Search found 106 matches

by raminator
Fri Apr 15, 2011 1:18 pm
Forum: Mapping and Modding
Topic: How to add a new Country/Side to OpenRa
Replies: 6
Views: 6932

maybe no one besides me was testing 3rd sides or more countries :P
by raminator
Mon Apr 11, 2011 6:58 am
Forum: Mapping and Modding
Topic: (Question) BaseBuildings leave Husks
Replies: 7
Views: 6926

great =)
by raminator
Sat Apr 09, 2011 7:55 am
Forum: Mapping and Modding
Topic: (Question) BaseBuildings leave Husks
Replies: 7
Views: 6926

got a question too...
would it be possible to make husks (building/vehicle) captureable??
like that big units in cnc3?
by raminator
Fri Apr 01, 2011 5:52 pm
Forum: Mapping and Modding
Topic: raminator´s showcase
Replies: 11
Views: 11881

just some messing around :P
by raminator
Fri Mar 25, 2011 9:10 am
Forum: Mapping and Modding
Topic: Terrain Expansion [RA][D2K]
Replies: 149
Views: 142323

just a "quick test" (took 3 hours)
but doesn´t look as good as katz´
by raminator
Thu Mar 24, 2011 9:02 am
Forum: Mapping and Modding
Topic: raminator´s showcase
Replies: 11
Views: 11881

sure...but i have to warn you that i will be short of sparetime in the next 2 months...
we should discuss via pm :P
by raminator
Wed Mar 23, 2011 9:35 am
Forum: Mapping and Modding
Topic: raminator´s showcase
Replies: 11
Views: 11881

raminator´s showcase

just some random vxl to shp conversions i was making while beeing bored.
will post some more soon
by raminator
Mon Mar 21, 2011 9:15 pm
Forum: Mapping and Modding
Topic: SHP Help needed!
Replies: 48
Views: 64472

i know :P
but camera needs to be tweaked for converted voxels.
by raminator
Mon Mar 21, 2011 4:16 pm
Forum: Mapping and Modding
Topic: SHP Help needed!
Replies: 48
Views: 64472

another (maybe better) way to convert voxels to shp is to use vxlse 3´s function to export the voxels to obj-format.
this can be imported to 3dsm and be rendered afterwards.

i tried this with one of my RAlike voxels
by raminator
Fri Mar 11, 2011 8:12 am
Forum: Mapping and Modding
Topic: SHP Help needed!
Replies: 48
Views: 64472

no...no voxel. i converted imported the original voxel to 3dsmax and rendered it as a shp. works really nice and is easy...this way a whole bunch of voxels could be ported to openra ah i see.. i use to try that tool once it make my com work really hard becausethe voxel i import get creation by alot...
by raminator
Thu Mar 10, 2011 6:16 pm
Forum: Mapping and Modding
Topic: Infantry Conversion Dune2000 to OpenRA/TD
Replies: 10
Views: 8992

shp looks like this.
by raminator
Thu Mar 10, 2011 6:10 pm
Forum: Mapping and Modding
Topic: SHP Help needed!
Replies: 48
Views: 64472

no...no voxel.
i converted imported the original voxel to 3dsmax and rendered it as a shp.
works really nice and is easy...this way a whole bunch of voxels could be ported to openra
by raminator
Thu Mar 10, 2011 3:09 pm
Forum: Mapping and Modding
Topic: SHP Help needed!
Replies: 48
Views: 64472

was playing arround a bit with flyby´s voxel-importer for max...
looking nice doesn´t it?
by raminator
Thu Mar 10, 2011 2:56 pm
Forum: Mapping and Modding
Topic: Infantry Conversion Dune2000 to OpenRA/TD
Replies: 10
Views: 8992

ah ok...that i knew...
but problem is that the unit is always alligned in the top left corner of the frame.

something like this

xx0000
xx0000
000000

or

xxxx00
000000
000000

using the canvas size doenst help sadly...
by raminator
Thu Mar 10, 2011 10:48 am
Forum: Mapping and Modding
Topic: Infantry Conversion Dune2000 to OpenRA/TD
Replies: 10
Views: 8992

where is that function? can´t find it... =(