Search found 38 matches
- Fri May 13, 2016 6:31 pm
- Forum: General Discussion
- Topic: Marn's Maps!!!
- Replies: 38
- Views: 23735
Those look nice, good job, makes me want to make a few tech structures for ts. Man.. Could you on your spare time make an animated Flag on a pole(IdleOverlay) that would utilize player palette(uses owner color) similar to gdi barracks? That would help a ton to make existing tech buildings standout ...
- Fri May 13, 2016 2:33 pm
- Forum: General Discussion
- Topic: Marn's Maps!!!
- Replies: 38
- Views: 23735
- Tue May 10, 2016 3:32 pm
- Forum: General Discussion
- Topic: How to get NOD's color for TD units?
- Replies: 4
- Views: 3533
- Sat Apr 23, 2016 7:06 pm
- Forum: Mapping and Modding
- Topic: How do I enable multiple build queues in RA1 and TS mods?
- Replies: 10
- Views: 7437
AFAIK it should be possible to have a standard queue for aircraft and a multi queue for infantry for example, just make sure you don't have both on the same structure or things will start to mess up a bit. I have experienced cases when combining both where the only way to produce units is to select ...
- Thu Apr 21, 2016 2:54 pm
- Forum: Mapping and Modding
- Topic: New website to share openra sprites
- Replies: 9
- Views: 7709
- Wed Apr 20, 2016 1:23 pm
- Forum: Mapping and Modding
- Topic: New website to share openra sprites
- Replies: 9
- Views: 7709
- Thu Mar 31, 2016 3:34 pm
- Forum: General Discussion
- Topic: Marn's Maps!!!
- Replies: 38
- Views: 23735
- Fri Mar 18, 2016 3:31 am
- Forum: Mapping and Modding
- Topic: Does anyone know where the medium tank sprites are?
- Replies: 2
- Views: 3090
The ra1 files are stored in .mix files, you can use the ORA utility or the XCC Mixer to extract them, if you are on windows well... go to documents -> openra -> content -> ra1 , those files are on conquer.mix Check this small guide to learn to use the ora utility.
- Thu Mar 03, 2016 2:59 pm
- Forum: General Discussion
- Topic: Generating maps in OpenRA
- Replies: 30
- Views: 21822
Good job. I think it is going to depend more on how the maps turn out, aoe uses this system from the beginning of time and only a few maps end very imbalanced. It would be awesome if you could add an option to define what kind of random map you want (islands, continents, etc). If you need a tester t...
- Sun Feb 28, 2016 1:23 pm
- Forum: Mapping and Modding
- Topic: Confused by distance units e.g. 1c256
- Replies: 5
- Views: 4852
- Fri Feb 12, 2016 12:43 am
- Forum: Mapping and Modding
- Topic: Blender Scene?
- Replies: 1
- Views: 2636
I don't use blender, but in PPM there's this handy post that could help you.
- Sat Jan 23, 2016 3:07 am
- Forum: Mapping and Modding
- Topic: Shattered Paradise
- Replies: 11
- Views: 14155
Added the last 4 playable units, all of them meant to cover a support role, a scrin mech that gives an aura buff, a flying drone that reduces firing rate of enemy vehicles, a bird that drops mines and... a Scrin creature that I'm still medidating what it could do. http://media.moddb.com/cache/images...
- Fri Jan 22, 2016 2:40 am
- Forum: Mapping and Modding
- Topic: Scorp's Mod (w.i.p)
- Replies: 8
- Views: 6614
- Wed Jan 20, 2016 2:03 pm
- Forum: Mapping and Modding
- Topic: New User-Interface for CnC
- Replies: 24
- Views: 26236
- Wed Jan 20, 2016 1:50 pm
- Forum: General Discussion
- Topic: OpenRA Marketingplan part III - executing the plans
- Replies: 73
- Views: 62710