Search found 72 matches
- Mon Dec 03, 2012 8:49 pm
- Forum: General Discussion
- Topic: OpenRA on ModDB/IndieDB/Desura
- Replies: 15
- Views: 13392
- Mon Dec 03, 2012 8:45 pm
- Forum: General Discussion
- Topic: Where are...?
- Replies: 14
- Views: 9654
I could swear I've posted this before: http://i.imgur.com/5HL8D.jpg Basically, the sequence data's already there for the two vehicles. The MGG isn't in for whatever unknown reason - it probably doesn't work right in multiplayer. The MRJ isn't in because there's no functionality for radar jamming yet.
- Mon Dec 03, 2012 8:43 pm
- Forum: Mapping and Modding
- Topic: [MOD] [D2K] Rounded Edges [001]
- Replies: 25
- Views: 19316
- Sat Oct 27, 2012 9:14 pm
- Forum: Mapping and Modding
- Topic: [MOD] [D2K] Rounded Edges [001]
- Replies: 25
- Views: 19316
Unfortunately I don't really have the time to go fiddling with a github branch myself, but you're more than welcome to use whatever you find, well, useful. Just keep in mind, many of the .shp's are crude hackjobs on my part, and the tank shell tracer is Bellator's. (though he gave full permission) I...
- Fri Oct 26, 2012 8:55 am
- Forum: Mapping and Modding
- Topic: [MOD] [D2K] Rounded Edges [001]
- Replies: 25
- Views: 19316
[MOD] [D2K] Rounded Edges [001]
[align=center] - Rounded Edges - A Homebrew Overhaul Gone Wild Version 001 [/align] Overview: Hey there. You're reading this post wondering "What's this? A mod for the Dune2000 mod?" Why yes, yes it is. Made out of boredom and a need for something Dune, Rounded Edges came about as my own vain attemp...
- Fri Oct 26, 2012 2:45 am
- Forum: General Discussion
- Topic: Please fix engineers!!!
- Replies: 8
- Views: 5914
- Thu Oct 25, 2012 1:49 am
- Forum: General Discussion
- Topic: Idea for better AI development
- Replies: 6
- Views: 5653
And not just universities; 2K Games sponsored a competition to make an UT2004 bot capable of passing the Turing test.
- Wed Oct 24, 2012 3:05 pm
- Forum: General Discussion
- Topic: Broken AI
- Replies: 1
- Views: 2105
- Tue Oct 23, 2012 5:26 pm
- Forum: Mapping and Modding
- Topic: [MAP] [D2K] [MAP PACK WIP] Replica Builds
- Replies: 11
- Views: 12554
Speaking of the Arrakis tileset; There's a bunch of wast** tiles that are duplicates of other usually 'rough' type tiles, only instead they behave as sand. I've found several of these being used in the few D2K maps currently available leading to an inconsistency issue with identical terrain types be...
- Tue Oct 23, 2012 5:23 pm
- Forum: Mapping and Modding
- Topic: Reveal unit when attacking
- Replies: 6
- Views: 4737
Of course it doesn't have any effect; It was a suggestion, not an actually implemented function. :P Not that I wouldn't mind it being added - Artillery could use a few penalties imo. And well, yes. There's SOME documentation on functionality, but a lot of stuff is missing from it. I personally have ...
- Tue Oct 23, 2012 2:32 pm
- Forum: General Discussion
- Topic: Great mod, my .02 cents!
- Replies: 12
- Views: 7972
Re: Great mod, my .02 cents!
Mobile gap generator? Mobile radar jammer? (Nah, nobody misses that useless thing.) I honestly don't know; http://i.imgur.com/5HL8D.jpg RA already has the sequences defined. Maybe the createshroud trait doesn't play well with OpenRA's shroud/fog system when mobile, who knows. Not sure there's a tra...
- Tue Oct 23, 2012 1:59 pm
- Forum: Mapping and Modding
- Topic: [RA - Mod] Red Alert - Entrenched
- Replies: 93
- Views: 66108