Search found 860 matches

by Sleipnir
Tue Jan 26, 2021 11:08 pm
Forum: General Discussion
Topic: Performance issues render prepare
Replies: 8
Views: 5096

Re: Performance issues render prepare

Does playtest-20201213 fix the issue?
by Sleipnir
Tue Jan 26, 2021 10:39 pm
Forum: Mapping and Modding
Topic: Created Map not compatiible for multiplayer
Replies: 2
Views: 2567

Re: Created Map not compatiible for multiplayer

Upload the map to https://resource.openra.net/ to allow others to download it.
by Sleipnir
Mon Jan 25, 2021 1:06 pm
Forum: General Discussion
Topic: Performance issues render prepare
Replies: 8
Views: 5096

Re: Performance issues render prepare

What version of OpenRA are you trying to run?
by Sleipnir
Sat Jan 23, 2021 12:14 am
Forum: General Discussion
Topic: OpenRA and Apple M1
Replies: 5
Views: 4833

Re: OpenRA and Apple M1

1. M1 hardware has been available for a couple of months now, and I haven't seen any reports of problems. This probably means it is working fine under Rosetta. 2. .NET5 doesn't support universal binaries, but this appears to be planned for .NET6 later in 2021. 3. We'll do what we can, but can't plan...
by Sleipnir
Tue Jan 12, 2021 10:04 am
Forum: General Discussion
Topic: Dune 2000 SP missions
Replies: 2
Views: 3808

Re: Dune 2000 SP missions

#9287 is the tracking issue for the D2k campaign. As you say, there hasn't been much progress on this front in the last year or so, I think some of those later missions might depend on the still missing starport logic?
by Sleipnir
Tue Oct 20, 2020 10:37 am
Forum: Mapping and Modding
Topic: MAC No maps folder
Replies: 5
Views: 4065

Re: MAC No maps folder

Are you running the .app applications from the dmg downloaded from https://www.openra.net/download/ ? What version of macOS are you running?
by Sleipnir
Mon Oct 19, 2020 7:19 pm
Forum: Mapping and Modding
Topic: MAC No maps folder
Replies: 5
Views: 4065

Re: MAC No maps folder

Open a finder window and then press cmd+shift+g to open the "go to folder" prompt. Paste ~/Library/Application Support/OpenRA/maps into the text field and press "go" to open it. Each mod and version has its own folder.
by Sleipnir
Tue Jul 28, 2020 3:48 pm
Forum: General Discussion
Topic: game is discolored
Replies: 2
Views: 2908

Re: game is discolored

Issues like this are usually caused by overriding your GPU's texture filtering settings using a GPU configuration utility. You'll need to remove these before the game can render properly.
by Sleipnir
Thu Jul 23, 2020 6:58 pm
Forum: General Discussion
Topic: Loading a saved game takes 10 minutes
Replies: 3
Views: 4221

Re: Loading a saved game takes 10 minutes

The savegame simulation already does that behind the scenes, so there would be no benefit even if the game UI allowed it.
by Sleipnir
Tue Jul 21, 2020 10:37 pm
Forum: Mapping and Modding
Topic: How do I load custom maps on hosted server
Replies: 4
Views: 11366

Re: How do I load custom maps on hosted server

OpenRA doesn't support sharing custom maps directly from servers, instead https://resource.openra.net acts as a central location that both clients and dedicated servers will query. If you upload your maps there they will be available on any dedicated servers.
by Sleipnir
Thu Jul 16, 2020 10:40 am
Forum: General Discussion
Topic: OpenRa lying about missions being easy!
Replies: 5
Views: 8133

Re: OpenRa lying about missions being easy!

The crash in Evacuation is known and has already been fixed on the development branch for the next release.
by Sleipnir
Thu Jul 16, 2020 10:35 am
Forum: General Discussion
Topic: Developments over the last 4 years
Replies: 1
Views: 2132

Re: Developments over the last 4 years

The archived news posts for each new release give a reasonable overview of the biggest developments - see https://www.openra.net/news/ and click through on each of the "Release X" links.
by Sleipnir
Sat Jul 11, 2020 11:26 am
Forum: General Discussion
Topic: OpenRA Crashes on Startup
Replies: 3
Views: 2960

Re: OpenRA Crashes on Startup

OpenRA requires your GPU to support OpenGL 2.1 or greater, and Intel/Microsoft do not support this for your system. It should work if you install Linux (which does provide basic driver support), but performance is probably not going to be very good.
by Sleipnir
Fri Jun 26, 2020 9:09 pm
Forum: General Discussion
Topic: OpenRa with CnC Remastered graphics
Replies: 10
Views: 10078

Re: OpenRa with CnC Remastered graphics

EA are ok with OpenRA using the remastered graphics, and we will start working towards supporting them in future releases. See this GitHub comment for more information.
by Sleipnir
Wed Jun 17, 2020 2:09 pm
Forum: Mapping and Modding
Topic: RA+ Mod thread
Replies: 15
Views: 16274

Re: RA+ Mod thread

You don't need to manipulate anything - just download the macOS version and then run the .app. OpenRA mods are standalone, with their own installer/.app/AppImage that does not modify a base install.