Search found 199 matches
- Wed Jan 16, 2019 9:30 am
- Forum: General Discussion
- Topic: EMP MAD Tank (Opinions Needed!)
- Replies: 10
- Views: 10852
Re: EMP MAD Tank (Opinions Needed!)
HI, as someone who uses madtanks from time to time, i must say the emp would be a nice feature for this rarely seen unit. But i think players (maybe most of them not sure) would be upset about this change. The reason for this is not only the nostalgia (Openra is and should be different to the origin...
- Thu Dec 27, 2018 11:41 pm
- Forum: General Discussion
- Topic: Units affected by damage
- Replies: 7
- Views: 6250
Re: Units affected by damage
Does the multiplier you use stack properly with the terrain speed modifier? Because AFAIR a vehicle has it's 100% speed on roads only and reduced speed on terrain/rough. Maybe it gets replaced instead of further multiplied? https://github.com/OpenRA/OpenRA/wiki/Traits#speedmultiplier Thats the trai...
- Thu Dec 27, 2018 10:56 am
- Forum: General Discussion
- Topic: Units affected by damage
- Replies: 7
- Views: 6250
Re: Units affected by damage
Okay i uploaded 2 maps with following nerfs. https://resource.openra.net/maps/30163/ -Dynamite Cliff-DNM https://resource.openra.net/maps/30164/ -Tournament Island DNM -5% speed for medium damaged and -10% for heavy damaged units. After over an hour of testing how that would influence the unitspeeds...
- Mon Dec 24, 2018 1:52 pm
- Forum: General Discussion
- Topic: Z/Z95, the RTS and other obminations
- Replies: 4
- Views: 4415
Re: Z/Z95, the RTS and other obminations
though it is quite outdated and probably unlikely to be upgraded for the latest release now. I just updated it should work fine now https://resource.openra.net/maps/30142/ Here is a bit bigger Z remake map with divisions, wich gives you the Z feeling a bit more than the other one. https://resource....
- Sun Dec 23, 2018 10:40 pm
- Forum: General Discussion
- Topic: Units affected by damage
- Replies: 7
- Views: 6250
Units affected by damage
What do you think about a small slowdown for units wich are damaged? This is something from the original game, but i dont know wich units was affected and how much reduction it was. Maybe the reloadtime was a bit longer too i dont know, would be nice if someone can tell me how it was in RA. I tested...
- Sun Dec 23, 2018 1:37 am
- Forum: General Discussion
- Topic: End of 2018 RA balance changes
- Replies: 41
- Views: 65616
Re: End of 2018 RA balance changes
@abcdefg30 Sorry i expressed this a bit mistakable, i meant that husks and restored husks from the enemytanks will chrono back now. That was often an easy way to get some mammoth in ffa, the counter from a soviet player for this is the iron curtain wich hurts really hard if the enemy reacts fast. Th...
- Sat Dec 22, 2018 1:16 pm
- Forum: General Discussion
- Topic: End of 2018 RA balance changes
- Replies: 41
- Views: 65616
Re: End of 2018 RA balance changes
- Engineers are now consumed Nice that you have the choice now how the engie behavior should be. I remember the times when they always was instantly consumed, it was a high risk to go for oil derricks, that will be worse with the external captime. So its good to have that checkbox, on maps without ...
- Mon Dec 03, 2018 8:36 pm
- Forum: Mapping and Modding
- Topic: Getting started
- Replies: 19
- Views: 18720
Re: Getting started
Hey this may help you, here is a heavy tank already included and some other units.
https://resource.openra.net/maps/13721/
This is an old map from 2014 so maybe some things maybe changed.
https://resource.openra.net/maps/13721/
This is an old map from 2014 so maybe some things maybe changed.
- Sat Oct 20, 2018 12:55 am
- Forum: Mapping and Modding
- Topic: Possible to tell AI to use a Supply Truck to help allies?
- Replies: 24
- Views: 19729
Re: Possible to tell AI to use a Supply Truck to help allies?
Sorry i'm working on a minigame at the moment and the end seem to be near, thats why i have not so much time. I made an untested code for what you might need for what you try to do. https://pastebin.com/vpuMR2K4 Note its untested and just an idea how it could work, you could also maybe try a Trigger...
- Tue Oct 16, 2018 6:43 am
- Forum: Mapping and Modding
- Topic: Possible to tell AI to use a Supply Truck to help allies?
- Replies: 24
- Views: 19729
Re: Possible to tell AI to use a Supply Truck to help allies?
I think its not possible to do it with changing the yaml but it should be possible if you make a lua file.
You can give actors a DeliverCash command there.
If your interested in i can help you
You can give actors a DeliverCash command there.
If your interested in i can help you
- Tue Sep 11, 2018 8:53 pm
- Forum: General Discussion
- Topic: Redesigning and Balancing TD
- Replies: 74
- Views: 210035
Re: Redesigning and Balancing TD
Updated my mod to 1.2. Changes have been marked as green that refers to Patch 1.2 . Conyard: - Cost from 4000$ to 3000$ Power Plant: - Cost from 500$ to 400$ To improve the early game. Advanced Power Plant: - Cost from 800$ to 700$ Refinery: - Storage capacity from 700$ to 1000$ Aistrip: - Buildtim...
- Mon Sep 10, 2018 10:15 pm
- Forum: General Discussion
- Topic: Map Design Contest 2018 - Popular Vote
- Replies: 20
- Views: 63894
Re: Map Design Contest 2018 - Popular Vote
Thxnoobmapmaker wrote: ↑Sat Sep 01, 2018 7:47 pm1 Point - Bloodasis - really like the looks of this, such detail!
To all others:
Burn in Magma
https://resource.openra.net/maps/28733/
- Mon Sep 10, 2018 7:39 pm
- Forum: General Discussion
- Topic: Map Design Contest 2018 - Popular Vote
- Replies: 20
- Views: 63894
Re: Map Design Contest 2018 - Popular Vote
1. Lesson in Arrakis But … why ?^^ It isn't even finished, concerning the mission. Did you maybe confuse something? ;) Because i liked the look of it, i was unsure if i take Mercenaries 8b or Lesson in Arrakis so i take Mercenaries 8b now :P So here is my new LIST 1. (3 Points) Mercenaries 8b 2. (2...
- Sat Sep 08, 2018 11:52 am
- Forum: General Discussion
- Topic: Map Design Contest 2018 - Popular Vote
- Replies: 20
- Views: 63894
Re: Map Design Contest 2018 - Popular Vote
1. Lesson in Arrakis
2. Tanya's Gambit
3. Undisturbed
2. Tanya's Gambit
3. Undisturbed
- Sun Aug 19, 2018 1:35 pm
- Forum: General Discussion
- Topic: What to do about racism in OpenRA - Red Alert?
- Replies: 34
- Views: 25082
Re: What to do about racism in OpenRA - Red Alert?
just because you got upset about some kid in germany pretenting to be a nazi, and using some racist word in their name? I'm also sometimes victim of racism, people calling me a nazi because i'm from germany. My hint how to tread such people is just calling them racist or ignoring them. You could of...