Search found 505 matches

by netnazgul
Mon Aug 21, 2017 3:43 pm
Forum: General Discussion
Topic: Variable time restriction on building off an MCV
Replies: 20
Views: 12541

But there are also things like troop rushing (especially against a new-ish player -- look for the weak link in the team) or 5 flame troops in an APC which might be thought to be cheap wins also. ...which are easily countered if you do it right, very high-risk tactics and set opponent to a huge disa...
by netnazgul
Mon Aug 21, 2017 12:56 pm
Forum: General Discussion
Topic: Variable time restriction on building off an MCV
Replies: 20
Views: 12541

Happy wrote: well that sounds familiar :\
Nice, so I already have a grasp on how's everything done here :lol:
by netnazgul
Mon Aug 21, 2017 10:39 am
Forum: General Discussion
Topic: Variable time restriction on building off an MCV
Replies: 20
Views: 12541

So, instead of using the feature that is already sufficient to fix the problem you mention, you suggest to introduce another feature which would require code implementation and then would break the current game balance by introducing new complications and possible currently unknown problems. I doubt...
by netnazgul
Mon Aug 21, 2017 10:29 am
Forum: Competitions and Events
Topic: Red Alert Global League - Public Registrations - Closed
Replies: 44
Views: 42648

Also beware that this map is a bit outdated (i.e. Belarus is UTC+3 and doesn't use DST now) :P The best way would be to write city (state for US is enough except Texas) and use something like this https://www.timeanddate.com/worldclock/ (there is also a map here: https://www.timeanddate.com/time/map...
by netnazgul
Mon Aug 21, 2017 5:16 am
Forum: General Discussion
Topic: I Appreciate Your Work And Honastly Like OpenRa
Replies: 18
Views: 12969

Having joined the community approx. a month ago (but played OpenRA already before in 2015 I think), I appreciate the huge work dev team and all the people around it have done to keep it going. This game now sucked me into it deep, becoming the sole game I'm playing and attending. But more than just ...
by netnazgul
Sun Aug 20, 2017 6:58 pm
Forum: General Discussion
Topic: Public Discord Server
Replies: 7
Views: 22356

I remember someone wanted to do a welcome page ;)
by netnazgul
Sun Aug 20, 2017 6:36 am
Forum: Competitions and Events
Topic: RAGL S04 Official map selection.
Replies: 29
Views: 24080

Smitty wrote: Pitfight will need to be edited after the next release. The Forward Command Center with base provider would bring a whole new meaning to 'early map control'.
It still takes 2x engineer time to take it
by netnazgul
Sun Aug 20, 2017 6:34 am
Forum: General Discussion
Topic: Aircraft in For of war vs Infantry
Replies: 17
Views: 11795

Side effect of RevealOnFire/RevealOnDeath is that support planes will show all the AA units on their path.
by netnazgul
Sat Aug 19, 2017 2:11 pm
Forum: General Discussion
Topic: RA Balance changes in the works (Discussion)
Replies: 26
Views: 19613

The link is updated with additional tests on bleed changes with modified Wood damage (42 and 45). Results for Wood 45: max range WF APP RD Arax pbox ltank flak bleed 16.60 8.00 11.60 6.80 14.60 10.00 3.20 release 19.80 9.00 11.60 8.80 13.40 8.80 3.00 7c WF APP RD Arax pbox ltank flak bleed 15.00 7....
by netnazgul
Sat Aug 19, 2017 12:14 pm
Forum: General Discussion
Topic: Variable time restriction on building off an MCV
Replies: 20
Views: 12541

Hm, I've actually come up with a simple solution to heavily punish base pushing in NvN games - just don't check "Buid off allies con'yards" and that's it. Player that does early game base move will then face N already built up enemies and their armies with no support from his own allies. Basically, ...
by netnazgul
Sat Aug 19, 2017 10:56 am
Forum: General Discussion
Topic: Add units to Control group - change proposal/discussion
Replies: 8
Views: 5776

Proposed change breaks the possibility of selecting multiple control groups into a single select.

...what Sleipnir said
by netnazgul
Fri Aug 18, 2017 3:00 pm
Forum: General Discussion
Topic: Aircraft in For of war vs Infantry
Replies: 17
Views: 11795

I had a conversation in discord a week ago about the issue that not only there is no notification about your units under fire apart from firing sound (that's understandable given there would be too much of those), but when this firing is out of vision you are not even able to guess where it happens ...
by netnazgul
Thu Aug 17, 2017 8:53 pm
Forum: General Discussion
Topic: RA Balance changes in the works (Discussion)
Replies: 26
Views: 19613

Extensive arty testing. Max 12cell range, 7cell range (actually something like 11.5 and 7.5 cell for 6cell buildings (Radar Dome and Allied Barracks) because new shapes calculate a hit point above their center) Actors tested: War Factory, Advanced Power Plant, Radar Dome, Allied Barracks, Pillbox, L...
by netnazgul
Thu Aug 17, 2017 5:57 pm
Forum: General Discussion
Topic: RA Balance changes in the works (Discussion)
Replies: 26
Views: 19613

ok, I've run a simple enough test between 20170527 release, playtest and latest bleed: max range arty shooting at war factory, 3 runs. Results (number of hits to destroy a building): bleed 21 21 20 -- | 20.667 playtest 21 18 20 -- | 19.667 20170527 18 22 25 20 | 21.25 Impressions: Release version ha...
by netnazgul
Wed Aug 16, 2017 4:29 pm
Forum: General Discussion
Topic: "TRAIN... T... T... T... T... TRAINING..."
Replies: 13
Views: 16256

Raishiwi wrote: But WHY is unit lost sometimes 1200x louder than anything else in the game?

UNIT LOST
Because this http://www.sleipnirstuff.com/forum/view ... 095#304095