Search found 96 matches

by riderr3
Sat Sep 17, 2011 1:07 am
Forum: Mapping and Modding
Topic: Idea for multiplayer
Replies: 5
Views: 4500

meh :shifty:
by riderr3
Tue Sep 06, 2011 11:20 am
Forum: General Discussion
Topic: dates on builds/dune2000
Replies: 7
Views: 6534

Yeah, Dune 2000 is great RTS too :D
by riderr3
Fri Sep 02, 2011 8:00 pm
Forum: General Discussion
Topic: is openra dead?
Replies: 5
Views: 5541

Re: is openra dead?

Sprog wrote: there's no dates on the builds, and i havent seen any fixes for graphics card issues. is this project done or should i wait for an update to support older computers?
It's not dead, it's just sleeping for now :D
by riderr3
Thu Aug 25, 2011 12:10 pm
Forum: Mapping and Modding
Topic: [map] Eight Seas [RA Map]
Replies: 1
Views: 3170

Re: [map] Eight Seas [RA Map]

knivesron wrote: dont know how to do thumbnaills
You can do it in OpenRA map editor by that way - File > Export > Minimap to PNG
by riderr3
Tue Aug 16, 2011 6:21 pm
Forum: General Discussion
Topic: Game crashes immediately upon opening
Replies: 7
Views: 7177

Re: Game crashes immediately upon opening

is this fixable? System.InvalidOperationException: GL Error: 1282 at OpenRA.Renderer.Glsl.GraphicsDevice.CheckGlError() at OpenRA.Renderer.Glsl.Shader..ctor(GraphicsDevice dev, String type) at OpenRA.Renderer.Glsl.GraphicsDevice.CreateShader(String name) at OpenRA.Graphics.Renderer..ctor() at OpenR...
by riderr3
Tue Aug 16, 2011 6:17 pm
Forum: General Discussion
Topic: How import ra95 map?
Replies: 6
Views: 6005

carlosloveleo wrote: Thank you, but does the editor exist on linux version?
yes, but it's crashed sometimes when opening unusual maps
by riderr3
Tue Aug 02, 2011 7:37 am
Forum: Mapping and Modding
Topic: Open RA - Multiplayer Bots
Replies: 3
Views: 5445

Re: Open RA - Multiplayer Bots

Hi - been playing OpenRA recently, my mates and I really enjoy it. We were hoping to see some development in multiplayer bots with varying difficulty. This would add to the playability of this title. Also if anyone had started working on one, we are happy to collaborate. Cheers. In latest openra re...
by riderr3
Tue Aug 02, 2011 7:35 am
Forum: General Discussion
Topic: FPS Issues
Replies: 4
Views: 4321

Re: FPS Issues

Empyrus wrote: (And, is there some way to add music to the game?)
Yes, you can put in packages directory file called scores.mix (this is soundtrack)
by riderr3
Sat Jul 30, 2011 11:46 am
Forum: Mapping and Modding
Topic: Tutorial: Removing the Fog of War effect
Replies: 8
Views: 8151

Some kind of hack :P
by riderr3
Fri Jul 15, 2011 2:23 pm
Forum: General Discussion
Topic: OpenRA.Editor Crashing
Replies: 4
Views: 4164

anyway OpenRA map editor still in "alpha" stage for now
by riderr3
Mon Jul 04, 2011 7:34 pm
Forum: General Discussion
Topic: A couple of Issues With OpenRa
Replies: 5
Views: 5764

Re: A couple of Issues With OpenRa

Is it possible to change the AI teams? For example a 4 Vs 4 map does not work with AIs mindlessly killing Eachother . AI in Openra is surely dumb. and there are 2 main issues: 1) project is not very optimized (its overheat my laptop many more than original RA even with openGL mode) 2) AI need serio...
by riderr3
Mon Jun 20, 2011 9:43 am
Forum: Mapping and Modding
Topic: [map] [ra] Tank Battlefied v.1
Replies: 2
Views: 3876

Nice :) but seems AI is too stupid to attack my base :lol:
by riderr3
Sat Jun 11, 2011 10:15 am
Forum: Mapping and Modding
Topic: [question] Missings units ?
Replies: 4
Views: 5221

I think it's possible to implement the hidden Red Alert Aftermath units - Phase transport and Heli carrier, and make it buildable.

Code: Select all

Phase transport
Image

Code: Select all

Heli carrier
Image
by riderr3
Sat Jun 04, 2011 1:05 pm
Forum: Mapping and Modding
Topic: Old RA mods
Replies: 1
Views: 3582

I think "classic" mode would be useful when original Red Alert campaign missions implemented
by riderr3
Mon Apr 25, 2011 3:33 pm
Forum: General Discussion
Topic: i guess it is the video card
Replies: 5
Views: 6512

with the exception of some intel cards, which are simply useless. yeah that's right :) today I try to launch Openra on second laptop with Intel N10 integrated VGA compatible controller(256mb video memory on the board :D ). on CG renderer it runs really slow(about 10-15 fps). GL renderer not works a...