Search found 37 matches
- Thu Feb 22, 2018 8:13 pm
- Forum: Mapping and Modding
- Topic: adding experience temporarly - on a crate? How?
- Replies: 2
- Views: 2081
adding experience temporarly - on a crate? How?
Hi Any idea how I could add Experience (rank) to units temporarly? There is no "duration" setting on LevelUpCrateAction My idea was to try this on a workaround via GrantExternalConditionCrateAction@levelup: as this can have a "Duration" But I do not know how to add an ExternalCondition that gives Ex...
- Thu Feb 22, 2018 8:03 pm
- Forum: Mapping and Modding
- Topic: making Technical Center Buildable
- Replies: 4
- Views: 2973
Hm, actually you should be fine by just redefining "Prerequisites:" on "Buildable:"... Not sure why that doesn't work for you. Anyway, you shouldn't need to copy the definition around, you just need to edit it in "tech.yaml". For the crash after renaming: You need to redefine "Image:" on "RenderSpr...
- Thu Feb 22, 2018 11:28 am
- Forum: Mapping and Modding
- Topic: making Technical Center Buildable
- Replies: 4
- Views: 2973
making Technical Center Buildable
Hi I am a beginner.. I tried to make the Technical Center (MISS) buildable. If I just put it into rules/structures.yaml, naming it MISS - it does not appear in the buildings options If I copy the same MISS and name it XTEC(for example), I am able to build this new building, but as soon as I want to ...
- Wed Feb 21, 2018 5:04 pm
- Forum: Mapping and Modding
- Topic: GiveunitcrateAction?
- Replies: 6
- Views: 4285
ThanksMustaphaTR wrote: ↑There is a Visceroid crate in TD mod, which has `Owner: Creeps`. `@Harv` should indeed solve your issue, as it would make it create a new instance of trait, rather than overriding Visceroid crate.
Now I understood what to do...
- Wed Feb 21, 2018 4:12 pm
- Forum: Mapping and Modding
- Topic: GiveunitcrateAction?
- Replies: 6
- Views: 4285
- Wed Feb 21, 2018 3:50 pm
- Forum: Mapping and Modding
- Topic: GiveunitcrateAction?
- Replies: 6
- Views: 4285
Hm, really weird. I just added GiveUnitCrateAction@harv: SelectionShares: 699 Units: harv and it worked on my end. :-( Whenever I did it all the units I find are "white" and are enemies. Do I have to add the @harv ? ValidFractions did not help or change anything (I tried GDI,NOD as it is cnc) I tes...
- Tue Feb 20, 2018 7:52 pm
- Forum: Mapping and Modding
- Topic: GiveunitcrateAction?
- Replies: 6
- Views: 4285
GiveunitcrateAction?
Hi
I tried to change the crate actions in misc.yaml
GiveUnitCrateAction:
Units: harv
SelectionShares: 8
Whatever unit I choose, it is not given to the player who found the crate, it is just a white unit that does not belong to anyone.
What am I doing wrong?
I tried to change the crate actions in misc.yaml
GiveUnitCrateAction:
Units: harv
SelectionShares: 8
Whatever unit I choose, it is not given to the player who found the crate, it is just a white unit that does not belong to anyone.
What am I doing wrong?