Search found 100 matches

by hamb
Thu Jan 27, 2011 5:46 am
Forum: Mapping and Modding
Topic: Seaside (Conquest, RA, 2v2)
Replies: 2
Views: 3960

Seaside (Conquest, RA, 2v2)

this map is now in the 0207 openRA release, so you won't need to download this A free for all or 2v2 map, it works best North vs. South http://hamb.in/ra/seaside-pre.png Ore is eyeballed Full size pic here ----- leave feedback here or on IRC :) Adjustments coming to the left side chokes and ore, an...
by hamb
Thu Dec 16, 2010 12:08 am
Forum: Mapping and Modding
Topic: Modern RA interface skin [v 0.1]
Replies: 1
Views: 4085

very cool :) going to try it out
by hamb
Sun Nov 21, 2010 4:16 am
Forum: General Discussion
Topic: Converting Classic RA maps
Replies: 4
Views: 5194

I don't know what the dev's policy is on the old westwood maps, but they can all be imported into the openRA Editor and saved to openRA's map format.

But yeah, no idea why they aren't in there. I could be mistaken if a few are in already, but I can't remember any of westwood's maps.
by hamb
Sat Nov 13, 2010 11:45 pm
Forum: General Discussion
Topic: why make ra1 like the failure red alert 2?
Replies: 2
Views: 4848

Re: why make ra1 like the failure red alert 2?

This is not the red alert game.. everything good about the game is taken out.. Production que? REALLY? just throw 9999 tanks in there and away you go. red alert 1 was about timing and speed. go to tunngle and kali. ask the left over ra community what they think of open ra. why make the game like re...
by hamb
Wed Nov 03, 2010 12:29 am
Forum: General Discussion
Topic: Some reccomendations or suggestions
Replies: 13
Views: 10582

I quite like gap generators as well. Not the mobile ones too much, but I definitely agree! I would use them online a bit :)
by hamb
Sat Oct 23, 2010 5:19 pm
Forum: Mapping and Modding
Topic: OpenRA : Renegade
Replies: 41
Views: 35913

We had a 2v2 playtest of OpenRG last night: http://www.youtube.com/watch?v=9dUqOiUwmmg (As GDI, 6 mins) http://www.youtube.com/watch?v=npeKQnfZy7U (As Nod, 10 mins) The Nod one is probably a bit better to watch. At about five minutes into the Nod video, max & I drop nukes in the GDI base. As Gecko s...
by hamb
Thu Oct 21, 2010 9:14 pm
Forum: Mapping and Modding
Topic: OpenRA : Renegade
Replies: 41
Views: 35913

Gecko wrote: I added an 'Engineer' on both sides, one that can heal buildings & tanks (from outside) and also infantry, but the heal is alot slower on infantry!
le awesome!

What are all the ways right now that teams can earn credits?
by hamb
Thu Oct 21, 2010 4:14 am
Forum: Mapping and Modding
Topic: OpenRA : Renegade
Replies: 41
Views: 35913

:) some things that I'd like to see in there soon.. vehicles: GDI Medium Tank, Nod Light Tank (should make balancing easier) then, GDI Mammoth Tank, Nod Flame Tank infantry: Considering an implementation of engineers (and/or the hotwire/technician units). They were pretty major in renegade - ability...
by hamb
Tue Oct 19, 2010 10:05 pm
Forum: Mapping and Modding
Topic: OpenRA : Renegade
Replies: 41
Views: 35913

Iran wrote: Everyone gets 500 credits on harvester dump
it's 300 credits on harvester dump :)
by hamb
Mon Oct 18, 2010 9:50 pm
Forum: Mapping and Modding
Topic: OpenRA : Renegade
Replies: 41
Views: 35913

In your roadmap I see: Shared resources (you share 1 global income with your allies) * Use the 'parent' player (GDI/NOD) their 'money' to show to the player * When a player kills someone, make sure that their 'parent' player gets the money Does this mean credits are going to work the same way as Ren...