Search found 505 matches
- Mon Aug 21, 2017 3:43 pm
- Forum: General Discussion
- Topic: Variable time restriction on building off an MCV
- Replies: 20
- Views: 12541
But there are also things like troop rushing (especially against a new-ish player -- look for the weak link in the team) or 5 flame troops in an APC which might be thought to be cheap wins also. ...which are easily countered if you do it right, very high-risk tactics and set opponent to a huge disa...
- Mon Aug 21, 2017 12:56 pm
- Forum: General Discussion
- Topic: Variable time restriction on building off an MCV
- Replies: 20
- Views: 12541
Nice, so I already have a grasp on how's everything done hereHappy wrote: ↑ well that sounds familiar
- Mon Aug 21, 2017 10:39 am
- Forum: General Discussion
- Topic: Variable time restriction on building off an MCV
- Replies: 20
- Views: 12541
So, instead of using the feature that is already sufficient to fix the problem you mention, you suggest to introduce another feature which would require code implementation and then would break the current game balance by introducing new complications and possible currently unknown problems. I doubt...
- Mon Aug 21, 2017 10:29 am
- Forum: Competitions and Events
- Topic: Red Alert Global League - Public Registrations - Closed
- Replies: 44
- Views: 42648
Also beware that this map is a bit outdated (i.e. Belarus is UTC+3 and doesn't use DST now) :P The best way would be to write city (state for US is enough except Texas) and use something like this https://www.timeanddate.com/worldclock/ (there is also a map here: https://www.timeanddate.com/time/map...
- Mon Aug 21, 2017 5:16 am
- Forum: General Discussion
- Topic: I Appreciate Your Work And Honastly Like OpenRa
- Replies: 18
- Views: 12969
Having joined the community approx. a month ago (but played OpenRA already before in 2015 I think), I appreciate the huge work dev team and all the people around it have done to keep it going. This game now sucked me into it deep, becoming the sole game I'm playing and attending. But more than just ...
- Sun Aug 20, 2017 6:58 pm
- Forum: General Discussion
- Topic: Public Discord Server
- Replies: 7
- Views: 22356
- Sun Aug 20, 2017 6:36 am
- Forum: Competitions and Events
- Topic: RAGL S04 Official map selection.
- Replies: 29
- Views: 24080
It still takes 2x engineer time to take itSmitty wrote: ↑Pitfight will need to be edited after the next release. The Forward Command Center with base provider would bring a whole new meaning to 'early map control'.
- Sun Aug 20, 2017 6:34 am
- Forum: General Discussion
- Topic: Aircraft in For of war vs Infantry
- Replies: 17
- Views: 11795
- Sat Aug 19, 2017 2:11 pm
- Forum: General Discussion
- Topic: RA Balance changes in the works (Discussion)
- Replies: 26
- Views: 19613
The link is updated with additional tests on bleed changes with modified Wood damage (42 and 45). Results for Wood 45: max range WF APP RD Arax pbox ltank flak bleed 16.60 8.00 11.60 6.80 14.60 10.00 3.20 release 19.80 9.00 11.60 8.80 13.40 8.80 3.00 7c WF APP RD Arax pbox ltank flak bleed 15.00 7....
- Sat Aug 19, 2017 12:14 pm
- Forum: General Discussion
- Topic: Variable time restriction on building off an MCV
- Replies: 20
- Views: 12541
Hm, I've actually come up with a simple solution to heavily punish base pushing in NvN games - just don't check "Buid off allies con'yards" and that's it. Player that does early game base move will then face N already built up enemies and their armies with no support from his own allies. Basically, ...
- Sat Aug 19, 2017 10:56 am
- Forum: General Discussion
- Topic: Add units to Control group - change proposal/discussion
- Replies: 8
- Views: 5776
- Fri Aug 18, 2017 3:00 pm
- Forum: General Discussion
- Topic: Aircraft in For of war vs Infantry
- Replies: 17
- Views: 11795
I had a conversation in discord a week ago about the issue that not only there is no notification about your units under fire apart from firing sound (that's understandable given there would be too much of those), but when this firing is out of vision you are not even able to guess where it happens ...
- Thu Aug 17, 2017 8:53 pm
- Forum: General Discussion
- Topic: RA Balance changes in the works (Discussion)
- Replies: 26
- Views: 19613
Extensive arty testing. Max 12cell range, 7cell range (actually something like 11.5 and 7.5 cell for 6cell buildings (Radar Dome and Allied Barracks) because new shapes calculate a hit point above their center) Actors tested: War Factory, Advanced Power Plant, Radar Dome, Allied Barracks, Pillbox, L...
- Thu Aug 17, 2017 5:57 pm
- Forum: General Discussion
- Topic: RA Balance changes in the works (Discussion)
- Replies: 26
- Views: 19613
ok, I've run a simple enough test between 20170527 release, playtest and latest bleed: max range arty shooting at war factory, 3 runs. Results (number of hits to destroy a building): bleed 21 21 20 -- | 20.667 playtest 21 18 20 -- | 19.667 20170527 18 22 25 20 | 21.25 Impressions: Release version ha...
- Wed Aug 16, 2017 4:29 pm
- Forum: General Discussion
- Topic: "TRAIN... T... T... T... T... TRAINING..."
- Replies: 13
- Views: 16256
Because this http://www.sleipnirstuff.com/forum/view ... 095#304095Raishiwi wrote: ↑But WHY is unit lost sometimes 1200x louder than anything else in the game?
UNIT LOST