Search found 860 matches
- Tue Jul 12, 2011 11:22 pm
- Forum: Mapping and Modding
- Topic: Map in Menu Screen? - Red Alert
- Replies: 3
- Views: 3891
We have historically avoided shipping the map editor under OSX because the combination of bugs in Mono, bugs in the editor, and issues with how the osx packaging for OpenRA worked meant that it was more trouble than it was worth to support. Many of these points have since been fixed, and so we will ...
- Tue Jul 12, 2011 3:34 am
- Forum: General Discussion
- Topic: OpenRA.Editor Crashing
- Replies: 4
- Views: 4169
- Sun Jul 10, 2011 11:39 pm
- Forum: General Discussion
- Topic: Editor error when importing legacy maps
- Replies: 4
- Views: 4597
- Sun Jul 10, 2011 1:14 pm
- Forum: General Discussion
- Topic: Editor error when importing legacy maps
- Replies: 4
- Views: 4597
Hi BaronOfStuff, sorry for the delay in responding to you. It looks like you've hit an obscure bug in our map importer. Take a look in your system temporary directory for a folder called OpenRA.Import, and delete it. It should work again after this. I have filed bug #1012 on this issue, and it will ...
- Sun Jul 10, 2011 6:37 am
- Forum: General Discussion
- Topic: Some help please.
- Replies: 1
- Views: 2767
This is a known bug in our currently released versions. We will be releasing a playtest within the next couple of days with fixes for this and many other issues. Until then, you can try running this prerelease build (but you won't be able to play with others online unless they have the same version)...
- Wed Jul 06, 2011 1:21 pm
- Forum: General Discussion
- Topic: A couple of Issues With OpenRa
- Replies: 5
- Views: 5785
My only real gripe with OpenRA so far are the over-aggressive units constantly ruining any sort of defensive formation (or indeed any position) I put them. It becomes a royal pain in the ass having to babysit things all the time, stopping them from chasing an Ore Truck/Harvester across the map. We ...
- Tue Jul 05, 2011 5:04 am
- Forum: General Discussion
- Topic: A couple of Issues With OpenRa
- Replies: 5
- Views: 5785
- Mon Jul 04, 2011 7:10 am
- Forum: General Discussion
- Topic: ...it doesn't work on Windows XP SP3?!!
- Replies: 43
- Views: 53177
Ok, I think we're making progress now. Some of the gl calls that we use in the Cg renderer assume gl >= 1.5, but your driver only supports 1.4 officially. Your card/driver can do most of the bits we need (albeit, slowly), but need to be called using a different API. Chrisf is looking into merging ou...
- Sun Jul 03, 2011 4:06 am
- Forum: General Discussion
- Topic: ...it doesn't work on Windows XP SP3?!!
- Replies: 43
- Views: 53177
(Note: disregard what I previously wrote in this post, it wasn't correct) What branch are you running? If you are running OpenRA/master (which corresponds to release-20110511), try OpenRA/next (corresponding to playtest-20110602) or even better, add pchote/OpenRA as a git remote and try my master br...
- Sat Jul 02, 2011 4:31 am
- Forum: General Discussion
- Topic: ...it doesn't work on Windows XP SP3?!!
- Replies: 43
- Views: 53177
- Sat Jul 02, 2011 4:30 am
- Forum: General Discussion
- Topic: Installing on Ubuntu 10.04LTS
- Replies: 8
- Views: 7396
It look like your driver doesn't provide fragment shader support. You can work around this by installing the nvidia-cg-toolkit package (it works with all graphics cards) and using our Cg renderer. You can activate this by putting the attached settings.yaml file in ~/.openra/ folder. http://www.sleip...
- Sat Jul 02, 2011 4:08 am
- Forum: General Discussion
- Topic: Lack of people...
- Replies: 4
- Views: 4877
- Fri Jul 01, 2011 7:49 am
- Forum: General Discussion
- Topic: Lack of people...
- Replies: 4
- Views: 4877
The server browser will only show you games from the same mod and release, and which are currently waiting for players. Games are regularly organized in our IRC channel, and usually played using the latest playtest or devtest build. Our player base isn't big enough for there to be random games avail...
- Thu Jun 30, 2011 8:02 am
- Forum: Mapping and Modding
- Topic: Trait Documentation for modders
- Replies: 14
- Views: 10062
- Wed Jun 29, 2011 9:13 pm
- Forum: Mapping and Modding
- Topic: Adding New Infantry Crashes The Game
- Replies: 5
- Views: 5659