just the opposite, you've been one of the nicest person to welcom me ;) you've been very anti-me recently. I diden't notice and even less m...