Search found 203 matches
- Sat Oct 07, 2017 11:44 am
- Forum: General Discussion
- Topic: Allies GPS usage change
- Replies: 47
- Views: 30727
I'm not really sure about current state of RA mod, haven't played for a pretty long while, but maybe instead of trying to nerf the GPS, maybe we should try to buff Spy Plane. I really liked that on Fortnight's Overhaul mod, Soviet Tech Center gave an extra Spy Plane. There are several ways extra Spy...
- Thu Sep 28, 2017 6:27 am
- Forum: Mapping and Modding
- Topic: A question about buildings
- Replies: 9
- Views: 5366
- Tue Sep 26, 2017 4:27 pm
- Forum: General Discussion
- Topic: Power down mode not working
- Replies: 2
- Views: 2245
- Mon Sep 25, 2017 11:38 am
- Forum: Mapping and Modding
- Topic: OpenRA Tilesets
- Replies: 15
- Views: 19132
I can answer 4 and 5. 4) Maps can contain custom units and artworks, sounds, palette files for them. But custom tileset (also custom cursors or UI elements) is not supported. 5) Bits folders contain stuff that added just for OpenRA, which original game didn't have. Original game files are found unde...
- Mon Aug 14, 2017 3:18 pm
- Forum: General Discussion
- Topic: Looking for SHP artist for my mod
- Replies: 0
- Views: 7707
Looking for SHP artist for my mod
I have recently started a new mod, Generals Alpha My goal is to create a Generals mod on OpenRA, but sticking to original RA and TD graphics as much as possible. Even tho, i still need some new assets for the mod. Before releasing at least the first version, there are some stuff i want to change fir...
- Mon Aug 14, 2017 2:35 pm
- Forum: Mapping and Modding
- Topic: Mod: C&C: Combined Arms
- Replies: 33
- Views: 57635
- Tue Jul 18, 2017 7:10 am
- Forum: General Discussion
- Topic: Option or mod to force a unit cap?
- Replies: 10
- Views: 14087
I think you may try to make AI's SquadSize: smaller, that would make AI attack often (as squad gets completed quicker) but no big groups of enemy units would appear i guess. UnitLimits: as Inq said may lock the AI, but you can keep a unit (Rifle Inf maybe) limitless so AI would build it if it has no...
- Mon Jul 10, 2017 11:53 am
- Forum: Mapping and Modding
- Topic: Trying to test a few new nations for openRa
- Replies: 7
- Views: 6004
So there is no way to make it into a map and it has to be a mod? It will be much harder to find people to test it in that case... Yeah, I don't expect to implement it in one gulp, I just wrote the outline. No, there are stuff modmaps can't have, and new factions are one of them. Stuff under chrome....
- Mon Jul 10, 2017 6:40 am
- Forum: Mapping and Modding
- Topic: Trying to test a few new nations for openRa
- Replies: 7
- Views: 6004
Adding new units and sides in OpenRA is completely about .yaml files. It has nothing to do with lua. First of all i think you should create a copy of ra mod folder, give it a different codename, edit mod.yaml and give it a different name and edit file paths. uibits folder contains png files used by ...
- Fri Jul 07, 2017 7:57 am
- Forum: General Discussion
- Topic: Hd sprites pack[s]?
- Replies: 8
- Views: 6028
Actually, warman is working on a HD RA mod, you can find images on IRC Logs.
http://logs.openra.net/?search=warman
http://logs.openra.net/?search=warman
- Sat Jul 01, 2017 2:45 pm
- Forum: General Discussion
- Topic: MustaphaTR's D2K Mod
- Replies: 14
- Views: 8810
I finally found some time to finally update the mod. New version comes with a new subfaction and controllable aircrafts for all sides.
http://www.moddb.com/mods/mustaphatrs-d ... 2k-mod-v11
http://www.moddb.com/mods/mustaphatrs-d ... rsion-1110
http://www.moddb.com/mods/mustaphatrs-d ... 2k-mod-v11
http://www.moddb.com/mods/mustaphatrs-d ... rsion-1110
- Sat Jul 01, 2017 7:27 am
- Forum: General Discussion
- Topic: Smitty's Workshop
- Replies: 36
- Views: 30778
- Thu Jun 29, 2017 5:13 pm
- Forum: General Discussion
- Topic: MustaphaTR's (Mod)Maps
- Replies: 10
- Views: 9601
No, they are infinite actually. Just try to pass as much waves as possible.eddie wrote: ↑Is there actually a way to win those tower defence maps? I tried it a couple of times and then got frustrated...
- Thu Jun 29, 2017 2:38 pm
- Forum: Mapping and Modding
- Topic: Murto's Tower Defence Assets Guide
- Replies: 18
- Views: 23603
- Thu Jun 29, 2017 1:23 pm
- Forum: Mapping and Modding
- Topic: Murto's Tower Defence Assets Guide
- Replies: 18
- Views: 23603
Looks like you forgot a "v" at line 32 of wave-manager.lua. It is giving lua error on end of wave.Murto the Ray wrote: ↑Assets have been updated with a fix for some of the functions in wave-manager.lua that would cause crashes when called.