Search found 42 matches

by Beans
Tue Oct 09, 2018 2:46 pm
Forum: General Discussion
Topic: Redesigning and Balancing TD
Replies: 74
Views: 154458

Re: Redesigning and Balancing TD

There are good ammount of teamgames recorded, But on 1.3 and not with 1.4 so we gotta gather some till than. I havent modded enough teamgame maps since the small TD community now downgraded completely to a teamgame only lobby. This is a bogus and manipulative comment, I don't know when you first ca...
by Beans
Tue Oct 09, 2018 9:50 am
Forum: General Discussion
Topic: Redesigning and Balancing TD
Replies: 74
Views: 154458

Re: Redesigning and Balancing TD

There are a lot of changes in this mod. Do you have replays of the games played in the mod versions? Welcome back AoAgeneral, I'm not aware of any of the maps being played voluntarily, e.g not being hosted by the creator, however surely there must be at least a couple of replays out there? I myself...
by Beans
Mon Oct 08, 2018 4:09 pm
Forum: General Discussion
Topic: Redesigning and Balancing TD
Replies: 74
Views: 154458

Re: Redesigning and Balancing TD

Naturally if I disagree with ZxGanon I must be a troll, I guess the only way I cannot be a troll is if agree with what you say, or be quiet altogether. As I pointed out this weekend we have several games going all at the same time, I've not seen those kind of numbers for years, so this release must ...
by Beans
Mon Oct 08, 2018 11:11 am
Forum: General Discussion
Topic: Redesigning and Balancing TD
Replies: 74
Views: 154458

Re: Redesigning and Balancing TD

AoA spent the last couple of years arguing for the engineer change, but agreed to defer it until the engine code was fixed (it will be for the next release), and there was some kind of consensus in the community for adopting it (which won't be possible until at least the next playtest + test maps +...
by Beans
Fri Oct 05, 2018 4:28 pm
Forum: General Discussion
Topic: Redesigning and Balancing TD
Replies: 74
Views: 154458

Re: Redesigning and Balancing TD

Well to also say something about "keeping" TD as it is: TD might be an underated game but why is that the case? Well there are multiple reasons why people choose RA over TD because of influencers and content creators like FiveAces or SoScared promoting RA over the past years (while they both love T...
by Beans
Fri Oct 05, 2018 9:07 am
Forum: General Discussion
Topic: Redesigning and Balancing TD
Replies: 74
Views: 154458

Re: Redesigning and Balancing TD

One single balance change can have a significant ripple effect on the game and cause more problems than it solves. APC were buffed a year or two ago, now they have been nerfed worse than they were before the buff. Lets just leave them alone now for a while. Making all of these radical changes in a s...
by Beans
Thu Oct 04, 2018 7:48 pm
Forum: General Discussion
Topic: Redesigning and Balancing TD
Replies: 74
Views: 154458

Re: Redesigning and Balancing TD

Your airstrip modification is only possible with custom build times.
by Beans
Thu Oct 04, 2018 3:36 pm
Forum: General Discussion
Topic: Redesigning and Balancing TD
Replies: 74
Views: 154458

Re: Redesigning and Balancing TD

if you want tank buster helicopters then play GDI and build some orcas, Nod was always the infantry faction and the apaches infantry busters. Apaches on the field further reduces GDI infantry effectiveness, forcing GDI into its already but intentionally limited options, for me the best buff for apac...
by Beans
Wed Oct 03, 2018 10:18 pm
Forum: General Discussion
Topic: Redesigning and Balancing TD
Replies: 74
Views: 154458

Re: Redesigning and Balancing TD

I'm always open to testing new ideas, but I'm aware of how sometimes unopposed ideas can be seen as accepted. I think what scares me are the mechanic changes such as engineer external capture of buildings. Although there are arguably technical advantages to this change, it poses one big problem. It ...
by Beans
Wed Oct 03, 2018 7:44 pm
Forum: General Discussion
Topic: Redesigning and Balancing TD
Replies: 74
Views: 154458

Re: Redesigning and Balancing TD

So many things can be done in the name of balance. Yet we must always be mindful that 'the spirit' of the game should never be changed, and I worry that TD 'charm' is slowly eroded with every new release. Lets sit back, play a lot, think a lot and talk a lot. We have a piece of gaming history in our...
by Beans
Thu Jul 05, 2018 8:27 pm
Forum: General Discussion
Topic: TD balance thread
Replies: 615
Views: 787951

Re: TD balance thread

AGT still needs nerfy, the spam is becoming pillboxy.
by Beans
Wed Jun 13, 2018 4:36 pm
Forum: General Discussion
Topic: TD balance thread
Replies: 615
Views: 787951

Re:

I will post this here also, i have posted this on the balancing PR that AoAGeneral made on github. The future So moving forward from this, GDave, AoAGeneral and I had a talk about this and came to the conclusion that I will help with the balancing, mostly with the technical part but also with commu...
by Beans
Fri May 25, 2018 10:15 am
Forum: General Discussion
Topic: TD balance thread
Replies: 615
Views: 787951

Yea but custom build times just seem like a horrible hack to me. Build time should just be based on cost imo. Anyway I wanted to stop getting involved with this so I'm gonna shut up now :)[/quo Theres no harm in testing it your way. Ive spoken to a couple of other people and they support price incr...
by Beans
Thu May 24, 2018 10:26 pm
Forum: General Discussion
Topic: TD balance thread
Replies: 615
Views: 787951

Surely a longer build time will make less AGT on the map? I wouldn't want it nerfed in damage as they're easy to kill in ones or two's. It's when there's 5 or 6 supported with mrls/tanks they become impossible and immune to powers due to numbers. I would have thought increasing build time would mea...
by Beans
Thu May 24, 2018 9:16 pm
Forum: General Discussion
Topic: TD balance thread
Replies: 615
Views: 787951

The AGT is pretty op in terms of usage and cost effectiveness. Also the build time is just not dynamic at all. You just basically wait your 48 seconds to deploy it. 1000$ in 48 seconds is nothing and increasing the buildtime will just make it a no brainer que for more defense. Increasing the cost w...