Search found 88 matches
- Mon Oct 08, 2012 2:18 pm
- Forum: Mapping and Modding
- Topic: [MOD] RA Classic - a Red Alert 1 inspired mod
- Replies: 98
- Views: 261947
I'll work on the remaining conversions from RA1 rules.ini, I totally forgot about mplayer.ini so I'll add the mplayer.ini changes too. If you want to help with converting maps that would be appreciated, I'm currently using the map pack from: http://www.sleipnirstuff.com/forum/viewtopic.php?f=83&t=15...
- Mon Oct 08, 2012 10:46 am
- Forum: Mapping and Modding
- Topic: [MOD] RA Classic - a Red Alert 1 inspired mod
- Replies: 98
- Views: 261947
If anyone is interested in helping out, please volunteer in this thread. Possible things that can be done are: - Helping me convert the unit/building settings from RA1's rules.ini. (but this is mostly done) - Help out with converting the remaining RA1 maps. - Help out with testing, though testing wi...
- Mon Oct 08, 2012 10:25 am
- Forum: Mapping and Modding
- Topic: [MOD] RA Classic - a Red Alert 1 inspired mod
- Replies: 98
- Views: 261947
[MOD] RA Classic - a Red Alert 1 inspired mod
Introduction RA Classic is a multiplayer mod for OpenRA (using a modified version of the engine) that tries to resemble the gameplay and feel of Red Alert 1 (with all the expansions and 3.03 patch installed) closely. It has the following objectives: - Have the same building and unit settings and be...
- Thu Oct 04, 2012 10:24 pm
- Forum: Mapping and Modding
- Topic: [Mod] Taco's RA [1.04]
- Replies: 175
- Views: 141131
- Thu Oct 04, 2012 8:55 pm
- Forum: Mapping and Modding
- Topic: [Mod] Taco's RA [1.04]
- Replies: 175
- Views: 141131
the beta2 isn't working for me. This is the log: Are you using the OpenRA version July 30 2012? That's the only supported version. It relies on that version of OpenRA. Besides that, I have absolutely no idea what your problem could be xD As far as I'm aware, it runs on multiple computers. Did you t...
- Thu Oct 04, 2012 6:58 pm
- Forum: General Discussion
- Topic: [DEV] BetaAI | TOTAL REDO ?
- Replies: 57
- Views: 46999
- Thu Oct 04, 2012 5:23 pm
- Forum: General Discussion
- Topic: [DEV] BetaAI | TOTAL REDO ?
- Replies: 57
- Views: 46999
- Thu Mar 24, 2011 8:56 pm
- Forum: Mapping and Modding
- Topic: Unofficial "expansion pack" for Red Alert 1
- Replies: 0
- Views: 3981
- Wed Jan 19, 2011 8:16 pm
- Forum: General Discussion
- Topic: Compiling OpenRA on Ubuntu
- Replies: 19
- Views: 33465
- Wed Nov 10, 2010 6:41 pm
- Forum: Mapping and Modding
- Topic: OpenRA : Renegade
- Replies: 41
- Views: 35542
- Wed Oct 27, 2010 12:45 am
- Forum: Mapping and Modding
- Topic: OpenRA : Renegade
- Replies: 41
- Views: 35542
- Wed Oct 20, 2010 9:23 pm
- Forum: General Discussion
- Topic: OpenRA videos
- Replies: 4
- Views: 5234
Some gameplay videos from the latest version: http://youtu.be/LRbzggPzGS8 (pt1) http://youtu.be/HAgz_czxNuM (pt2). Community 1 - Devs 0
- Tue Oct 19, 2010 5:06 am
- Forum: Mapping and Modding
- Topic: OpenRA : Renegade
- Replies: 41
- Views: 35542
Renegade did it as: Everyone gets 500 credits on harvester dump and 2 credits per second as long as the refinery and PP are online. If the Power Plant is destroyed, you get 1 credit per second. (And everything costs double) Next to that, you also get credits for damaging enemy units (the amount of c...
- Sun Oct 17, 2010 5:37 pm
- Forum: Mapping and Modding
- Topic: Now this is odd.
- Replies: 6
- Views: 7124
- Sun Oct 17, 2010 10:00 am
- Forum: Mapping and Modding
- Topic: CnC:Tactical
- Replies: 10
- Views: 10103