Search found 72 matches

by -Jes-
Mon Dec 03, 2012 8:49 pm
Forum: General Discussion
Topic: OpenRA on ModDB/IndieDB/Desura
Replies: 15
Views: 13392

Voted.
by -Jes-
Mon Dec 03, 2012 8:45 pm
Forum: General Discussion
Topic: Where are...?
Replies: 14
Views: 9654

I could swear I've posted this before: http://i.imgur.com/5HL8D.jpg Basically, the sequence data's already there for the two vehicles. The MGG isn't in for whatever unknown reason - it probably doesn't work right in multiplayer. The MRJ isn't in because there's no functionality for radar jamming yet.
by -Jes-
Mon Dec 03, 2012 8:43 pm
Forum: Mapping and Modding
Topic: [MOD] [D2K] Rounded Edges [001]
Replies: 25
Views: 19316

Sounds awesome, all of it.

I really need to free up some time for OpenRA again. :\
All I've made since the upload is a quick and dirty port of D2K's missile graphics.
by -Jes-
Sat Oct 27, 2012 9:14 pm
Forum: Mapping and Modding
Topic: [MOD] [D2K] Rounded Edges [001]
Replies: 25
Views: 19316

Unfortunately I don't really have the time to go fiddling with a github branch myself, but you're more than welcome to use whatever you find, well, useful. Just keep in mind, many of the .shp's are crude hackjobs on my part, and the tank shell tracer is Bellator's. (though he gave full permission) I...
by -Jes-
Fri Oct 26, 2012 8:55 am
Forum: Mapping and Modding
Topic: [MOD] [D2K] Rounded Edges [001]
Replies: 25
Views: 19316

[MOD] [D2K] Rounded Edges [001]

[align=center] - Rounded Edges - A Homebrew Overhaul Gone Wild Version 001 [/align] Overview: Hey there. You're reading this post wondering "What's this? A mod for the Dune2000 mod?" Why yes, yes it is. Made out of boredom and a need for something Dune, Rounded Edges came about as my own vain attemp...
by -Jes-
Fri Oct 26, 2012 2:45 am
Forum: General Discussion
Topic: Please fix engineers!!!
Replies: 8
Views: 5914

... Yeah. Let's fix a classic tactic because the AI isn't even remotely done yet.
by -Jes-
Wed Oct 24, 2012 3:05 pm
Forum: General Discussion
Topic: Broken AI
Replies: 1
Views: 2105

There is currently no AI support for water maps. :P
by -Jes-
Tue Oct 23, 2012 5:26 pm
Forum: Mapping and Modding
Topic: [MAP] [D2K] [MAP PACK WIP] Replica Builds
Replies: 11
Views: 12554

Speaking of the Arrakis tileset; There's a bunch of wast** tiles that are duplicates of other usually 'rough' type tiles, only instead they behave as sand. I've found several of these being used in the few D2K maps currently available leading to an inconsistency issue with identical terrain types be...
by -Jes-
Tue Oct 23, 2012 5:23 pm
Forum: Mapping and Modding
Topic: Reveal unit when attacking
Replies: 6
Views: 4737

Of course it doesn't have any effect; It was a suggestion, not an actually implemented function. :P Not that I wouldn't mind it being added - Artillery could use a few penalties imo. And well, yes. There's SOME documentation on functionality, but a lot of stuff is missing from it. I personally have ...
by -Jes-
Tue Oct 23, 2012 2:32 pm
Forum: General Discussion
Topic: Great mod, my .02 cents!
Replies: 12
Views: 7972

Re: Great mod, my .02 cents!

Mobile gap generator? Mobile radar jammer? (Nah, nobody misses that useless thing.) I honestly don't know; http://i.imgur.com/5HL8D.jpg RA already has the sequences defined. Maybe the createshroud trait doesn't play well with OpenRA's shroud/fog system when mobile, who knows. Not sure there's a tra...
by -Jes-
Tue Oct 23, 2012 1:59 pm
Forum: Mapping and Modding
Topic: [RA - Mod] Red Alert - Entrenched
Replies: 93
Views: 66108

For your smudges, you will have to edit the tilesets as allowed smudges are defined on a per tile basis.