Search found 34 matches

by SafwatHalaby
Mon Oct 09, 2017 6:31 am
Forum: General Discussion
Topic: OpenRA - Red Alert Wiki created
Replies: 54
Views: 34746

That looks like the "bleed" branch. I don't think it's the same as release.
by SafwatHalaby
Mon Oct 09, 2017 6:29 am
Forum: General Discussion
Topic: OpenRA - Red Alert Wiki created
Replies: 54
Views: 34746

Looks like template pages are secured/can't be edited by normal users. I did editings on stuff at Wikipedia and some other Wikis before, i know how stuff about templates work. Infoboxes currently lack losts of stuff they could include, i would love to be able to add them. The templates were locked ...
by SafwatHalaby
Sun Oct 08, 2017 5:36 am
Forum: General Discussion
Topic: OpenRA - Red Alert Wiki created
Replies: 54
Views: 34746

I'll make some final touches then post it :)

I removed the "under construction" message. It's a pretty good Wiki right now.
by SafwatHalaby
Sun Oct 08, 2017 5:07 am
Forum: General Discussion
Topic: Allies GPS usage change
Replies: 47
Views: 31702

It's worth noting the spy plane can reveal *Which* building there is, so it has 1 advantage over a GPS, for e.g. locating atom bombs.
by SafwatHalaby
Sun Oct 08, 2017 5:04 am
Forum: General Discussion
Topic: The effects of double chrono - bug or feature?
Replies: 14
Views: 7167

Enemy scenarios need to be taken into account. Consider this: Someone teleports artillery to your base, and you kick them out by teleporting them somewhere else. When the countdown is done, should they return to you? Disappear out of existence? Or return to their owner?
by SafwatHalaby
Sun Oct 08, 2017 5:00 am
Forum: General Discussion
Topic: The effects of double chrono - bug or feature?
Replies: 14
Views: 7167

Another logical behavior would be that chronoed tanks cannot be chronoed at all, and the second chrono is simply ignored.
by SafwatHalaby
Sat Oct 07, 2017 5:18 pm
Forum: General Discussion
Topic: OpenRA - Red Alert Wiki created
Replies: 54
Views: 34746

My vision is for the wiki to be a complete reference for facts and for common tactics. I can't point to specific articles at the moment. I'll need to "zoom-out" and check what I've done so far. But generally, (roughly sorted by importance): Correct any incorrect facts (cost, build time, factions, bu...
by SafwatHalaby
Sat Oct 07, 2017 4:08 pm
Forum: General Discussion
Topic: OpenRA - Red Alert Wiki created
Replies: 54
Views: 34746

Perhaps if people take up the job to also do other mods, then the player sections can simply link to this Wiki? Another fractured part of OpenRA, but you've made a great start and hopefully this motivates others to complement the info on this and other mods. Perhaps. All Allied and Soviet units and...
by SafwatHalaby
Sat Oct 07, 2017 4:07 pm
Forum: General Discussion
Topic: The effects of double chrono - bug or feature?
Replies: 14
Views: 7167

The effects of double chrono - bug or feature?

This trick requires two chronospheres, so two teammates must coordinate. If a teleported vehicle is teleported from location A to B, then again from B to C before its alloted 20 seconds are over, then the first teleportation is "forgotten", and the first teleportation timer is overridden by the seco...
by SafwatHalaby
Thu Oct 05, 2017 3:48 pm
Forum: General Discussion
Topic: Balance Openra
Replies: 40
Views: 23341

Note that I'm definitely not a pro. The Yak can manage to take down artillery before the AA takes it down, (and its crash does extra damage sometimes). I am not sure if it would work if the art is really tightly close to the AA gun. Perhaps we could arrange an experimental exercise match if you feel...
by SafwatHalaby
Thu Oct 05, 2017 3:40 pm
Forum: General Discussion
Topic: OpenRA - Red Alert Wiki created
Replies: 54
Views: 34746

As of now the overlap is minimal, but I agree I should coordinate with the devs long term. GH Markdown is poorly optimized for handling what I want to do, which is having many, many pages that use templates, and have interlinks, redirects, etc. And it's not something the devs can fix on a technical ...
by SafwatHalaby
Thu Oct 05, 2017 1:01 pm
Forum: General Discussion
Topic: OpenRA - Red Alert Wiki created
Replies: 54
Views: 34746

I wouldn't mind trying to update some of the official wiki guides, regardless. I'll see if I can do that.

Again, I think the projects' aims are different.
by SafwatHalaby
Thu Oct 05, 2017 12:53 pm
Forum: General Discussion
Topic: OpenRA - Red Alert Wiki created
Replies: 54
Views: 34746

Anjew, I think the different Wikis have been mixed. Let me explain again more explicitly. There are actually 3 wikis: http://openra.wikia.com/ - That's the one with the 6 articles with nothing to salvage. https://github.com/OpenRA/OpenRA/wiki - The official GH wiki http://openra-red-alert.wikia.com/...
by SafwatHalaby
Thu Oct 05, 2017 10:56 am
Forum: General Discussion
Topic: Balance Openra
Replies: 40
Views: 23341

I usually find it easy to destroy art with yaks. Even with AA guns present, you can sometimes kill 2 or more arts while sacrificing the yak, depending on the positioning. This is cost effective. Also, V2's have speed and pinpoint precision - they can take out AA guns and then fall back easily. Their...
by SafwatHalaby
Thu Oct 05, 2017 9:15 am
Forum: General Discussion
Topic: OpenRA - Red Alert Wiki created
Replies: 54
Views: 34746

That wiki is about the engine itself. This one is about "OpenRA - Red Alert". Also, I am not interested in duplicating the original C&C wikia articles nor the official documentation project , so non-gameplay information is mostly out of scope. Lastly, there are exactly 6 pages, 4 of which have a sin...