OMnom vs Smitty on Warwind, 30 minutes
Grenadier play, multifront base pushing, parabomb and demo truck hits, over $300,000 in combat losses and 1,000+ dead.
http://www.gamereplays.org/openra/repla ... &id=315840
Search found 191 matches
- Mon Dec 05, 2016 2:56 am
- Forum: General Discussion
- Topic: Send me your replays and I'll cast them!
- Replies: 874
- Views: 1876828
- Fri Dec 02, 2016 3:46 am
- Forum: Competitions and Events
- Topic: Holiday Invitational Tournament
- Replies: 13
- Views: 9568
Threw some names around with some invitees (MT, Barf, Omnom and Lorrydriver) and I’m confident we can get a good field of 16. I’ll get more specific on the time windows we’re looking at (Times UTC). Group Play December 23: 7 p.m. to Midnight December 24: 1 p.m. to 6 p.m. and 7 p.m. to Midnight...
- Thu Dec 01, 2016 1:48 am
- Forum: Competitions and Events
- Topic: Holiday Invitational Tournament
- Replies: 13
- Views: 9568
Holiday Invitational Tournament
Raishiwi and myself are considering hosting a tournament around the holidays, and we’d like some feedback to determine how feasible this endeavor is. Matches will be hosted on twitch.tv/raishiwi. We’re putting some money on the line too, and we’ll be fundraising for the prize pool on Raishiwiâ...
- Fri Nov 25, 2016 2:37 pm
- Forum: General Discussion
- Topic: Raishiwi's Beer Cave
- Replies: 42
- Views: 33271
Re: Raishiwis stream
Central Standard Time which is UTC -6Raishiwi wrote: ↑This is a running thread for my stream, strating with Friday November at 2pm cat at twitch.tv/raishiwi
- Sun Nov 20, 2016 3:31 pm
- Forum: General Discussion
- Topic: Idea to modify sandbags / walls building
- Replies: 16
- Views: 10373
I disagree with a complete overhaul. There are a couple of things I think walls have added to the current state of play: - Omnom's use of walls to counter enemy static. - Frenzy used a wall to fence in my war factory. (Not even mad bro, that was funny.) The problems as I see it are the ability to wa...
- Mon Nov 14, 2016 3:26 am
- Forum: General Discussion
- Topic: Red Alert: Let's make everything worth building! + ideas etc
- Replies: 68
- Views: 87084
Smitty’s proposed changes Combat Engineers: -Engineers can detect and remove landmines. -Engineers can C4 concrete walls, destroying a 3x3 section. -Engineers can remove proposed hijacker debuff. Hijackers: -Hijackers can infiltrate Ore Refineries. This creates a debuff which steals the next ore ...
- Sat Oct 29, 2016 2:03 pm
- Forum: General Discussion
- Topic: The Elephant in the room
- Replies: 65
- Views: 49973
Additional thoughts: - Haven't heard anyone pitch limits; i.e. you can only have X amount of pillboxes on the field at one time. - I disagree with this being framed as an Allied vs Soviet issue. Both factions are supposed to have areas where they outperform the other. I agree with a slight nerf beca...
- Fri Oct 28, 2016 12:12 pm
- Forum: General Discussion
- Topic: The Elephant in the room
- Replies: 65
- Views: 49973
I'm totally in favor of nerfing static, but I do agree with kazu that it's important to preserve as many play options as possible. I think a big part of this issue lies with map design rather than game balance. There just aren't that many maps designed for 1v1 play that discourage base crawling and/...
- Thu Oct 27, 2016 1:54 am
- Forum: General Discussion
- Topic: The Elephant in the room
- Replies: 65
- Views: 49973
- Sun Oct 23, 2016 3:32 pm
- Forum: General Discussion
- Topic: [Idea] OpenRA Battlefield
- Replies: 14
- Views: 12581
- Tue Oct 18, 2016 3:25 pm
- Forum: Competitions and Events
- Topic: RAGL: Play of the Season
- Replies: 50
- Views: 37517
My most highlight worthy game so far has been vs lucassss in round 6 on Northwest Passage. Granted I should have been killed five times over but it’s one of those teachable ‘This is why we play to the end’ games. I should probably be nice and nominate Raymundo for making me look a fool with hi...