Search found 96 matches
- Sat Sep 17, 2011 1:07 am
- Forum: Mapping and Modding
- Topic: Idea for multiplayer
- Replies: 5
- Views: 4500
- Tue Sep 06, 2011 11:20 am
- Forum: General Discussion
- Topic: dates on builds/dune2000
- Replies: 7
- Views: 6534
- Fri Sep 02, 2011 8:00 pm
- Forum: General Discussion
- Topic: is openra dead?
- Replies: 5
- Views: 5541
Re: is openra dead?
It's not dead, it's just sleeping for nowSprog wrote: ↑there's no dates on the builds, and i havent seen any fixes for graphics card issues. is this project done or should i wait for an update to support older computers?
- Thu Aug 25, 2011 12:10 pm
- Forum: Mapping and Modding
- Topic: [map] Eight Seas [RA Map]
- Replies: 1
- Views: 3170
Re: [map] Eight Seas [RA Map]
You can do it in OpenRA map editor by that way - File > Export > Minimap to PNGknivesron wrote: ↑ dont know how to do thumbnaills
- Tue Aug 16, 2011 6:21 pm
- Forum: General Discussion
- Topic: Game crashes immediately upon opening
- Replies: 7
- Views: 7177
Re: Game crashes immediately upon opening
is this fixable? System.InvalidOperationException: GL Error: 1282 at OpenRA.Renderer.Glsl.GraphicsDevice.CheckGlError() at OpenRA.Renderer.Glsl.Shader..ctor(GraphicsDevice dev, String type) at OpenRA.Renderer.Glsl.GraphicsDevice.CreateShader(String name) at OpenRA.Graphics.Renderer..ctor() at OpenR...
- Tue Aug 16, 2011 6:17 pm
- Forum: General Discussion
- Topic: How import ra95 map?
- Replies: 6
- Views: 6005
yes, but it's crashed sometimes when opening unusual mapscarlosloveleo wrote: ↑Thank you, but does the editor exist on linux version?
- Tue Aug 02, 2011 7:37 am
- Forum: Mapping and Modding
- Topic: Open RA - Multiplayer Bots
- Replies: 3
- Views: 5445
Re: Open RA - Multiplayer Bots
Hi - been playing OpenRA recently, my mates and I really enjoy it. We were hoping to see some development in multiplayer bots with varying difficulty. This would add to the playability of this title. Also if anyone had started working on one, we are happy to collaborate. Cheers. In latest openra re...
- Tue Aug 02, 2011 7:35 am
- Forum: General Discussion
- Topic: FPS Issues
- Replies: 4
- Views: 4321
Re: FPS Issues
Yes, you can put in packages directory file called scores.mix (this is soundtrack)Empyrus wrote: ↑ (And, is there some way to add music to the game?)
- Sat Jul 30, 2011 11:46 am
- Forum: Mapping and Modding
- Topic: Tutorial: Removing the Fog of War effect
- Replies: 8
- Views: 8151
- Fri Jul 15, 2011 2:23 pm
- Forum: General Discussion
- Topic: OpenRA.Editor Crashing
- Replies: 4
- Views: 4164
- Mon Jul 04, 2011 7:34 pm
- Forum: General Discussion
- Topic: A couple of Issues With OpenRa
- Replies: 5
- Views: 5764
Re: A couple of Issues With OpenRa
Is it possible to change the AI teams? For example a 4 Vs 4 map does not work with AIs mindlessly killing Eachother . AI in Openra is surely dumb. and there are 2 main issues: 1) project is not very optimized (its overheat my laptop many more than original RA even with openGL mode) 2) AI need serio...
- Mon Jun 20, 2011 9:43 am
- Forum: Mapping and Modding
- Topic: [map] [ra] Tank Battlefied v.1
- Replies: 2
- Views: 3876
- Sat Jun 11, 2011 10:15 am
- Forum: Mapping and Modding
- Topic: [question] Missings units ?
- Replies: 4
- Views: 5221
- Sat Jun 04, 2011 1:05 pm
- Forum: Mapping and Modding
- Topic: Old RA mods
- Replies: 1
- Views: 3582
- Mon Apr 25, 2011 3:33 pm
- Forum: General Discussion
- Topic: i guess it is the video card
- Replies: 5
- Views: 6512
with the exception of some intel cards, which are simply useless. yeah that's right :) today I try to launch Openra on second laptop with Intel N10 integrated VGA compatible controller(256mb video memory on the board :D ). on CG renderer it runs really slow(about 10-15 fps). GL renderer not works a...