Search found 277 matches
- Tue Jun 26, 2018 11:32 pm
- Forum: General Discussion
- Topic: Thoughts from a player playing Red Alert for a couple of months
- Replies: 45
- Views: 46810
Re: Thoughts from a player playing Red Alert for a couple of months
Regarding the Advanced Chronosphere - how helpful of a nerf would it be if we would change it's range from the current 5 cell wide circle to a 3x3 rectangle? One shoulda really ask Smitty & co. about it, but I guess https://github.com/OpenRA/OpenRA/pull/15014 will be merged into next +1, opening the...
- Mon Apr 02, 2018 12:54 pm
- Forum: Mapping and Modding
- Topic: remove condition?
- Replies: 12
- Views: 7383
- Sun Apr 01, 2018 2:43 pm
- Forum: Mapping and Modding
- Topic: Random Volkov VO
- Replies: 0
- Views: 10516
Random Volkov VO
Made a custom voiceover just for funsies, not my best, but I think it does the job for any mapmods out there. As a nod to OpenRA using RA2 Romanov VO for it's Volkov at a point, it's mostly using that lineset.
- Sun Apr 01, 2018 2:38 pm
- Forum: Mapping and Modding
- Topic: remove condition?
- Replies: 12
- Views: 7383
- Wed Feb 28, 2018 11:46 pm
- Forum: Mapping and Modding
- Topic: Make mobile repair vehicle - is it possible? TD
- Replies: 4
- Views: 3953
- Fri Feb 16, 2018 11:23 pm
- Forum: Mapping and Modding
- Topic: new mod idea = Real Time Wargame
- Replies: 6
- Views: 6269
@Mike_: the engine has evolved a lot since your impression, most of the stuff what OP listed is possible to do these days without requiring to do any engine changes- this even includes what you would have listed (and tbh, you weren't really trying to find a middle ground, what you had was a demand l...
- Sat Dec 23, 2017 5:20 am
- Forum: Mapping and Modding
- Topic: Looking for LUA scripter
- Replies: 14
- Views: 8509
Re: Looking for LUA scripter
To OP: I might be the gruff one, but I don't really see what are you expecting here. For all we can tell, you could as well be a con artist. If you would have atleast a draft to catch the people's attention, feedback wouldn't be such lackluster. I'm an active member of the C&C modding community sinc...
- Tue Dec 12, 2017 4:54 pm
- Forum: General Discussion
- Topic: Removing kill bounties from RA
- Replies: 108
- Views: 148541
- Mon Nov 06, 2017 3:10 pm
- Forum: General Discussion
- Topic: Smitty's Fall 2017 Playtest
- Replies: 51
- Views: 57234
Smitty, should I provide an example testmap for a proof-of-concept IFV Ranger setup incase you end up stuck? Sure! If you're willing to provide the setup I'd love to test the IFV ranger. https://resource.openra.net/maps/23761 Catch me on that Discord if there are questions. EDIT: Oh lol, OpenRA ate...
- Fri Nov 03, 2017 3:45 pm
- Forum: General Discussion
- Topic: Smitty's Fall 2017 Playtest
- Replies: 51
- Views: 57234
- Wed Nov 01, 2017 10:26 am
- Forum: General Discussion
- Topic: Smitty's Fall 2017 Playtest
- Replies: 51
- Views: 57234
- Tue Oct 31, 2017 10:00 pm
- Forum: General Discussion
- Topic: How do you rate the new RA release?
- Replies: 73
- Views: 77155
What's the problem with the new UI? I don't think it can be hidden at this stage, keyboards commands are also channeled through that one now instead of on the global screen (a bug in this caused the click-sound-on-keyboard-action playtest bug). Also, do note that the OpenRA-RA community isn't equal ...
- Tue Oct 31, 2017 9:35 pm
- Forum: General Discussion
- Topic: Smitty's Fall 2017 Playtest
- Replies: 51
- Views: 57234
Ranger could function like an IFV from RA2 and allow the passenger to fire from it? Allies have no mobile AA counterpart so this would allow a rocket troop inside IFV to be an option... Now wait. At IFV, passenger was never able to fire out - it just granted a condition which allowed the IFV to swi...
- Mon Oct 30, 2017 3:05 pm
- Forum: General Discussion
- Topic: How do you rate the new RA release?
- Replies: 73
- Views: 77155
@Graion: I did not meant that Red Alert itself attracts developers, but that a sound and large competitive scene is good for overall OpenRA growth. It's a catalyst for many aspects of OpenRA, one of them being the casts on youtube and Twitch, and this leads to more exposure and eventually more play...
- Mon Oct 30, 2017 2:52 pm
- Forum: General Discussion
- Topic: Smitty's Fall 2017 Playtest
- Replies: 51
- Views: 57234
While I have no idea what is the general issue on the MAD Tank, I would suggest that you could try adding a secondary plain damagewarhead to deliver some constant damage (make it sharing Spread with the HealthPercentageDamageWarhead and set Falloff to 100, 0 so it'll be a constant even at the outer ...