Search found 347 matches

by Blackened
Mon Apr 26, 2021 11:02 pm
Forum: Mapping and Modding
Topic: ERCC Implementation Map Editor
Replies: 2
Views: 2373

Re: ERCC Implementation Map Editor

it looks like maybe you copied the code from a map that had light tank husks removed (which is already part of the current release) and that is messing it up. If you remove that I think itll work. Additionally when a game crashes the it should say OpenRA encountered a fatal error and will allow you ...
by Blackened
Fri Apr 23, 2021 10:37 pm
Forum: Competitions and Events
Topic: The Dark Team Tournament
Replies: 8
Views: 19148

The Dark Team Tournament

https://i.imgur.com/Ag5DcaK.png Hey who turned the lights out? At least I'm not alone.... That's right folks. It's time for another Dark Tournament. 15 More completely unseen maps. Who knows what you'll discover on them. Here's what I can tell you about the tournament: 1) This time you've got a tea...
by Blackened
Fri Feb 05, 2021 8:50 pm
Forum: General Discussion
Topic: Controlled Burn
Replies: 5
Views: 7892

Re: Controlled Burn

Have you tried slowing the game down to help you micro? It can be tedious to play so slow but if you have too much trouble microing the extra time can make all the difference.
by Blackened
Fri Feb 05, 2021 12:21 am
Forum: General Discussion
Topic: Controlled Burn
Replies: 5
Views: 7892

Re: Controlled Burn

Hello this is indeed a hard one but still doable. The easiest way I've done it follows: once you get your mcv place it near the small patch of short trees and crawl towards the upper ore patch, building power, barracks and 2x ref. Wall off the path by the lone tree and then build 2 pillboxes and 1 t...
by Blackened
Sun Dec 20, 2020 1:22 am
Forum: General Discussion
Topic: tips and tricks for RA?
Replies: 3
Views: 3103

Re: tips and tricks for RA?

Have you taken a look at the ORA academy discord server? It goes indepth on things to make you play better.

https://discord.gg/C2CadJT
by Blackened
Sun Nov 29, 2020 2:01 am
Forum: Competitions and Events
Topic: TDGL2 (Starts December 20th!)
Replies: 16
Views: 40906

Re: TDGL2 (Early Sign-ups!)

Blackened (BLK) USA (UTC -7) Blackened#0353
by Blackened
Tue Nov 03, 2020 12:19 am
Forum: Competitions and Events
Topic: Re: Red Alert Global League: Season 10 - Registrations
Replies: 23
Views: 36445

Re: Re: Red Alert Global League: Season 10 - Registrations

Nickname : Blackened
Tag : BLK
Timezone : USA UTC -7
Discord : Blackened
Forum : Blackened

8)
by Blackened
Mon Dec 16, 2019 5:07 pm
Forum: General Discussion
Topic: Mouse cursor slowdown when running OBS at same time
Replies: 5
Views: 5961

Re: Mouse cursor slowdown when running OBS at same time

i thought fullscreen was borderless? and full screen legacy was the old full screen?
by Blackened
Thu Dec 12, 2019 1:34 am
Forum: General Discussion
Topic: Map Making Guide
Replies: 12
Views: 19614

Re: Map Making Guide

it goes very slowly ^^
by Blackened
Sat Sep 28, 2019 9:36 pm
Forum: Competitions and Events
Topic: Red Alert Global League: Season 8 - Registrations
Replies: 29
Views: 32406

Re: Red Alert Global League: Season 8 - Registrations

Both of you are welcome to still sign up as a wait list. If any of the people in minions fail to show up for their first 3 matches you would be inserted in their place.
by Blackened
Tue Sep 17, 2019 10:23 pm
Forum: General Discussion
Topic: YAK and MIG stances don't do anything
Replies: 3
Views: 3995

Re: YAK and MIG stances don't do anything

is this on release or playtest? Because I'm 100% they are both working on playtest
by Blackened
Tue Sep 17, 2019 1:42 am
Forum: General Discussion
Topic: Map Making Guide
Replies: 12
Views: 19614

Re: Map Making Guide

I'll make sure to transfer it to the book when its more complete. Untl then this is a great place to brainstorm ideas as my opinions may not and need not be absolute! I'll also make sure i save any images I use so they don't have to go through 3rd party.
by Blackened
Sun Sep 15, 2019 6:50 am
Forum: General Discussion
Topic: Map Making Guide
Replies: 12
Views: 19614

Map Making Guide

Foreword: The purpose of this guide is to help people generate maps with an understanding of the mechanics of map making as well as the way various layouts tend to be seen through a players perspective. This guide isn't meant to be the one's all guide as there are many methods and views to map maki...
by Blackened
Sun Sep 15, 2019 6:40 am
Forum: General Discussion
Topic: Naval in an ideal world?
Replies: 15
Views: 12003

Re: Naval in an ideal world?

defenses buildable on water probably would help. I don't think mines would. you need a way to get back into the water after you get forced out.
by Blackened
Sat Sep 14, 2019 4:38 am
Forum: General Discussion
Topic: Naval in an ideal world?
Replies: 15
Views: 12003

Re: Naval in an ideal world?

This is simple to me. In an ideal world there are 3 types of maps. Maps without naval, maps with some naval, maps centered around naval. First one obviously doesn't need to be talked about. The 2nd map is a map where land/air are the primary methods of engagements. Naval is not needed but can prove ...