lol! who owns these servers?? always makes me chuckle
Search found 213 matches
- Tue Oct 02, 2018 4:04 pm
- Forum: General Discussion
- Topic: Release-20180923 - Discussion
- Replies: 35
- Views: 32893
- Fri Sep 28, 2018 6:09 am
- Forum: General Discussion
- Topic: Mechanics, engineers and scrapping and restoring husks
- Replies: 43
- Views: 72251
Re: Mechanics, engineers and scrapping and restoring husks
At the risk of sounding like a crazy person can we maybe not turn every faction into a slurry of stupidity? Where each faction is so muted that there are only stat differences between each one? If that sounds harsh it's meant to be, but not at anyone person in particular but rather the trend of "th...
- Thu Sep 27, 2018 3:52 pm
- Forum: General Discussion
- Topic: Mechanics, engineers and scrapping and restoring husks
- Replies: 43
- Views: 72251
Re: Mechanics, engineers and scrapping and restoring husks
Thinking out loud here re: Hijacker -> Thief. What about going the RA2 spy route with the Thief and allow it to steal plans for tech options when infiltrating a building? For example, infiltrate an allied war factory and you're now able to produce Mobile Radar Jammers. Feels a bit light to me to ju...
- Thu Sep 27, 2018 7:13 am
- Forum: General Discussion
- Topic: TD Aircraft
- Replies: 8
- Views: 5520
Re: TD Aircraft
AFAIK nobody is actively planning to work on this. i will pay a bounty to anyone who does ;) One problem with this solution is, that the C key changes the cursor into the repair wrench and not auto-pilot the selected vehicle(s). I'm not sure where you are getting the C key from. F is deploy hotkey....
- Fri Sep 14, 2018 8:19 pm
- Forum: General Discussion
- Topic: very advaced tactic multisoul
- Replies: 16
- Views: 17546
Re: very advaced tactic multisoul
No. It makes absolutely no sense from a lore and more importantly game design perspective. Lol. You came into the thread asking for sources justifying the behavior... I gave you a link to the game's instruction manual with a quote that is surprisingly similar to your self created quote which seemed...
- Fri Sep 14, 2018 1:59 pm
- Forum: General Discussion
- Topic: very advaced tactic multisoul
- Replies: 16
- Views: 17546
Re: very advaced tactic multisoul
also MCV chrono to base was nerfed a little in the new playtest. It losses 50% hp if it stays deployed. Why would it stay deployed at all? The Chronosphere is a thing that sends a vehicle to a place then takes it back. If it doesn't send yards back, why should it send tanks back at all? It makes no...
- Thu Sep 13, 2018 6:30 pm
- Forum: General Discussion
- Topic: Dune 2000 wishlist
- Replies: 12
- Views: 14251
Re: Dune 2000 wishlist
Hi guys. I will start off by saying that I was much more familiar with the C&C titles growing up, playing all them during their prime shortly after their release. It was only later (~2003-2005) that I found out that the Dune RTSes existed (I guess I recognized the Dune 2000 LONG LIVE THE FIGHTERS bo...
- Wed Aug 29, 2018 6:09 pm
- Forum: General Discussion
- Topic: Using of software programmable macros in competitive games
- Replies: 63
- Views: 57638
Re: Using of software programmable macros in competitive games
I think people really need to take a step back and look at why these macros even exist. I don't think that cumbersome clicking mechanics enhance the game in any sort of way, so I don't see any issues with streamlining some of these processes. The game is a strategy game after all.. not a click spam ...
- Wed Aug 29, 2018 5:12 pm
- Forum: General Discussion
- Topic: Using of software programmable macros in competitive games
- Replies: 63
- Views: 57638
Re: Using of software programmable macros in competitive games
He's researching into them to brainstorm ideas for new behaviour mechanisms to be added to the main game. FOR EXAMPLE: drawining the path is genius and would be very beneficial as part of the core game and I think a github ticket needs to be created for it. He is not using it to gain unfair advanta...
- Fri Aug 17, 2018 7:24 pm
- Forum: General Discussion
- Topic: What to do about racism in OpenRA - Red Alert?
- Replies: 34
- Views: 22707
Re: What to do about racism in OpenRA - Red Alert?
Don't know how people who get upset with people using names from the second world war are playing a game based on an alternative second world war. The best solution to these problems is to play farmville instead, or just take how some people act online with a pinch of salt, and stop reacting to the...
- Fri Aug 17, 2018 1:19 pm
- Forum: General Discussion
- Topic: What to do about racism in OpenRA - Red Alert?
- Replies: 34
- Views: 22707
Re: What to do about racism in OpenRA - Red Alert?
Guys, there are already "Trolling Allowed" and "Trolling Prohibited" servers available. Please just join the server of your liking
- Thu Aug 16, 2018 5:45 pm
- Forum: General Discussion
- Topic: Custom Badgers for tournaments
- Replies: 7
- Views: 4930
Re: Custom Badgers for tournaments
what about N/A Slayer and Bain Slayer?
- Wed Aug 15, 2018 1:19 pm
- Forum: General Discussion
- Topic: How to uninstall OpenRA
- Replies: 3
- Views: 6379
How to uninstall OpenRA
If anybody needs to uninstall OpenRA, do not fret. Andreea Kartman has taken the time to provide us with an expertly crafted guide on how to remove OpenRA from any system (as long as it is running Windows). Follow the steps in the guide below carefully and you will no longer have to worry about Open...
- Sun Aug 12, 2018 5:25 pm
- Forum: General Discussion
- Topic: Tiberian Sun/Sega Dreamcast
- Replies: 5
- Views: 4588
Re: Tiberian Sun/Sega Dreamcast
oh yeah it does have keyboard and mouse support, good point :-) still have mine for Typing of the Dead and Rez :-) I can't imagine many people have the time required to make something like this work but perhaps there's someone out there. I would definitely give it a go if it ever came to fruition. T...
- Sun Aug 12, 2018 4:34 pm
- Forum: General Discussion
- Topic: please remove all instances of communist symbology in Red Alert
- Replies: 8
- Views: 11786
Re: please remove all instances of communist symbology in Red Alert
dogs should be invincible . any violence against animal is abhorrent.