Search found 96 matches

by riderr3
Thu Oct 20, 2011 7:08 pm
Forum: Mapping and Modding
Topic: modding software(s) question
Replies: 3
Views: 3993

for editing .mix files you can use xcc mixer, some other things can be changed with editing the yaml files
by riderr3
Sat Oct 15, 2011 5:44 pm
Forum: Mapping and Modding
Topic: Is it possible to:
Replies: 4
Views: 4822

some things can ruin the balance a bit :) we already run too far from original c&c and red alert ;)
by riderr3
Sat Oct 15, 2011 5:40 pm
Forum: Mapping and Modding
Topic: Map editor, Upper Player limit and ideas for lobby
Replies: 5
Views: 4564

map editor is a bit crude now :roll:
by riderr3
Mon Oct 10, 2011 9:06 pm
Forum: Mapping and Modding
Topic: [MAP - RA -MINIGAME] Drop Zone W
Replies: 5
Views: 5542

Yes, you can add this map (v0.2)
by riderr3
Sun Oct 09, 2011 8:41 pm
Forum: Mapping and Modding
Topic: [MAP - RA -MINIGAME] Drop Zone W
Replies: 5
Views: 5542

Update
by riderr3
Sat Oct 08, 2011 7:33 pm
Forum: Mapping and Modding
Topic: Some Questions for CNC mod
Replies: 2
Views: 3577

Re: Some Questions for CNC mod

ps3 wrote: 1.How to change the color of laser weapon?
This is not listed in yaml's. May be change and compile sources?
Laser color is depends on player color. Anyway, it's must be a option to choose between OpenRA variant and original red color
by riderr3
Sat Oct 08, 2011 7:11 pm
Forum: Mapping and Modding
Topic: [mod][wip] KKND
Replies: 21
Views: 38071

good. Still hope on Dune2000 mod :)
by riderr3
Tue Oct 04, 2011 8:45 pm
Forum: General Discussion
Topic: [REQUEST] ISO
Replies: 6
Views: 6591

Meh... I dont like isometry in first RA and CNC, Its ok now. There are lot more things which must be fixed and improved (AI, optimization,etc.)
by riderr3
Sun Oct 02, 2011 1:36 pm
Forum: Mapping and Modding
Topic: OpenRA Map Editor Player Limit
Replies: 21
Views: 15304

May be spawnpoints must be added? :)
by riderr3
Wed Sep 28, 2011 1:03 pm
Forum: Mapping and Modding
Topic: [MAP - RA -MINIGAME] Drop Zone W
Replies: 5
Views: 5542

[MAP - RA -MINIGAME] Drop Zone W

Pick up the crates (with a naval mobile HQ) dropped by the airplanes to get new units, and destroy the opponents. Protect HQ at all coasts.
Compatible with r-20110906

---Update v0.2---

-gunboat changed to naval mobile HQ with mounted gun
-cruiser and missile submarine weapons upgraded
by riderr3
Wed Sep 28, 2011 12:39 pm
Forum: Mapping and Modding
Topic: Arctic triangle affair (3 player FFA)
Replies: 4
Views: 4701

make previews with map editor :)
by riderr3
Sun Sep 25, 2011 7:19 pm
Forum: General Discussion
Topic: Balancing & Path finding Issues
Replies: 2
Views: 3195

Sorry for offtopic but I am noticed - latest stable revision of C&C mod without a tooltips, like "Heavily armored flame-throwing vehicle. Strong vs Infantry, Buildings Weak vs Aircraft".

They listed in rules but why disappear in game? :o0:

P.S. I need that because I make a translation language now
by riderr3
Sun Sep 25, 2011 12:11 pm
Forum: Mapping and Modding
Topic: [RA - Mod] Red Alert - Entrenched
Replies: 93
Views: 66289

Looking good :)
by riderr3
Thu Sep 22, 2011 10:31 pm
Forum: General Discussion
Topic: Game play suggestions
Replies: 82
Views: 60322

Is there a way for them to build ships? I checked sources already, changed and compiled some code. AI now can build shipyards, naval units. BUT! AI naval units just stay near shipyard and don't attack my base. They just guarding the area and shoots only when my units is near. I can't find a clue to...
by riderr3
Sun Sep 18, 2011 7:39 pm
Forum: General Discussion
Topic: OpenRA + Ubuntu 11.04 + GMA5700MHD = Glitch?
Replies: 4
Views: 6174

What about to use cg renderer instead of opengl?