Search found 860 matches

by Sleipnir
Tue Jul 12, 2011 11:22 pm
Forum: Mapping and Modding
Topic: Map in Menu Screen? - Red Alert
Replies: 3
Views: 3891

We have historically avoided shipping the map editor under OSX because the combination of bugs in Mono, bugs in the editor, and issues with how the osx packaging for OpenRA worked meant that it was more trouble than it was worth to support. Many of these points have since been fixed, and so we will ...
by Sleipnir
Tue Jul 12, 2011 3:34 am
Forum: General Discussion
Topic: OpenRA.Editor Crashing
Replies: 4
Views: 4169

The editor does not work in the current release version. Try the editor included in playtest-20110602, or the upcoming playtest which will be released sometime this week.
by Sleipnir
Sun Jul 10, 2011 11:39 pm
Forum: General Discussion
Topic: Editor error when importing legacy maps
Replies: 4
Views: 4597

IIRC some aftermath maps had a custom tile with a crashed spaceship that we probably don't define in OpenRA. That would cause an error like the one you're seeing. Can you post the names of the maps that cause problems?
by Sleipnir
Sun Jul 10, 2011 1:14 pm
Forum: General Discussion
Topic: Editor error when importing legacy maps
Replies: 4
Views: 4597

Hi BaronOfStuff, sorry for the delay in responding to you. It looks like you've hit an obscure bug in our map importer. Take a look in your system temporary directory for a folder called OpenRA.Import, and delete it. It should work again after this. I have filed bug #1012 on this issue, and it will ...
by Sleipnir
Sun Jul 10, 2011 6:37 am
Forum: General Discussion
Topic: Some help please.
Replies: 1
Views: 2767

This is a known bug in our currently released versions. We will be releasing a playtest within the next couple of days with fixes for this and many other issues. Until then, you can try running this prerelease build (but you won't be able to play with others online unless they have the same version)...
by Sleipnir
Wed Jul 06, 2011 1:21 pm
Forum: General Discussion
Topic: A couple of Issues With OpenRa
Replies: 5
Views: 5785

My only real gripe with OpenRA so far are the over-aggressive units constantly ruining any sort of defensive formation (or indeed any position) I put them. It becomes a royal pain in the ass having to babysit things all the time, stopping them from chasing an Ore Truck/Harvester across the map. We ...
by Sleipnir
Tue Jul 05, 2011 5:04 am
Forum: General Discussion
Topic: A couple of Issues With OpenRa
Replies: 5
Views: 5785

The AI has been improved, and will support teams in C&C in the next release.
by Sleipnir
Mon Jul 04, 2011 7:10 am
Forum: General Discussion
Topic: ...it doesn't work on Windows XP SP3?!!
Replies: 43
Views: 53177

Ok, I think we're making progress now. Some of the gl calls that we use in the Cg renderer assume gl >= 1.5, but your driver only supports 1.4 officially. Your card/driver can do most of the bits we need (albeit, slowly), but need to be called using a different API. Chrisf is looking into merging ou...
by Sleipnir
Sun Jul 03, 2011 4:06 am
Forum: General Discussion
Topic: ...it doesn't work on Windows XP SP3?!!
Replies: 43
Views: 53177

(Note: disregard what I previously wrote in this post, it wasn't correct) What branch are you running? If you are running OpenRA/master (which corresponds to release-20110511), try OpenRA/next (corresponding to playtest-20110602) or even better, add pchote/OpenRA as a git remote and try my master br...
by Sleipnir
Sat Jul 02, 2011 4:31 am
Forum: General Discussion
Topic: ...it doesn't work on Windows XP SP3?!!
Replies: 43
Views: 53177

Haven't had time to look further into this yet sorry, maybe in a few more days.
by Sleipnir
Sat Jul 02, 2011 4:30 am
Forum: General Discussion
Topic: Installing on Ubuntu 10.04LTS
Replies: 8
Views: 7396

It look like your driver doesn't provide fragment shader support. You can work around this by installing the nvidia-cg-toolkit package (it works with all graphics cards) and using our Cg renderer. You can activate this by putting the attached settings.yaml file in ~/.openra/ folder. http://www.sleip...
by Sleipnir
Sat Jul 02, 2011 4:08 am
Forum: General Discussion
Topic: Lack of people...
Replies: 4
Views: 4877

There is a text file called CHANGELOG in the installation directory.
by Sleipnir
Fri Jul 01, 2011 7:49 am
Forum: General Discussion
Topic: Lack of people...
Replies: 4
Views: 4877

The server browser will only show you games from the same mod and release, and which are currently waiting for players. Games are regularly organized in our IRC channel, and usually played using the latest playtest or devtest build. Our player base isn't big enough for there to be random games avail...
by Sleipnir
Thu Jun 30, 2011 8:02 am
Forum: Mapping and Modding
Topic: Trait Documentation for modders
Replies: 14
Views: 10062

Keep up the good work guys :) I'll spend some time over the next couple of days verifying and filling in some of the missing details.
by Sleipnir
Wed Jun 29, 2011 9:13 pm
Forum: Mapping and Modding
Topic: Adding New Infantry Crashes The Game
Replies: 5
Views: 5659

Yes; add the Image: property to RenderUnit/RenderUnitTurreted/RenderBuilding/etc.