Search found 100 matches

by hamb
Wed Apr 10, 2019 2:41 am
Forum: Mapping and Modding
Topic: Renegade 2D (Tiberian Dawn map) (Older thread)
Replies: 18
Views: 20248

Re: Renegade 2D (Tiberian Dawn map)

Im tried to play this map. Looking pretty nice. But TD doesnt have enough players to play it. Also Engineers cant disarm enemy's beacons and unmanned vehicle sometimes tried attack. Thanks for trying it out :) A new version of the map is available -- I fixed the two issues you found, and a couple m...
by hamb
Tue Apr 09, 2019 12:51 am
Forum: Mapping and Modding
Topic: Renegade 2D (Tiberian Dawn map) (Older thread)
Replies: 18
Views: 20248

Renegade 2D (Tiberian Dawn map) (Older thread)

Latest thread: https://forum.openra.net/viewtopic.php?p=311629 --- Hi folks! I've been working on a Lua map for a while now... and here it is: Renegade 2D - Control a single unit in a shared base with your team; pilot vehicles, defend your base, and destroy the enemy! https://i.imgur.com/DwzNVS3.png...
by hamb
Fri Sep 14, 2018 9:08 pm
Forum: General Discussion
Topic: very advaced tactic multisoul
Replies: 16
Views: 19074

Re: very advaced tactic multisoul

Someone in this thread is posting under multiple forum accounts.

This is a reminder that this is against forum rules, and action will be taken if it continues.
by hamb
Mon Oct 30, 2017 7:04 am
Forum: Mapping and Modding
Topic: RA classic
Replies: 2
Views: 2848

RA classic

Hi everyone! I've begun work on a "RA classic" mod in light of the current mod situation. I don't see this as a replacement for the current RA mod or the original game. As the current RA mod has grown over the greater part of a decade, I feel this allows for a classic RA mod to exist. One of its goa...
by hamb
Tue Oct 17, 2017 4:38 am
Forum: General Discussion
Topic: Mod selector on startup
Replies: 17
Views: 18756

Shortcuts for every mod will be created when installing the new release
by hamb
Thu May 04, 2017 6:44 pm
Forum: General Discussion
Topic: [RA] Playtest v1.6b - Still an experimental phase.
Replies: 59
Views: 38959

support a higher tank-to-infantry ratio (hand in hand with the more expensive barracks) and bring some more interesting timing pushes into RA. There's no guarantee this will work well and will potentially push tech options further back. We'll see tho, I've occasionally seen a few sick macro tank bl...
by hamb
Wed Jul 13, 2016 3:43 pm
Forum: General Discussion
Topic: Engineer's behaviour - Resetting production
Replies: 37
Views: 34191

This officially considered a bug ( #8122 ) that was accidentally introduced when fixing a different bug ( #6766 ) where construction yards could end up in a state where they couldn't be undeployed or sold. I repeat again, this is not an intentional feature, as the code is demonstrably wrong. Unfort...
by hamb
Fri Jun 17, 2016 10:16 pm
Forum: General Discussion
Topic: Default map great Sahara
Replies: 6
Views: 4428

Let's rework the map so it's friendly, or completely remove it from the included map pool.
by hamb
Mon May 30, 2016 1:28 am
Forum: General Discussion
Topic: Red Alert Balance Discussion [Release-20160508]
Replies: 50
Views: 53280

The germany idea is interesting SoScared, but I've always wondered about bringing back a third soviet country and giving them a tank airdrop, since soviet tanks are meant to be the best in the game :) I agree with trying to change more underused units. For Germany, what about changing chrono tank so...
by hamb
Mon May 02, 2016 4:30 am
Forum: General Discussion
Topic: Lets do something about artillery
Replies: 36
Views: 24975

I'm convinced artillery should change, the amount of discussion about the unit probably outnumbers all other unit balance discussions combined. Could lower its range from 14 cells to 12, even then the range remains longer than V2. We could close the gap easier against artillery, and (if it happens) ...
by hamb
Sat Feb 27, 2016 6:26 pm
Forum: Mapping and Modding
Topic: Confused by distance units e.g. 1c256
Replies: 5
Views: 4844

Post is good, welcome!

'1c0' is identical to '0c1024' -- each cell has 1024 measurable units within it. So if a unit has a range of 5c512, it means 5.5 cells
by hamb
Mon Dec 28, 2015 7:08 pm
Forum: General Discussion
Topic: Crest of Fire
Replies: 23
Views: 19245

I haven't read this entire thread and don't want to, but it looks like the question of 'how can I report a map' has been answered, so locking this.
by hamb
Fri Dec 11, 2015 2:36 am
Forum: General Discussion
Topic: Red alert lobby- music&sound options
Replies: 3
Views: 3036

As a start the music settings are coming to the lobby next release
by hamb
Sat Nov 21, 2015 12:46 am
Forum: General Discussion
Topic: Redalet Mig with air to air capability
Replies: 32
Views: 25543

Is noted, something we need to make better. Also similar story for longbow's air->ground.
by hamb
Fri Nov 20, 2015 5:11 pm
Forum: General Discussion
Topic: Redalet Mig with air to air capability
Replies: 32
Views: 25543

I'm sure you remember planes used to stack on top of each other, which would have made this pretty crappy. Should be okay now.