Search found 52 matches

by Remuneration
Sun Sep 02, 2018 8:15 am
Forum: Mapping and Modding
Topic: Dark Colony 1997 [mod]
Replies: 9
Views: 9376

Dark Colony 1997 [mod]

https://en.wikipedia.org/wiki/Dark_Colony

Wich resources of the game we can use now, without write additional parsers?

Can OpenRA RIP or play music CD audio format dirrectly from compact disk?
by Remuneration
Sat Aug 11, 2018 4:53 am
Forum: Mapping and Modding
Topic: Dune 2: THE BATTLE FOR ARRAKIS mod
Replies: 14
Views: 15131

Re: Dune 2: THE BATTLE FOR ARRAKIS mod

Aneyrin wrote:
Sun Aug 05, 2018 8:37 pm
I think it must be separated from d2k mod. Will be great to get and implement to OpenRa resources from Sega Genesis Dune.
Maybe someone can help with writing format loader
by Remuneration
Mon Jul 30, 2018 9:34 am
Forum: Mapping and Modding
Topic: Transform units
Replies: 10
Views: 6386

Re: Transform units

Yes, of course I tested with "Inherits: ^Animal" which inverit "^Soldier" and nothing changed... " vanilla OpenRA codebase does not include a transform on condition trait" What did it mean? "RequiresCondition: transformedunit1" is not enoth? maybe i need to add something like "ProvidesCondition@upgr...
by Remuneration
Sat Jul 28, 2018 9:36 am
Forum: Mapping and Modding
Topic: Transform units
Replies: 10
Views: 6386

Re: Transform units

1in1 nothing changed without inherits too.
"unit use transformedunit1 sprites before upgrade..."
by Remuneration
Thu Jul 26, 2018 5:29 pm
Forum: Mapping and Modding
Topic: Transform units
Replies: 10
Views: 6386

Re: Transform units

Add ConditionManager on the actor, but nothing changed
by Remuneration
Thu Jul 26, 2018 12:21 pm
Forum: Mapping and Modding
Topic: Transform units
Replies: 10
Views: 6386

Re: Transform units

Did it, there is no crash now, but RequiresCondition: trait is not work, and unit use transformedunit1 sprites before upgrade... hmm... add transformedunit2 code, second GrantConditionOnPrerequisite and second RenderSprites traits to transformer, and now have another crach: "Actor transformer has mu...
by Remuneration
Thu Jul 26, 2018 9:50 am
Forum: Mapping and Modding
Topic: Transform units
Replies: 10
Views: 6386

Re: Transform units

When I add Selectabe trait nothing changed, crash is hapend when transformedunit1 upgrade is finished
by Remuneration
Wed Jul 25, 2018 10:55 pm
Forum: Mapping and Modding
Topic: Transform units
Replies: 10
Views: 6386

Transform units

I have a unit transformer, it must to transform to transformedunit1 or transformedunit2 conditions by build upgrades. its looks must be changed after it. When I trying to realise this, game is crash: OpenRA engine version release-20180307 Red Alert 2 mod version release-20180307 on map 1a848cb4377fc...
by Remuneration
Wed Jul 25, 2018 5:52 pm
Forum: Mapping and Modding
Topic: OpenRA: Reloaded Origins mod
Replies: 13
Views: 15160

Re:

Wishing you patience to finish it! Maybe... maybe... sometime... ----------------------------------------------------------------------------------------------------- Another update: Update mod to 2018.03.07 release Added dune trike Added dune quad Added dune heavy factories Added dune radars Added...
by Remuneration
Tue May 15, 2018 7:30 am
Forum: Mapping and Modding
Topic: Dune 2: THE BATTLE FOR ARRAKIS mod
Replies: 14
Views: 15131

Matt, format converters? why cant to read graphic and sounds dirrectly from original ROM file?
by Remuneration
Sat Feb 17, 2018 3:56 pm
Forum: Mapping and Modding
Topic: Dune 2: THE BATTLE FOR ARRAKIS mod
Replies: 14
Views: 15131

[SEGA] version of Dune 2: https://vk.com/doc-7241217_437582263 Unpacked + editors: https://www.emu-land.net/forum/index.php/topic,16864.0.html http://www.razor-missions.16mb.com/content/r81c.7z Use different format of files. How can I use it in OpenRA? Edit a LUA not enoth. How can I Use graphic and...
by Remuneration
Sat Feb 17, 2018 10:26 am
Forum: Mapping and Modding
Topic: Starcraft - Brood War mod
Replies: 22
Views: 27043

Starcraft 1 now is FREE :) :) :)
by Remuneration
Thu Nov 10, 2016 5:25 am
Forum: Mapping and Modding
Topic: OpenRA: Reloaded Origins mod
Replies: 13
Views: 15160

Sorry for my very bad English. I want to mix sides from that games to one mod like football mixes footbolists from another commands to one command. Each side will be have own structures like original, and it will be battle royale of sides. Just now I moving D2000 and TS sides in RA2 mod. -----------...
by Remuneration
Wed Nov 09, 2016 6:41 pm
Forum: Mapping and Modding
Topic: OpenRA: Reloaded Origins mod
Replies: 13
Views: 15160

Trmporary removed bibs
Fixed dune sprites size
Added dune standard vehicle voices
Added dune wind traps
Added dune refineryes
Added dune harvester
Added carrial
Image
by Remuneration
Tue Nov 08, 2016 4:17 pm
Forum: Mapping and Modding
Topic: OpenRA: Reloaded Origins mod
Replies: 13
Views: 15160

In connection with this mess I want to appeal to those who know how a certain color palette can be replaced by a transparent. http://s015.radikal.ru/i332/1611/e1/09770a685ce9.jpg I want to use edited or remaped BIB palette to invisible sand from bib (palette must display only road pixels, and not di...