Search found 76 matches
- Mon Jun 08, 2020 12:07 am
- Forum: General Discussion
- Topic: Open RA slow since latest update
- Replies: 17
- Views: 16300
Re: Open RA slow since latest update
Tested it from 1 hour after you uploaded the new graphic test. Did some debugging with a friend online, we used infantry for 40keach (800 minnigunners). Performance on the testbuild dropped down to a headache 15 fps down from an average of 40..50 fps before the massive armies were build and started ...
- Mon Jun 01, 2020 9:42 pm
- Forum: General Discussion
- Topic: New Building Feature
- Replies: 1
- Views: 1558
Re: New Building Feature
that might also fire backwards: Say you plan to build a specific sequence, but due to events unfolding during the game, you lost a structure, ergo aren't able to build it, but the sequencer was set to build it now but waits ... ... ...; or without you knowing what might happen, you suddenly need to ...
- Sun May 31, 2020 12:49 am
- Forum: General Discussion
- Topic: Mac OS X - HELP - How do I left/right click to move
- Replies: 2
- Views: 2101
Re: Mac OS X - HELP - How do I left/right click to move
Hello, this should be independent of your OS. Most modern RTS Games use: Left click for select (ergo clicking left into the terrain means selecting nothing, ergo deselect). Right click will execute an order for those selected units. (Move, attack, ect...) The vanilla CnC 95 used left click for both ...
- Fri May 29, 2020 6:19 pm
- Forum: General Discussion
- Topic: Open RA slow since latest update
- Replies: 17
- Views: 16300
Re: Open RA slow since latest update
update: here is one exception which i can reproduce by using alt tab with the following settings. The exception does NOT occur when im on Video Mode: <Fullscreen> without the legacy in (); or when i use my Graphics Card NVIDIA GT540 M to accelerate OpenRA. settings: Video Mode: <Fullscreen (legacy)>...
- Wed May 20, 2020 2:01 am
- Forum: General Discussion
- Topic: Open RA slow since latest update
- Replies: 17
- Views: 16300
Re: Open RA slow since latest update
Hello OpeRA Community. Yes, on the first day of the release, ive experienced a remarkable decrease in performance. Network bandwidth usage remained unchanged, however my avg. FPS dropped significantly (! ! around 250% ! ! ) on a small 2v2 map which i know worked perfectly fine last release. The game...
- Mon May 18, 2020 6:14 am
- Forum: General Discussion
- Topic: Walling & other cheaters
- Replies: 3
- Views: 3942
Re: Walling & other cheaters
i wonder if that could be hypothetically an option to the current mcv 3k5 in TD, as in to remove "require base provider structure" for static def, since early all in plays kill games before it gets into more competitive T2 midgame, since "truly expanding" is no more an option in TD now for SEVERAL Y...
- Mon May 18, 2020 6:00 am
- Forum: General Discussion
- Topic: Release 20200202 "Render Test" builds
- Replies: 13
- Views: 39992
Re: Release 20200202 "Render Test" builds
lets all just get an old CRT (from india or somewhere)
a 4x86 16MHz system
a nullmodem cable,
and play those incredibly intense 2 HOURS LONG LAG FOR LIFE 1v1s!
a 4x86 16MHz system
a nullmodem cable,
and play those incredibly intense 2 HOURS LONG LAG FOR LIFE 1v1s!
- Mon May 18, 2020 5:40 am
- Forum: General Discussion
- Topic: BEST THREAD EVUR (aka Red Alert Balance Suggestion)
- Replies: 19
- Views: 22642
Re: BEST THREAD EVUR (aka Red Alert Balance Suggestion)
truly miss BME ... its hard to describe, this feeling of not getting enough air to breath from excessive laughing... it is truly a unique masterpiece and such a joyful experience to play.
- Mon May 18, 2020 5:26 am
- Forum: General Discussion
- Topic: No Nukes
- Replies: 10
- Views: 7516
Re: No Nukes
good idea, supported !
- Mon May 18, 2020 5:10 am
- Forum: General Discussion
- Topic: Return to base/rearm/repair/retreat
- Replies: 10
- Views: 29652
Re: Return to base/rearm/repair/retreat
The Deploy (F) key for OpenRA / CnC air units was a brilliant feature that allowed to keep up with the very fast paced air plays in the TD mod.
- Sat Jan 26, 2019 3:23 am
- Forum: Mapping and Modding
- Topic: Starcraft - Brood War mod
- Replies: 22
- Views: 28756
Re: Starcraft - Brood War mod
this.brood=war on this true %
very good team on this.* !
(translation for mortals: a broodwar mod into OpenRA would be just great !)
very good team on this.* !
(translation for mortals: a broodwar mod into OpenRA would be just great !)
- Sat Jan 26, 2019 2:49 am
- Forum: General Discussion
- Topic: Send me your replays and I'll cast them!
- Replies: 875
- Views: 2036442
Re: Send me your replays and I'll cast them!
good stuff,
love to see the vectors in.replay what a feature !
love to see the vectors in.replay what a feature !
- Fri Jan 25, 2019 3:19 am
- Forum: General Discussion
- Topic: ANJEW
- Replies: 12
- Views: 11016
Re: ANJEW
more true on this open "TD.exe" = run; give.process = priority++ TD is dying ;( “We have been subordinate to our limitations until now. The time has come to cast aside these bonds and to elevate our consciousness to a higher plane. It is time to become a part of all things.” - Puppet Master “If we a...
- Tue Jan 22, 2019 7:47 pm
- Forum: General Discussion
- Topic: ANJEW
- Replies: 12
- Views: 11016
Re: ANJEW
• welcome back Norman
• peace with jews
• (^___^)===``
• peace with jews
• (^___^)===``
- Sat Dec 29, 2018 2:43 am
- Forum: General Discussion
- Topic: TD balance thread
- Replies: 615
- Views: 980568
Re: TD balance thread
Hello TD community, as you might have noticed, i dont have the opportunity to play TD as much as i could back in the 2014,-15,-16', nevertheless i always agreed among most players during this period that the AGT is a major balance issue in TD (unfortunately other paths have been chosen as a workarou...