Search found 31 matches
- Sat Jan 06, 2018 11:21 pm
- Forum: Mapping and Modding
- Topic: [MOD] RA Classic - a Red Alert 1 inspired mod
- Replies: 98
- Views: 262241
Although it seems to be an old topic I found your project to be built in very old version yet. This isn't very stable and new OpenRA includes much more features and look. I definately would suggest you to move your project over to a new version... I remember that the update for OpenRA caused a lot o...
- Sat Dec 30, 2017 4:31 am
- Forum: Mapping and Modding
- Topic: Invalid configuration command
- Replies: 1
- Views: 1731
Oh solved already! :D A custom map must not have more yaml files than 1 for map and 1 for rules although it may have defined more yaml files read from OpenRA where the game have been installed. However, instead of having several files for custom rules it is possible to merge those all for having eve...
- Sat Dec 30, 2017 1:43 am
- Forum: Mapping and Modding
- Topic: Invalid configuration command
- Replies: 1
- Views: 1731
Invalid configuration command
So I could make a mission at last in OpenRA and it runs good in Skirmish and in my own created server also. Unfortunately, when I am admin on already created server then OpenRA crashes when clicking on "Options". It is probably related to Difficulty settings because when I already am in Options menu...
- Wed Dec 27, 2017 2:29 am
- Forum: Mapping and Modding
- Topic: Looking for LUA scripter
- Replies: 14
- Views: 8002
This didn't affect my luck also in making AI to rebuild structures and it will not suspend pernamently even if it's resources goes temporarly down. :) I am now making some final changes in how this everything should look and I still can't do much with LUA but what is the most important that I could ...
- Mon Dec 25, 2017 7:17 pm
- Forum: Mapping and Modding
- Topic: Looking for LUA scripter
- Replies: 14
- Views: 8002
Wow! :eek: Placing another producing structure outside the map actually seems to resolve this. But let's see if it is now possible to accomplish mission when structures inside the map will be destroyed not everything. :P Thank you, abcdefg30! :) Hardly that my mission is now perfect to go... May-be ...
- Mon Dec 25, 2017 5:43 pm
- Forum: Mapping and Modding
- Topic: Looking for LUA scripter
- Replies: 14
- Views: 8002
Thank you for confirming about possible bugs! This is how you may save my lot of time because I really just may waste my time on this without knowing that there are just a bug actually and my goals may be actually impossible or unnecessarly difficult. To be honest I even though about it that may-be ...
- Sat Dec 23, 2017 8:12 pm
- Forum: Mapping and Modding
- Topic: Looking for LUA scripter
- Replies: 14
- Views: 8002
It's so strange. I could make an AI that rebuild a structure now. And I even could make an AI to train attack force and then I hoped: "Oh, yes! Now I know what to do. I merged this and then I have a system for my mission." So I tested my mission. AI trained a force. I destroyed a structure. AI rebui...
- Sat Dec 23, 2017 7:51 pm
- Forum: Mapping and Modding
- Topic: Looking for LUA scripter
- Replies: 14
- Views: 8002
OpenRa itself is a very thrill keeping game. I am just a bit sorry that I can't modify it like I can do with another games because regular RA have a lot of less to use for my own missions than OpenRA. I however, am not sure if I would get some help from coding tutorials because I have coded in sever...
- Thu Dec 21, 2017 7:20 pm
- Forum: Mapping and Modding
- Topic: Looking for LUA scripter
- Replies: 14
- Views: 8002
It's not hard to learn lua by just playing the missions and reading the luas? :eek: Oh, you must be really talented then because really, I am still not be able to do even some simplest things with it being more precise I may get a fatal error even when I think that I made everything similarly with a...
- Sun Dec 17, 2017 11:44 pm
- Forum: Mapping and Modding
- Topic: AI behaviour made with Lua have a bug
- Replies: 2
- Views: 2306
Thank you for your answer! :) I'll try to see if I can find some possible improvements from links that you gave me or... I also can make an AI with LUA to do some basic things now. May-be moving on step by step and with a lot of testing I can make my own system slowly that would quite satisfy me too...
- Sat Dec 16, 2017 3:12 am
- Forum: Mapping and Modding
- Topic: AI behaviour made with Lua have a bug
- Replies: 2
- Views: 2306
AI behaviour made with Lua have a bug
Hello, people! Long time no see. It seems that today I finally could make an AI with LUA that is able to build and even repair, sell and rebuild a base. It seems I even didn't have any idea that the best example about building AI can be Soviet mission 5 where AI exactly build a base similarly in sk...
- Fri Jul 22, 2016 10:21 pm
- Forum: Mapping and Modding
- Topic: Please try again to help me with LUA
- Replies: 4
- Views: 4713
No... The script with reinforcements looks very clear to me and I really understand where are the relations but if I make script about another script with " bool Build(String[] actorTypes, LuaFunction actionFunc = nil) " along the lines of reinforcements then again... No farther than level 1 I still...
- Wed Jul 20, 2016 5:00 pm
- Forum: Mapping and Modding
- Topic: Please try again to help me with LUA
- Replies: 4
- Views: 4713
Answer for abcdefg30: Yeah! I was quiting again and took another project for now because I wasn't expecting an answer. Yesterday however, I thought that I check here once more because however, quite much time have been passed and you never know. But I have no problems with your late answer. Instead...
- Tue Jul 05, 2016 6:54 pm
- Forum: Mapping and Modding
- Topic: Please try again to help me with LUA
- Replies: 4
- Views: 4713
Please try again to help me with LUA
Hello! :) So I think that I have tryied to move on with LUA after a lot of time ago. Before that I gave up because I worked for money and because of I need some success in my activity regularly also I cancelled with Openra. Just didn't know if I am going to make some or I only will spend time for s...
- Sat Sep 19, 2015 4:05 pm
- Forum: Mapping and Modding
- Topic: Impossible AI?
- Replies: 14
- Views: 18185
At the beginning it would be nice to have an AI that always begins with Power Plant and then with Barracks, Ore Refinery and mostly after that with a War Factor and that continues then with all other random then it would be nice. :) For now it seems that OpenRA AI builds only random at the beginning...