Search found 393 matches

by SirCake
Fri Sep 18, 2020 4:19 pm
Forum: General Discussion
Topic: Dome Tech Revamp
Replies: 17
Views: 66094

Re: Dome Tech Revamp

Obviously the harvester is poorly microed, it could have easily be put to work closer to the AA gun, denying the mig any angle of attack. Also, as a mig-veteran like me knows, you can 2-shot a harvester with 2 migs (2 attack runs), not 3 shot/burst. Migs can also easily be deterred by rocket soldier...
by SirCake
Fri Sep 18, 2020 6:42 am
Forum: General Discussion
Topic: Dome Tech Revamp
Replies: 17
Views: 66094

Re: Dome Tech Revamp

Come on, competitive games rarely see high tech. It's tanks+inf all game.

A Mig is basically a flying rocket soldier with limited ammo and a close combat attack.
by SirCake
Sat Sep 12, 2020 6:23 pm
Forum: General Discussion
Topic: Dune 2000 Panel
Replies: 5
Views: 16206

Re: Dune 2000 Panel

Hi ysgamor,

you can change the UI-Scale to 150%, then the panels in-game are bigger.
Open the main menu > settings > display > Ui-Scale dropdown.
(only possible in fullscreen mode I think).

Cheers

PS: if you are looking for dune players, sunday is good day for dune (on discord and in the lobby)!
by SirCake
Fri Sep 11, 2020 1:01 pm
Forum: General Discussion
Topic: Dome Tech Revamp
Replies: 17
Views: 66094

Re: Dome Tech Revamp

Range doesn't matter if the unit you are shooting at can't shoot back. See d2k siege tanks. They have way less range, they do less damage and they still shred infantry like nothing. Infantry getting hit by arty will have to crawl, so they'll have a hard time closing in. Also reducing range actually ...
by SirCake
Fri Sep 11, 2020 11:13 am
Forum: General Discussion
Topic: Dome Tech Revamp
Replies: 17
Views: 66094

Re: Dome Tech Revamp

1) Not at all a fan of the arty reload speed increase, which basically means you lose 33% more infantry to an arty. The 10% damage reduction won't change that. It means attacking into PB line + arty behind would be even more impossible than right now. 2)Don't like Mig health decrease (why?). It has ...
by SirCake
Mon Aug 31, 2020 12:37 pm
Forum: General Discussion
Topic: [Solved] OpenRA - Map Modding - Mini-Yaml - Syntax error of internal parser flaw/bug?
Replies: 5
Views: 5080

Re: OpenRA - Map Modding - Mini-Yaml - Syntax error of internal parser flaw/bug?

So, a 2 minute research on docs.openra.net later (https://docs.openra.net/en/latest/relea ... ts/#shroud)
you need to use this ExploredMapCheckboxLocked.
You already did this correctly in the other thread!
by SirCake
Sat Aug 29, 2020 4:40 pm
Forum: Competitions and Events
Topic: RAGL through the seasons
Replies: 57
Views: 82249

Re: RAGL through the seasons

Phah!.. Fifty-Nine grens in a game, what a paltry ammount!
by SirCake
Sat Aug 29, 2020 4:34 pm
Forum: Mapping and Modding
Topic: OPENRA - Learning Mini-Yaml questions
Replies: 10
Views: 6630

Re: OPENRA - Learning Mini-Yaml questions

In addition to LawAndOrders's comment,
please don't open issues on GitHub until you have familiarized yourself sufficiently with how a working mod-code/script looks and how things come together in the end. :)

Most the time it's a really simple mistake which keeps you wondering for the longest time.
by SirCake
Thu Aug 27, 2020 3:02 pm
Forum: Mapping and Modding
Topic: OpenRA - Startup settings (player / mapoptions) location
Replies: 16
Views: 29284

Re: OpenRA - Startup settings (player / mapoptions) location

Unfortunately that page is now 2.5 years old and probably outdated..
The one with everything in it.
by SirCake
Thu Aug 27, 2020 2:47 pm
Forum: General Discussion
Topic: [Solved] OpenRA - Map Modding - Mini-Yaml - Syntax error of internal parser flaw/bug?
Replies: 5
Views: 5080

Re: OpenRA - Map Modding - Mini-Yaml - Syntax error of internal parser flaw/bug?

As I said, you also need to lock the checkbox. Just setting the value won't do anything.
by SirCake
Thu Aug 27, 2020 2:36 pm
Forum: General Discussion
Topic: Suggestion : Developer Funding for OPENRA TBS Engine
Replies: 12
Views: 7581

Re: Suggestion : Developer Funding for OPENRA TBS Engine

Not sure if you are aware, EA just OpenSourced the updated original cnc/ra engine source code with C&C remastered. (Which is very cool, all hail EA) They had the power to reveal the previously closed source, so it was theirs in the first place. OpenRA is, as far as I am aware a completely new progra...
by SirCake
Thu Aug 27, 2020 10:23 am
Forum: General Discussion
Topic: Suggestion : Developer Funding for OPENRA TBS Engine
Replies: 12
Views: 7581

Re: Suggestion : Developer Funding for OPENRA TBS Engine

@abcdefg30: Are these facts somewhere (legally) documented about: I don't think so. They have to be, and publicly available. that's the purpose of copyright and trademarks. I just don't know where... Of course for interpreting those, you have to be an attorney. Are you an attorney, Ronald? Let's no...
by SirCake
Thu Aug 27, 2020 7:55 am
Forum: Mapping and Modding
Topic: OpenRA - Startup settings (player / mapoptions) location
Replies: 16
Views: 29284

Re: OpenRA - Startup settings (player / mapoptions) location

The [AR] maps (action ready) do this with standard competitive options, you may want to download such a map and look at the code in map.yaml and other .yaml's there.

Cheers
by SirCake
Thu Aug 27, 2020 7:53 am
Forum: Mapping and Modding
Topic: OpenRA - Startup settings (player / mapoptions) location
Replies: 16
Views: 29284

Re: OpenRA - Startup settings (player / mapoptions) location

It's a bit tricky. By default map options carry over from the previous map. You can edit the rules of the map and "Lock" the options you want, however (and you have to, just defining the value you want doesn't do anything). So set and lock the options you want. See here, it's a bit of trial and erro...
by SirCake
Wed Aug 19, 2020 8:51 pm
Forum: Mapping and Modding
Topic: OpenRA - A deep dive into its source-code
Replies: 13
Views: 11207

Re: OpenRA - A deep dive into its source-code

Hey Adrian, it would certaily be a good idea to get c# basics going before asking the devs, and in my opinion the only way is to write some code yourself. Looking at it won't help much. If you are new to programming in general, there are excellent tutorials all around the web, with example programs ...