Search found 347 matches

by Blackened
Thu Mar 23, 2017 2:21 pm
Forum: General Discussion
Topic: Sam Site Discussion (RA)
Replies: 25
Views: 16771

The problem with just nerfing the AA gun is that it still leaves the sam horrible.


It takes 2 sam sites to hold an area as effective as 1 AA gun. Maybe drawing down AA gun range to 8c0 and increasing sam range to 8c512 would be a better compromise.
by Blackened
Thu Mar 23, 2017 5:29 am
Forum: General Discussion
Topic: Toxic community.
Replies: 52
Views: 83651

Raishiwi wrote:
Image
by Blackened
Thu Mar 23, 2017 3:33 am
Forum: General Discussion
Topic: Sam Site Discussion (RA)
Replies: 25
Views: 16771

Just wanted to quickly note according to Soscareds playtest Sam Sites already have a reduced cost of 50, so make sure to factor that into any discussion!
by Blackened
Thu Mar 23, 2017 1:10 am
Forum: Mapping and Modding
Topic: [RA] [Modded Maps] SoS Playtest v1.6
Replies: 29
Views: 20336

Smitty wrote: I was considering making a playtest myself after the release.
Oh dear. Here I was thinking the same thing. Is it a good idea to have so many playtests running concurrently? Would it be better to add them all into a single unified playtest or would that make some changes rarely seen in gameplay?
by Blackened
Thu Mar 23, 2017 1:06 am
Forum: General Discussion
Topic: Snipers, Spies and the French
Replies: 21
Views: 15365

I think this idea is certainly worth exploring further. I also think you outlined the major issues this addition would cause but I'd like to add the lack of stable soviet vision providers as another reason for possible imbalance. it takes 5 seconds for a sniper to recloak and that really isn't a lot...
by Blackened
Wed Mar 22, 2017 3:19 pm
Forum: Mapping and Modding
Topic: [RA] [Modded Maps] SoS Playtest v1.6
Replies: 29
Views: 20336

Cheeky bugger thought you could just hide this down in modding and get away with it eh? Medics/Mechanics – vision range 4, up from 3 I have reservations about this change. Allies already have the better early game infantry with how tanky medics are plus their obvious healing ability. Mammoth Tank ...
by Blackened
Wed Mar 22, 2017 3:04 pm
Forum: General Discussion
Topic: General Discussion / Simple Questions, Simple Answers
Replies: 101
Views: 126363

Simple question: I was modding a map from a 2v2 map into a competitive 1v1 map. It was a map from the mapcontest (I did not make the original but gained permission to edit it). I was watching a bot game to check out the dynamics and Rush AI just started burning down trees with a bunch of flamethrow...
by Blackened
Wed Mar 22, 2017 2:50 pm
Forum: General Discussion
Topic: Balancing Soviets
Replies: 20
Views: 17077

I know it's frustrating but most of those threads won't amount to anything but brainstorming. Anything that actually does come from it can face swift criticisms on why it is good or bad. Plus any actual change is going to have to go through github and so far the people over there are very cautious a...
by Blackened
Wed Mar 22, 2017 2:35 pm
Forum: General Discussion
Topic: Should we give Soviets their Hind back ?
Replies: 63
Views: 247113

People can give their opinions regardless of whether it's going to make a difference. There is every reason to bring it back up *if you just feel like offering an opinion on it*. Who gives a fuck? I have to disagree. Opinions should be at least cursorily researched. Uninformed opinions don't add an...
by Blackened
Wed Mar 22, 2017 3:29 am
Forum: Competitions and Events
Topic: Map Design Contest 2017 - Entries (closed)
Replies: 35
Views: 31473

I think the next time we do one of these we should separate non-competitive maps from competitive ones. That way competitive maps can receive closer scrutiny.
by Blackened
Thu Mar 16, 2017 3:52 pm
Forum: Competitions and Events
Topic: Map Design Contest - Popular Vote
Replies: 19
Views: 18539

#11: Frontier Duel
#48: Outdoor Trails
#25 Sirocco

Is there a thread where we can give our criticisms and approvals for all the maps yet?
by Blackened
Thu Mar 16, 2017 3:12 pm
Forum: Competitions and Events
Topic: Competitive Map Making Discussion
Replies: 52
Views: 52573

Now were getting somewhere.
by Blackened
Thu Mar 16, 2017 11:33 am
Forum: General Discussion
Topic: The problem with dogs?
Replies: 22
Views: 13859

Dogs tend to have a few different problems. 1) they tend to eat each other if you have multiple ones attack a unit. 5 dogs can become 1 in an instant. 2) sometimes they bug out. They either won't move and attack the unit they see or they will miss and warp around. 3) dog vs dog often becomes a game ...
by Blackened
Thu Mar 16, 2017 9:05 am
Forum: Competitions and Events
Topic: Competitive Map Making Discussion
Replies: 52
Views: 52573

Does it have a history of great games? Like Omnom said this method works but relies on a map having some sort of establishment. for all we know showdown could be the next ore lord. But no one has played it and we may never know. Maps need multiple play throughs to be vetted and a lot of the games m...
by Blackened
Wed Mar 15, 2017 12:50 pm
Forum: Competitions and Events
Topic: Competitive Map Making Discussion
Replies: 52
Views: 52573

First I would like to point out that it is quite annoying when players use abbreviations for maps. I was able to figure out that DCF means Dual Cold Front but I have no idea what Omnom means with DNC. I honestly think that's a typo and meant to be DCF and if its not then your guess is as good as mi...