Search found 93 matches

by knivesron
Mon Apr 30, 2012 6:22 am
Forum: Mapping and Modding
Topic: Deleted
Replies: 1
Views: 1960

i like the idea. i dont know why but i think its interesting.
perhaps another style of play would need to be implemented.
by knivesron
Fri Apr 20, 2012 3:38 am
Forum: Mapping and Modding
Topic: Armageddon
Replies: 3
Views: 3032

Armageddon

i often run into the problem of turtles. some one will sit in there base and use everything they got to defend them selves and never attack. so this ends up making the game take forever. i suggest to whom ever cares to add a armageddon time into the game. say you choose a time before you start. 30mi...
by knivesron
Fri Apr 20, 2012 3:33 am
Forum: Mapping and Modding
Topic: Idea for multiplayer
Replies: 5
Views: 4466

i was entertaining the idea of a openra mmo. it would sort of be easy but im not really sure how easy. my thoughts were sumthing like how battle pirates works (some gay facebook gayme) there would be a world map premade. that would would be split into tiles/territorys. each territory would represent...
by knivesron
Fri Apr 20, 2012 3:25 am
Forum: Mapping and Modding
Topic: For fun mod
Replies: 3
Views: 3738

it looks cool. but theres sumthing odd about it. its like you made the model, printed the pic out then hand drew the textures on. its looks odd. but it looks cool and i think it will work in the opnera engine really well
by knivesron
Fri Apr 20, 2012 3:22 am
Forum: Mapping and Modding
Topic: RA enhanced mod
Replies: 76
Views: 116300

This is looking to be an awsome full time mod for openra and me and my mates just cannot wait untill a playtest comes out. may i make a sugestion. its an idea thats been circling around my group a little bit. having multiple types of "ore". we were first thinknig of having tiberium and ore. but maki...
by knivesron
Sat Apr 14, 2012 6:45 am
Forum: Mapping and Modding
Topic: [Minigame] Bomber-john
Replies: 6
Views: 4442

i have to respectfully disagree. i think the game play elements should determine what catagorys maps go in. say green fields, bomberjohn, drop zone. for eg are all distinctly different gameplay types. i would go as far to say we sohuld put maps with ore spawners and maps with out in different catago...
by knivesron
Fri Apr 13, 2012 10:54 pm
Forum: Mapping and Modding
Topic: [Minigame] Bomber-john
Replies: 6
Views: 4442

zypress, the code is in the map file just open it up and take a look. use 7zip to open. its rather simple code to. just pure genius. one thing, some cunstructive critisism i have with this map. is you need to give it an appropriate game type. its set as "minigame" atm but that doesent sit right with...
by knivesron
Fri Apr 13, 2012 10:50 pm
Forum: Mapping and Modding
Topic: [MAP PACK] [RA] [Green Fields] 8 Maps
Replies: 19
Views: 12473

i once had it hosted on dc++ but every ,one found it to hard to open ports so i gave up. the next update to the mappack will be in less parts as sleipnir has now expanded the size of parts. but its still not able to fit in one part. trick is thought. to download all 11 parts then just zip them on yo...
by knivesron
Fri Apr 13, 2012 5:59 am
Forum: Mapping and Modding
Topic: [Minigame] Bomber-john
Replies: 6
Views: 4442

bloody genius.
by knivesron
Thu Apr 12, 2012 8:46 pm
Forum: Mapping and Modding
Topic: [MAP PACK] [RA] [Green Fields] 8 Maps
Replies: 19
Views: 12473

i made mass confliction int a gfm. it should be in my mappack that you can also find in this forum. onlything that gets me with these rules is the oil derreks give you way heaps as to much monies. this would be cool on cnc cause you can build multiple barraks and factories, give you a huge job of mi...
by knivesron
Thu Apr 12, 2012 8:40 pm
Forum: Mapping and Modding
Topic: Terrain Expansion [RA][D2K]
Replies: 149
Views: 140305

these look absolutly wicked. i cant wait untill the desert terrain becomes a natural tileset in openra. i hop ethta once other tilesets become "completed" they also become part of the normal game. i know ill be making some desert and urban maps, i cant wait
by knivesron
Sun Apr 08, 2012 8:53 am
Forum: Mapping and Modding
Topic: [Map] [Ra] [Green Fields Map] - GFM - Middle East
Replies: 4
Views: 3747

i decided to change how the refineries tick money. i think in the normal rules give way to much money and you achieve infinity money to fast. this requires you to build about 20-30 oil derreks to achieve infinite money. space also becomes a issue and its a real challenge to build out to the middle o...
by knivesron
Wed Apr 04, 2012 8:09 pm
Forum: Mapping and Modding
Topic: Top 25 OpenRA Players
Replies: 10
Views: 6611

prhaps you guys need to add "cellhater@gmail.com" to your gtalk and play with me and my mates sumtime. we host games regualarly but only me and my mates seem to play on them. sometimes a few other ppl join
by knivesron
Wed Apr 04, 2012 3:44 am
Forum: Mapping and Modding
Topic: Sniper Art
Replies: 11
Views: 8616

Looking good. I wouldn't mind a Sniper becoming an 'official' unit for the main game either. i dont think any units that wernt already in red alert sohuld be put in. i dont really like the flak truck and money truck tbh. i think things like this need to be reserved for mods. theres endless opitunit...