Search found 505 matches
- Sat Nov 21, 2020 2:49 pm
- Forum: Mapping and Modding
- Topic: More Expensive Units for Dune (dk2)
- Replies: 2
- Views: 3274
Re: More Expensive Units for Dune (dk2)
Even better solution would be to make such pricewars.yaml file, add it into a map (oramap is a zip archive), add "Rules: pricewars.yaml" line at the end of map.yaml file. You'll be able to use this map on a release version of the game, and it will be valid for further releases as well, as long as th...
- Sat Sep 05, 2020 3:41 pm
- Forum: General Discussion
- Topic: Updating RA Official Map Pool
- Replies: 25
- Views: 84366
Re: Updating RA Official Map Pool
As the latest person to update the official map pool, I guess I should note, that there are two important points that should be considered and that will likely invalidate a lot of (seemingly good) intentions above: 1. You can't increase the map count to infinity, because it is made a part of distrib...
- Mon Aug 03, 2020 8:12 am
- Forum: Competitions and Events
- Topic: Red Alert Global League: Season 9 - Post Season Discussion
- Replies: 19
- Views: 81145
Re: Red Alert Global League: Season 9 - Post Season Discussion
Just dropping a 5c on top of what was already said above. Sadly, the league scheduling format idea I've pitched in previous post-season discussion thread was overlooked this season. Maybe worth having a second look for the next one. Also, I still think if the league is to be self-running, Rulebook s...
- Sun Jul 19, 2020 7:58 am
- Forum: General Discussion
- Topic: Can host a game: Mac OS
- Replies: 3
- Views: 3763
Re: Can host a game: Mac OS
Your ISP may (and usually does) implement NAT with dynamic IPs, which doesn't allow explicit outside connections like OpenRA sets up, because there is one or several relays on the route between your local system and outside world that can't be punched through. You'd need either an explicit static IP...
- Sun Jul 12, 2020 10:41 am
- Forum: General Discussion
- Topic: RA Sea balance
- Replies: 4
- Views: 4827
Re: RA Sea balance
@Hodor [I'd answer to PM via PM, but you have that disabled in your account so I can't send you messages :P] wonder why i cant find a big balance threat for RA. Is nobody else unhappy with that? I'd say mostly balance talks happen in Official Discord now and then fall into Github PR directly. So if ...
- Wed Jun 17, 2020 3:57 pm
- Forum: Competitions and Events
- Topic: United Conquer Cup - OpenRA Series by United Forum
- Replies: 3
- Views: 10411
Re: United Conquer Cup - OpenRA Series by United Forum
Also you can download and watch the replays from United Forum that hosted the tournament.
https://www.united-forum.de/threads/uni ... es.120676/
https://www.united-forum.de/threads/uni ... es.120676/
- Wed Jun 17, 2020 3:54 pm
- Forum: Competitions and Events
- Topic: United Conquer Cup - OpenRA Series by United Forum
- Replies: 3
- Views: 10411
Re: United Conquer Cup - OpenRA Series by United Forum
Apparently ZxGanon didn't highlight his stream, so his PoV is no longer available.
Kaution has uploaded some of the streamed matches to his youtube here: https://www.youtube.com/channel/UCcrKDh ... X6g/videos
Kaution has uploaded some of the streamed matches to his youtube here: https://www.youtube.com/channel/UCcrKDh ... X6g/videos
- Wed Jun 10, 2020 8:50 am
- Forum: Mapping and Modding
- Topic: How I can restore the original nod MLRS
- Replies: 3
- Views: 3604
Re: How I can restore the original nod MLRS
MLRS is (and IIRC always was) a GDI unit.
- Tue Jun 09, 2020 7:01 am
- Forum: Mapping and Modding
- Topic: Renegade 2D (Tiberian Dawn game mode)
- Replies: 12
- Views: 25463
Re: Renegade 2D (Tiberian Dawn game mode)
@cubesquare check OpenRA Discord where you can gather people to play the mod, there are occasional callouts for it.
- Fri May 22, 2020 1:38 pm
- Forum: General Discussion
- Topic: Prevent units from blocking refinery dock points and production building exits
- Replies: 0
- Views: 9881
Prevent units from blocking refinery dock points and production building exits
Cross-post of this to have more coverage.
- Mon May 18, 2020 7:53 am
- Forum: Mapping and Modding
- Topic: [FR] FRenzy's naval Rules
- Replies: 5
- Views: 8658
Re: [FR] FRenzy's naval Rules
Hey, FRenzy. Are you still keen to update this (wrt feedback above)? I'm thinking of running occasional one-day King of the Hill "tournaments", similar or even incorporated into what N/a did in Open League, with the main theme being modified ruleset maps. So was considering this naval thing to featu...
- Mon May 11, 2020 11:15 am
- Forum: General Discussion
- Topic: Open RA slow since latest update
- Replies: 17
- Views: 16368
Re: Open RA slow since latest update
You mistake "if it ain't broke, don't fix it" with "you don't see that it broke until you do" here.Jormungandr wrote: ↑Sat May 09, 2020 2:34 amThe developers broke the "if it ain't broke, don't fix it" rule.
- Mon May 11, 2020 11:13 am
- Forum: General Discussion
- Topic: Walling & other cheaters
- Replies: 3
- Views: 3944
Re: Walling & other cheaters
One "feature" of walls is that they do not require base provider structure (as far as I remember) and can be build near any of your structures on the map even if those don't have a Construction Yard nearby.
- Thu May 07, 2020 8:52 am
- Forum: General Discussion
- Topic: Campaign Progrssions
- Replies: 2
- Views: 3210
Re: Campaign Progrssions
I guess what you can follow to know about what and when is implemented is these links:
https://github.com/OpenRA/OpenRA/issues/4988
https://github.com/OpenRA/OpenRA/issues/4989
https://github.com/OpenRA/OpenRA/issues/4988
https://github.com/OpenRA/OpenRA/issues/4989
- Sun May 03, 2020 2:22 pm
- Forum: Mapping and Modding
- Topic: Engine questions
- Replies: 4
- Views: 4842
Re: Engine questions
Unique units are simple (see TD Commando and RA Tanya). Branching techtree can be implemented via YAML traits/conditions, so is also rather unsophisticated. Blizzard-like basebuilding - if I assume correctly that you mean buildings constructed on site by a worker unit, then yes, it is possible and i...