Search found 96 matches
- Thu Oct 20, 2011 7:08 pm
- Forum: Mapping and Modding
- Topic: modding software(s) question
- Replies: 3
- Views: 3993
- Sat Oct 15, 2011 5:44 pm
- Forum: Mapping and Modding
- Topic: Is it possible to:
- Replies: 4
- Views: 4822
- Sat Oct 15, 2011 5:40 pm
- Forum: Mapping and Modding
- Topic: Map editor, Upper Player limit and ideas for lobby
- Replies: 5
- Views: 4564
- Mon Oct 10, 2011 9:06 pm
- Forum: Mapping and Modding
- Topic: [MAP - RA -MINIGAME] Drop Zone W
- Replies: 5
- Views: 5542
- Sun Oct 09, 2011 8:41 pm
- Forum: Mapping and Modding
- Topic: [MAP - RA -MINIGAME] Drop Zone W
- Replies: 5
- Views: 5542
- Sat Oct 08, 2011 7:33 pm
- Forum: Mapping and Modding
- Topic: Some Questions for CNC mod
- Replies: 2
- Views: 3577
Re: Some Questions for CNC mod
This is not listed in yaml's. May be change and compile sources?ps3 wrote: ↑1.How to change the color of laser weapon?
Laser color is depends on player color. Anyway, it's must be a option to choose between OpenRA variant and original red color
- Sat Oct 08, 2011 7:11 pm
- Forum: Mapping and Modding
- Topic: [mod][wip] KKND
- Replies: 21
- Views: 38071
- Tue Oct 04, 2011 8:45 pm
- Forum: General Discussion
- Topic: [REQUEST] ISO
- Replies: 6
- Views: 6591
- Sun Oct 02, 2011 1:36 pm
- Forum: Mapping and Modding
- Topic: OpenRA Map Editor Player Limit
- Replies: 21
- Views: 15304
- Wed Sep 28, 2011 1:03 pm
- Forum: Mapping and Modding
- Topic: [MAP - RA -MINIGAME] Drop Zone W
- Replies: 5
- Views: 5542
[MAP - RA -MINIGAME] Drop Zone W
Pick up the crates (with a naval mobile HQ) dropped by the airplanes to get new units, and destroy the opponents. Protect HQ at all coasts.
Compatible with r-20110906
---Update v0.2---
-gunboat changed to naval mobile HQ with mounted gun
-cruiser and missile submarine weapons upgraded
Compatible with r-20110906
---Update v0.2---
-gunboat changed to naval mobile HQ with mounted gun
-cruiser and missile submarine weapons upgraded
- Wed Sep 28, 2011 12:39 pm
- Forum: Mapping and Modding
- Topic: Arctic triangle affair (3 player FFA)
- Replies: 4
- Views: 4701
- Sun Sep 25, 2011 7:19 pm
- Forum: General Discussion
- Topic: Balancing & Path finding Issues
- Replies: 2
- Views: 3195
- Sun Sep 25, 2011 12:11 pm
- Forum: Mapping and Modding
- Topic: [RA - Mod] Red Alert - Entrenched
- Replies: 93
- Views: 66289
- Thu Sep 22, 2011 10:31 pm
- Forum: General Discussion
- Topic: Game play suggestions
- Replies: 82
- Views: 60322
Is there a way for them to build ships? I checked sources already, changed and compiled some code. AI now can build shipyards, naval units. BUT! AI naval units just stay near shipyard and don't attack my base. They just guarding the area and shoots only when my units is near. I can't find a clue to...
- Sun Sep 18, 2011 7:39 pm
- Forum: General Discussion
- Topic: OpenRA + Ubuntu 11.04 + GMA5700MHD = Glitch?
- Replies: 4
- Views: 6174