Search found 49 matches

by Gecko
Wed Nov 10, 2010 8:26 pm
Forum: General Discussion
Topic: why make ra1 like the failure red alert 2?
Replies: 2
Views: 4866

The OpenRA devs have their own vision of how things should be done.

If you do not agree, you can try to in discussion with them (on irc) but I advice to not 'troll' like this...

They are open for friendly suggestions.
by Gecko
Wed Nov 10, 2010 4:46 am
Forum: General Discussion
Topic: Help! Need help!
Replies: 6
Views: 6531

*uch* would allow it to run on my gf' nettop *uch* ;)
by Gecko
Wed Nov 10, 2010 2:38 am
Forum: General Discussion
Topic: Stealth tanks
Replies: 6
Views: 5661

Was the stank visible when you ctrl-attacked it? Or did you just know it was there, but it wasnt attacking (making itself visible)?
by Gecko
Wed Nov 10, 2010 2:23 am
Forum: Mapping and Modding
Topic: OpenRA : Renegade
Replies: 41
Views: 36119

Is anyone interested in beta-testing openrg?
by Gecko
Tue Nov 09, 2010 10:49 pm
Forum: General Discussion
Topic: Stealth tanks
Replies: 6
Views: 5661

Use ctrl-attack using vehicles / infantry ? Tried that?
by Gecko
Tue Nov 09, 2010 6:39 pm
Forum: General Discussion
Topic: Stealth tanks
Replies: 6
Views: 5661

Attack them when they 'surface' ?

Or do you mean you dont hurt them then?
by Gecko
Tue Nov 09, 2010 6:39 pm
Forum: Mapping and Modding
Topic: Loading Screen for Mods
Replies: 6
Views: 5265

If you create a mod, you can define your own loadscreen.
by Gecko
Tue Nov 09, 2010 6:07 pm
Forum: Mapping and Modding
Topic: Loading Screen for Mods
Replies: 6
Views: 5265

1) Do you have a loader class defined as CncXLoadScreen ?
2) Did you actually 'include' your dll ?
by Gecko
Mon Nov 08, 2010 10:38 pm
Forum: General Discussion
Topic: Gameplay bugs
Replies: 76
Views: 60853

bugs in 20101007-2: 1. transport helicopter lands on water (RA mod); 2. when i create game without a name, and nextime try rename it i have a crush; 3. screen resolution 800x600 does not change after restart OpenRa. I cannot reproduce #2 - What did you do exactly? Also, could you post the 'exceptio...
by Gecko
Mon Nov 08, 2010 10:32 pm
Forum: Mapping and Modding
Topic: OpenRA : Renegade
Replies: 41
Views: 36119

Harisson wrote: This:

Code: Select all

http://forums.revora.net/index.php?s=9e7c77e54c2f409914f435b77185c5d8&showtopic=59452
(check all images)
Yes, release them please ^^
by Gecko
Mon Nov 08, 2010 6:10 pm
Forum: Mapping and Modding
Topic: OpenRA : Renegade
Replies: 41
Views: 36119

Harisson wrote: you are doing good work. Can you relase your unused units from your Red Alert 1 mods (I saw your forum) ?
What forum?
by Gecko
Mon Nov 08, 2010 5:22 pm
Forum: Mapping and Modding
Topic: OpenRA : Renegade
Replies: 41
Views: 36119

Well, I lack the time / knowledge to do so.

If you can offer me ready-to-use shp's I should be able to use those instead.
by Gecko
Mon Nov 08, 2010 1:17 am
Forum: Mapping and Modding
Topic: OpenRA : Renegade
Replies: 41
Views: 36119

Harisson wrote: yeah, but this buildings are very pixelate.
I have idea... Can you use Renegade buildings ?
No.
by Gecko
Sun Nov 07, 2010 4:35 pm
Forum: Mapping and Modding
Topic: OpenRA : Renegade
Replies: 41
Views: 36119

The scaling of them is just to make them appear more size-realistic
by Gecko
Sun Nov 07, 2010 4:01 am
Forum: Mapping and Modding
Topic: OpenRA : Renegade
Replies: 41
Views: 36119

As a proof that OpenRg is not dead!

Here a video of me testing the 'sniper gui'

Low FPS since I only have a netbook :/
http://www.youtube.com/watch?v=6J2FhDFaAVQ