Search found 860 matches
- Wed Sep 29, 2010 8:09 pm
- Forum: General Discussion
- Topic: unplayable frame rate
- Replies: 0
- Views: 13717
The older macbooks have a gma950 graphics chip, which don't support OpenRA very well currently. There is a work around that works with some graphics cards, so may work for you: Open the app bundle (right click on OpenRA.app, then "Show Package Contents") and open the file Contents/Resources/shaders/...
- Wed Sep 22, 2010 8:22 pm
- Forum: General Discussion
- Topic: huge FPS drops
- Replies: 3
- Views: 6270
- Fri Sep 10, 2010 2:32 pm
- Forum: General Discussion
- Topic: Need complete info on switches for manpage(s)
- Replies: 4
- Views: 6973
Our current args are `SupportDir=<filepath>` which sets the path to the user support dir where we save settings, logs etc, and overrides for any settings flag that can exist in settings.yaml, in the form `<type>.<flag>=<override>` -- eg `Game.Mods=cnc` or `Player.Name=foobar`. See OpenRA.Game/GameRu...
- Thu Sep 09, 2010 12:18 am
- Forum: General Discussion
- Topic: C&C graphics messed up 99%. RA graphics 50% broken
- Replies: 11
- Views: 17518
- Thu Sep 09, 2010 12:14 am
- Forum: General Discussion
- Topic: Crashes with debug logs
- Replies: 3
- Views: 6727
This is what is known as a `desync'. If the game state on different machines diverges, we crash instead of letting the game continue (which would lead to very odd behavior, as you would be essentially playing different games). To track down the cause of the desync, we need the sync.log of the two di...