Search found 100 matches
- Wed Apr 10, 2019 2:41 am
- Forum: Mapping and Modding
- Topic: Renegade 2D (Tiberian Dawn map) (Older thread)
- Replies: 18
- Views: 21082
Re: Renegade 2D (Tiberian Dawn map)
Im tried to play this map. Looking pretty nice. But TD doesnt have enough players to play it. Also Engineers cant disarm enemy's beacons and unmanned vehicle sometimes tried attack. Thanks for trying it out :) A new version of the map is available -- I fixed the two issues you found, and a couple m...
- Tue Apr 09, 2019 12:51 am
- Forum: Mapping and Modding
- Topic: Renegade 2D (Tiberian Dawn map) (Older thread)
- Replies: 18
- Views: 21082
Renegade 2D (Tiberian Dawn map) (Older thread)
Latest thread: https://forum.openra.net/viewtopic.php?p=311629 --- Hi folks! I've been working on a Lua map for a while now... and here it is: Renegade 2D - Control a single unit in a shared base with your team; pilot vehicles, defend your base, and destroy the enemy! https://i.imgur.com/DwzNVS3.png...
- Fri Sep 14, 2018 9:08 pm
- Forum: General Discussion
- Topic: very advaced tactic multisoul
- Replies: 16
- Views: 20363
Re: very advaced tactic multisoul
Someone in this thread is posting under multiple forum accounts.
This is a reminder that this is against forum rules, and action will be taken if it continues.
This is a reminder that this is against forum rules, and action will be taken if it continues.
- Mon Oct 30, 2017 7:04 am
- Forum: Mapping and Modding
- Topic: RA classic
- Replies: 2
- Views: 2861
RA classic
Hi everyone! I've begun work on a "RA classic" mod in light of the current mod situation. I don't see this as a replacement for the current RA mod or the original game. As the current RA mod has grown over the greater part of a decade, I feel this allows for a classic RA mod to exist. One of its goa...
- Tue Oct 17, 2017 4:38 am
- Forum: General Discussion
- Topic: Mod selector on startup
- Replies: 17
- Views: 18829
- Thu May 04, 2017 6:44 pm
- Forum: General Discussion
- Topic: [RA] Playtest v1.6b - Still an experimental phase.
- Replies: 59
- Views: 39184
support a higher tank-to-infantry ratio (hand in hand with the more expensive barracks) and bring some more interesting timing pushes into RA. There's no guarantee this will work well and will potentially push tech options further back. We'll see tho, I've occasionally seen a few sick macro tank bl...
- Wed Jul 13, 2016 3:43 pm
- Forum: General Discussion
- Topic: Engineer's behaviour - Resetting production
- Replies: 37
- Views: 35039
This officially considered a bug ( #8122 ) that was accidentally introduced when fixing a different bug ( #6766 ) where construction yards could end up in a state where they couldn't be undeployed or sold. I repeat again, this is not an intentional feature, as the code is demonstrably wrong. Unfort...
- Fri Jun 17, 2016 10:16 pm
- Forum: General Discussion
- Topic: Default map great Sahara
- Replies: 6
- Views: 4457
- Mon May 30, 2016 1:28 am
- Forum: General Discussion
- Topic: Red Alert Balance Discussion [Release-20160508]
- Replies: 50
- Views: 54891
The germany idea is interesting SoScared, but I've always wondered about bringing back a third soviet country and giving them a tank airdrop, since soviet tanks are meant to be the best in the game :) I agree with trying to change more underused units. For Germany, what about changing chrono tank so...
- Mon May 02, 2016 4:30 am
- Forum: General Discussion
- Topic: Lets do something about artillery
- Replies: 36
- Views: 25096
I'm convinced artillery should change, the amount of discussion about the unit probably outnumbers all other unit balance discussions combined. Could lower its range from 14 cells to 12, even then the range remains longer than V2. We could close the gap easier against artillery, and (if it happens) ...
- Sat Feb 27, 2016 6:26 pm
- Forum: Mapping and Modding
- Topic: Confused by distance units e.g. 1c256
- Replies: 5
- Views: 4850
- Mon Dec 28, 2015 7:08 pm
- Forum: General Discussion
- Topic: Crest of Fire
- Replies: 23
- Views: 19311
- Fri Dec 11, 2015 2:36 am
- Forum: General Discussion
- Topic: Red alert lobby- music&sound options
- Replies: 3
- Views: 3049
- Sat Nov 21, 2015 12:46 am
- Forum: General Discussion
- Topic: Redalet Mig with air to air capability
- Replies: 32
- Views: 25976
- Fri Nov 20, 2015 5:11 pm
- Forum: General Discussion
- Topic: Redalet Mig with air to air capability
- Replies: 32
- Views: 25976