Search found 106 matches

by Wippie
Thu Aug 03, 2017 9:27 pm
Forum: Competitions and Events
Topic: RAGL s04 map pool
Replies: 44
Views: 57224

Happy wrote: I feel its more fairer to have a pool of only maps that cater to every play style not just one in particular like pitfight or Sidestep. Having an unfair advantage purely because of the map seems a bit odd in my eyes.
I dont understand, there is not a single odd map in there I think?
by Wippie
Thu Aug 03, 2017 7:23 pm
Forum: Competitions and Events
Topic: RAGL s04 map pool
Replies: 44
Views: 57224

Why don't you organize "playtest-week" for some new map with a feedback and vote from the playtesters at the end ? So if people want a say in the map pool they have to work for it and playtest. No, not at this point. You haven't fully understood the purpose of this thread. Playtesting is perfectly ...
by Wippie
Tue Aug 01, 2017 7:09 pm
Forum: Competitions and Events
Topic: RAGL s04 map pool
Replies: 44
Views: 57224

A suggestion for objective method: 1) gather all suited maps, for example by having people posting them in a thread + all historical RAGL maps. This results in ~50-100 maps, I presume. 2) then we'll discuss the maps and cut away a large chunk based on very basic map judgement: chances are unequal o...
by Wippie
Tue Aug 01, 2017 5:49 pm
Forum: Competitions and Events
Topic: RAGL s04 map pool
Replies: 44
Views: 57224

I've added Kyrylos suggestion in the S03 evaluation topic to the list. Also added the 2017 map contest winner in the RA 1v1 category Monty Hall @Happy, you've mentioned some maps that did not very good in the map contest, could you please explain why you would prefer Sirocco, Hellcats and Ysmir over...
by Wippie
Tue Aug 01, 2017 5:26 pm
Forum: Competitions and Events
Topic: RAGL s04 map pool
Replies: 44
Views: 57224

Maps I suggest should be trialed out are: Nuclear Winter Ysmir Hellcats River Crossing Big Boys Don't Cry Belly of the beast Sirrico Borrowed Time Would you be willing to try these out and post your results? Also, what is you opinion on the "new" maps in the official map pool? It would be great if ...
by Wippie
Tue Aug 01, 2017 4:26 pm
Forum: Competitions and Events
Topic: RAGL s04 map pool
Replies: 44
Views: 57224

RAGL s04 map pool

As SoScared states in his season 03 evaluationtopic: The map pool being the hottest topic leading into Season 3 is something that should be addressed first. Players can expect the map pool for Season 4 to be more predictable as a dynamic list of likely maps will be posted on the forum within the mon...
by Wippie
Tue Aug 01, 2017 9:45 am
Forum: General Discussion
Topic: I'm pulling out of OpenRA.
Replies: 38
Views: 28775

Damn :(

Everytime I'll hear a 'Rararararararraah' in the distance, I'll remember you.

Thanks for everything youve done for the game and for the community, hope to see you around in the future. Thinking about it, I guess its not a complete surprise. You will be missed

Cheers
by Wippie
Sun Jul 30, 2017 2:42 pm
Forum: Mapping and Modding
Topic: Team maps Mapmaking Workshop (2v2, 3v3)
Replies: 139
Views: 226226

New edit of Climax online. Opened up bottom water passage. Not expecting any more changes any time soon. I really like the current state of the map, as it provides lots of action throughout the game. Nice addition: the original inspiration was the " Chanel" logo http://files.beautygirlzz7.webnode.nl...
by Wippie
Fri Jul 21, 2017 8:18 pm
Forum: Competitions and Events
Topic: RAGL Season 3 - Discussion, Feedback, Development
Replies: 62
Views: 68432

I just thought of something, which might work. IDEA: players who have registered for season 4 in the minions or recruits divisions, have the right to challenge either a particular player or the entire masters league. Winner takes masters spot, loser takes challengers spot. When a particular player i...
by Wippie
Fri Jul 21, 2017 7:49 am
Forum: General Discussion
Topic: Option or mod to force a unit cap?
Replies: 10
Views: 14309

Blake00 wrote:
Thanks Materianer! This is great! :) We'll try this out at our next lan party.
Also, try identifying the weakest link by leaving the game 1 by 1. I know there used to be performance problems, especially when one of the clients processors was too slow,

Have fun!
by Wippie
Thu Jul 20, 2017 8:16 pm
Forum: Competitions and Events
Topic: RAGL Season 3 - Discussion, Feedback, Development
Replies: 62
Views: 68432

Another Idea: Positions 10-12 were filled with forfeited players leaving only one spot (Position 9) having to play a qualifier. Instead, you could have Positions 8 and 9 automatically relegated and positions 6-7 playing qualifiers. This will be very awkward, when the bottom player(s) decide to forf...
by Wippie
Wed Jul 19, 2017 8:38 pm
Forum: Competitions and Events
Topic: RAGL Season 3 - Discussion, Feedback, Development
Replies: 62
Views: 68432

I agree with what you guys say and normally it would work fine the problem is the better players are forfeiting so there is no re-ranking of weaker and stronger players like their should be. For example i'm sure medium tank and ouzzy ouzo and frenzy if he played this season would've stayed in maste...
by Wippie
Wed Jul 19, 2017 5:04 pm
Forum: Competitions and Events
Topic: RAGL Season 3 - Discussion, Feedback, Development
Replies: 62
Views: 68432

This will be the most unpopular opinion here but I think Whocares touched on it and I wanted to add on to it. The league divisions need to be reshuffled and the evidence for this is the fact in season 3, the top 3 of masters were untouched, the top 2 of minions were untouched and recruits was just ...
by Wippie
Wed Jul 19, 2017 4:22 pm
Forum: General Discussion
Topic: Doomsday's maps
Replies: 14
Views: 12266

Hey Doomsday, Nice to see you getting into mapmaking. At this point, I have some mixed opinions: Positives: + In terms of balance, your maps are absolutely perfect + I like the design of the Ore Lord remake battery, will try to check it out soon + Endurance's and Canyon time design looks very intere...
by Wippie
Mon Jul 17, 2017 12:59 pm
Forum: Competitions and Events
Topic: The Dark Tournament
Replies: 82
Views: 77829

Dogs are out extremely fast compared to Allied scouts (early scouting advantage?), but overall Allies are maybe to strong for this format when it comes to scouting. Opinions? The only logical solution is to randomize factions as well, giving equal opportunities to both. I would minimize the #oil de...