The speed is okay for me, hopefully there will not be so many early ending games anymore.
Close mcv movement to the enemys base at start is really annoying.
The speed is not so much reduced imo, i like it.
Search found 199 matches
- Sat Oct 14, 2017 9:58 pm
- Forum: General Discussion
- Topic: MCV is so SLOW
- Replies: 8
- Views: 9251
- Sat Oct 14, 2017 9:51 pm
- Forum: General Discussion
- Topic: Pitfight unbalanced in release 20171014
- Replies: 5
- Views: 5935
- Wed Oct 04, 2017 8:38 pm
- Forum: General Discussion
- Topic: Allies GPS usage change
- Replies: 47
- Views: 32116
GPS is good as it is, if you try to change it you change the whole balance between allies and soviet. You can destroy the TC with a single heli or yak ( yes it is possible with a single yak hehe i did this one time ). Instead of nerfing the GPS i would prefer makeing the soviet support powers come e...
- Thu Aug 31, 2017 7:48 am
- Forum: Competitions and Events
- Topic: I got bored
- Replies: 12
- Views: 15534
- Wed Aug 30, 2017 1:13 pm
- Forum: Competitions and Events
- Topic: I got bored
- Replies: 12
- Views: 15534
The one who will go tech build gap gens and a longbow first will win this arty disaster. Or the one who builds some mediums beside the artys and go through the backdoor. Also you forgott an arrow comeing from I make custom maps and try to balance this game for my own. Btw i always play any faction t...
- Sat Aug 26, 2017 9:58 am
- Forum: Competitions and Events
- Topic: Team USA vs. Team Germany, Saturday 26 August
- Replies: 17
- Views: 27648
- Sat Aug 26, 2017 8:46 am
- Forum: Competitions and Events
- Topic: Team USA vs. Team Germany, Saturday 26 August
- Replies: 17
- Views: 27648
Typical USA, inviting 1 nation and calling it the World championships 🤔 This was instigated by germany (suprise suprise) Look at the flags on Wippes avatar do you think it is a german flag? Another broadly-held prejudice about americans seem to be right hehe And yes we are proud to be not proud ...
- Thu Jul 27, 2017 8:04 pm
- Forum: General Discussion
- Topic: Playtest Review Thread
- Replies: 120
- Views: 135314
Re: Playtest Review Thread
My arguments for keeping it is it helps progress the games. It rewards players slightly for being better. It helps progress the game, but the diffrence is really slight and hardly noticeable change. Yes it slightly rewards player for being better and that is bad for newbies and not so skilled playe...
- Thu Jul 27, 2017 4:23 pm
- Forum: General Discussion
- Topic: Playtest Review Thread
- Replies: 120
- Views: 135314
Re: Playtest Review Thread
the players must be heard it is our game otherwise some weird change like bounty removal will come into place. I know it's not the topic here but now that you spoke this out, what do you think is wrong with removing kill bounties? It would only have a small effect on gameplay and i bet you wouldn't...
- Thu Jul 27, 2017 3:59 pm
- Forum: General Discussion
- Topic: Negative veterancy levels
- Replies: 3
- Views: 2853
- Wed Jul 19, 2017 1:07 pm
- Forum: General Discussion
- Topic: Option or mod to force a unit cap?
- Replies: 10
- Views: 14422
hi, you can add these lines of code to any map. Rules: +World: ++^Soldier: +++Buildable: ++++BuildLimit: 50 ++E7: +++Buildable: ++++BuildLimit: 1 ++^Plane: +++Buildable: ++++BuildLimit: 15 ++^Helicopter: +++Buildable: ++++BuildLimit: 15 ++^Tank: +++Buildable: ++++BuildLimit: 30 ++^Vehicle: +++Builda...
- Tue Jul 04, 2017 5:10 pm
- Forum: General Discussion
- Topic: Power-outage only when infiltrating advanced powerplants
- Replies: 29
- Views: 34564
once you are under a power-outage (and the powerplants are black) ... engineers can enter these powerplants and fix that problem immediately ? so when youre having a engineer ready in your base, ready near a powerplant (which is mostly a costly risk) ... you would benefit ? and it would be a 500 - ...
- Tue Jul 04, 2017 11:04 am
- Forum: General Discussion
- Topic: Power-outage only when infiltrating advanced powerplants
- Replies: 29
- Views: 34564
- Fri Jun 30, 2017 11:43 pm
- Forum: Mapping and Modding
- Topic: Team maps Mapmaking Workshop (2v2, 3v3)
- Replies: 139
- Views: 236509
Updäte http://resource.openra.net/maps/22000/ 22K nice hehe oO I made an Option for Players to get a base near the gemfields at the top and bottom of the map. http://i.imgur.com/mAhglKU.png Destroy the houses to get access The village people spreaded some ore to prevent theyr village from getting o...
- Thu Jun 29, 2017 11:44 am
- Forum: Mapping and Modding
- Topic: Team maps Mapmaking Workshop (2v2, 3v3)
- Replies: 139
- Views: 236509
Finally i Finished the mäp. Most of the work was definitly the actors/Details and oreplacement to make it as balanced as possible. ;D No i Wont count tiles or cells or do something like mirror the tiles exactly, that makes the map ugly imo. The only thing i count is the resources. I added some rand...