Related:
https://www.modenc.renegadeprojects.com ... pationBits
https://www.modenc.renegadeprojects.com ... pationBits
Search found 277 matches
- Sat May 29, 2021 12:45 pm
- Forum: General Discussion
- Topic: shower thought, why aren't barrels considered infantry?
- Replies: 4
- Views: 13138
- Sun Oct 04, 2020 12:25 pm
- Forum: Mapping and Modding
- Topic: Which parts can/should a SDK mod affect?
- Replies: 2
- Views: 14182
Re: Which parts can/should a SDK mod affect?
Which parts of the OpenRA engine code can be modified by an SDK mod? (That means by adding code to the mod project and NOT to the OpenRA.Game / Common etc.). Is it just those parts which connect via yaml to the Engine, like traits and chrome? Is there some way to identify the parts which can be cha...
- Wed May 06, 2020 11:16 am
- Forum: General Discussion
- Topic: Settlers
- Replies: 1
- Views: 3744
Re: Settlers
Considering that Settlers is more of a tycoon game with RTS elements than actual RTS, I don't expect this happening. There's https://github.com/freeserf/freeserf however, which only needs AI and combat logic though, the sandbox gameplay already works. Another option is https://github.com/Pyrdacor/fr...
- Sat Mar 07, 2020 2:37 pm
- Forum: Mapping and Modding
- Topic: advice on (un/)balancing proposed game mod
- Replies: 14
- Views: 24034
Re: advice on (un/)balancing proposed game mod
My suggestion would be to just go and do your things first then look at balance later. Balancing is just bikeshedding on stats and the design matters more.
- Sat Mar 07, 2020 2:30 pm
- Forum: Mapping and Modding
- Topic: Map Editor. Some questions.
- Replies: 6
- Views: 6978
Re: Map Editor. Some questions.
Actor names are handled in lowercase within the game, to prevent issues from capitalization. That's not a bug.
- Sun Jan 12, 2020 11:23 am
- Forum: General Discussion
- Topic: Questions from a newbie
- Replies: 7
- Views: 19114
Re: Questions from a newbie
Since noone was able to answer the question properly - yes, OpenRA's TS build includes Firestorm into the game.
- Tue Jan 07, 2020 9:18 pm
- Forum: General Discussion
- Topic: Naval Revamp - A Red Alert map mod
- Replies: 27
- Views: 41786
Re: Naval Revamp - A Red Alert map mod
At a point I did a plate bib for a guy on the ORA Discord for buildings on water. Should be there somewhere.
- Sat Jan 04, 2020 11:16 am
- Forum: Mapping and Modding
- Topic: How many frames does a new shp unit need?
- Replies: 2
- Views: 10453
Re: How many frames does a new shp unit need?
Technically one. Practically - the modder can set up how many facings the unit should have. OpenRA supports the copout method Age of Empires had as well (with every unit having 5 facings in artwork being N, NW, W, SW, S and the engine mirroring the W frames for the E counterparts). The resulting amo...
- Fri Dec 27, 2019 10:10 pm
- Forum: Mapping and Modding
- Topic: Traits "Health" & "Harvester" changeable by condition?
- Replies: 2
- Views: 10326
Re: Traits "Health" & "Harvester" changeable by condition?
You should be able to mimic Health pool changes with DamageMultiplier though.
- Tue Dec 17, 2019 5:38 am
- Forum: General Discussion
- Topic: Bug Report: Fatal Error when restarting failed campaign mission
- Replies: 4
- Views: 6018
Re: Bug Report: Fatal Error when restarting failed campaign mission
I believe that dragunoff mixed it up and his report in the comments is not a new regression. I mean, I don't (know of) have access to a machine which would trigger https://github.com/OpenRA/OpenRA/issues/8596 which also stems from a driver implementation, considering the amount of reports received a...
- Mon Dec 16, 2019 6:42 pm
- Forum: General Discussion
- Topic: Bug Report: Fatal Error when restarting failed campaign mission
- Replies: 4
- Views: 6018
Re: Bug Report: Fatal Error when restarting failed campaign mission
I guess this is another case of what dragunoff has reported in https://github.com/OpenRA/OpenRA/issues/17087.
- Mon Dec 16, 2019 6:38 pm
- Forum: General Discussion
- Topic: Mouse cursor slowdown when running OBS at same time
- Replies: 5
- Views: 6756
- Sat Dec 14, 2019 6:46 pm
- Forum: General Discussion
- Topic: Map BagderHills (RAGL:S5) - Skirmish mode - Drop in game-speed
- Replies: 6
- Views: 6513
Re: Map BagderHills (RAGL:S5) - Skirmish mode - Drop in game-speed
TBH the perf graph shouldn't be advised to be opened by players. The perf text is straightforward and provides more than enough info to point out if the game's affected by CPU or GPU bottleneck.
- Sat Dec 14, 2019 6:42 pm
- Forum: General Discussion
- Topic: Issues with visualisation
- Replies: 2
- Views: 4112
Re: Issues with visualisation
This GPU only supports OpenGL 2.0, not even 2.1. It falls below the minimum, I think.
- Sat Dec 14, 2019 10:29 am
- Forum: General Discussion
- Topic: PLEASE HELP ME
- Replies: 5
- Views: 5050
Re: PLEASE HELP ME
CD immediately integrated OpenRA.Mods.AS from the first moment of me started working on that. A plain OpenRA engine version will never work for it.
There are explicit installation instructions on the GH readme: https://github.com/DoGyAUT/cd. Use those.
There are explicit installation instructions on the GH readme: https://github.com/DoGyAUT/cd. Use those.