haha the game IS beautiful as is.. As I said.. just zoom out (disable pixel doubling) and everything looks less pixelated and the game is "HD" . To further enhance this effect, get a 2k or 4k display :-)IronScion wrote: ↑ It's a beautiful looking game
Search found 213 matches
- Thu Jul 06, 2017 5:27 pm
- Forum: General Discussion
- Topic: Hd sprites pack[s]?
- Replies: 8
- Views: 6509
- Wed Jul 05, 2017 2:07 pm
- Forum: General Discussion
- Topic: Power-outage only when infiltrating advanced powerplants
- Replies: 29
- Views: 35021
- Wed Jul 05, 2017 1:13 pm
- Forum: General Discussion
- Topic: Hd sprites pack[s]?
- Replies: 8
- Views: 6509
- Fri Jun 23, 2017 7:14 pm
- Forum: General Discussion
- Topic: Adapt unit characteristics in-game ?
- Replies: 4
- Views: 3284
- Mon Jun 19, 2017 3:34 pm
- Forum: General Discussion
- Topic: Westwood suggestion for Wall
- Replies: 5
- Views: 4261
This is interesting concept I personally feel is worth looking into. It's a bit ridiculous when you are attacking via a tight chokepoint and all of a sudden a 5 tile wall is slapped down locking your army in there. I know this construction method is more similar to Generals, or Warcraft/Starcraft, a...
- Fri Jun 02, 2017 4:05 pm
- Forum: General Discussion
- Topic: "Smooth" zooming
- Replies: 5
- Views: 4666
lucassss wrote: ↑https://github.com/OpenRA/OpenRA/issues/10382
ahh awesome i think i now remember reading this discussion before now that you link to it. Thanks! Seems like there's been some extensive work into it so far. Looking forward to it being implemented in a future release :-)
- Thu Jun 01, 2017 7:54 pm
- Forum: General Discussion
- Topic: "Smooth" zooming
- Replies: 5
- Views: 4666
I think this is a feature request... which is, btw in the wrong place. Go to Github.com/openra and request features there. There the developers might notice your request. The thing with the zoom is, that in openra everything is pixel perfect. So integer zoom by factors of 4 is easy to do (like pixe...
- Thu Jun 01, 2017 4:37 pm
- Forum: General Discussion
- Topic: Flak track carry 5 troops like RA2, give Allies their APC
- Replies: 12
- Views: 13781
It's an asymetric feature. Agree to that ! So yes, I think both teams should have transport helicopter This is a Pandora box, if we try to give each unit its equivalent in the other factions. Should we then do that for all units ? Discussing your specific example, let's say the flak truck carries i...
- Thu Jun 01, 2017 2:39 pm
- Forum: General Discussion
- Topic: Flak track carry 5 troops like RA2, give Allies their APC
- Replies: 12
- Views: 13781
Chinooks ! :) (and Phase transports if you're England) Lol, I think both teams should have Chinooks.. as they did in the original, which I contemplated including in my OP, but that has been brought up many times before. So yes, I think both teams should have transport helicopter, Allies should have...
- Thu Jun 01, 2017 1:48 pm
- Forum: General Discussion
- Topic: Flak track carry 5 troops like RA2, give Allies their APC
- Replies: 12
- Views: 13781
Flak track carry 5 troops like RA2, give Allies their APC
Can someone explain why Allies do not have their APC? Not sure I understand why that happened... but anyways, what would people think about Allies having their APC back and having the soviet Flack track function as a unit transport as it does in RA2? My motivation for this suggestion is keeping the ...
- Wed May 31, 2017 5:28 pm
- Forum: General Discussion
- Topic: REMEMBER KIDDIES...
- Replies: 3
- Views: 3422
Re: REMEMBER KIDDIES...
Is that a swat bot from sonic? lol
- Wed May 31, 2017 5:08 pm
- Forum: General Discussion
- Topic: Music randomly skips to next track
- Replies: 5
- Views: 5158
pretty sure it happend somewhere around http://logs.openra.net/?year=2016&month=10&day=15#18:37:06 [18:36:44] <microbit> pchote : somethings wrong with the sound [18:36:55] <abcdefg30> ^ can confirm [18:37:00] <pchote> ffs [18:37:06] <abcdefg30> it also looks like the "Music changes midair" bug is ...
- Wed May 31, 2017 3:30 pm
- Forum: General Discussion
- Topic: "Smooth" zooming
- Replies: 5
- Views: 4666
"Smooth" zooming
Hi. I have been wondering if this is something that has been discussed before and more so, if it is something that would be possible in the OpenRA engine? I enjoy how you can double the pixels and "zoom in" and then "zoom out" by turning off the pixel doubling. I figure it would be harder to get thi...
- Wed May 31, 2017 2:25 pm
- Forum: General Discussion
- Topic: Music randomly skips to next track
- Replies: 5
- Views: 5158
Re: Music randomly skips to next track
Has anyone else had this issue? Sometimes it seems to work fine for a while and then randomly the next game, my music tracks seem to skip ahead at random times. I cant tell if there is some key or some condition that causes it but it happens frequently enough that I've noticed it. I indeed have als...
- Wed May 31, 2017 5:38 am
- Forum: General Discussion
- Topic: Music randomly skips to next track
- Replies: 5
- Views: 5158
Music randomly skips to next track
Has anyone else had this issue? Sometimes it seems to work fine for a while and then randomly the next game, my music tracks seem to skip ahead at random times. I cant tell if there is some key or some condition that causes it but it happens frequently enough that I've noticed it.