Search found 641 matches
- Wed Oct 09, 2019 7:58 am
- Forum: General Discussion
- Topic: Audio File for OpenRA
- Replies: 2
- Views: 3136
Re: Audio File for OpenRA
Neat. Does the track have a name?
- Wed Oct 02, 2019 10:12 am
- Forum: Mapping and Modding
- Topic: OpenRA - A deep dive into its source-code
- Replies: 13
- Views: 11407
Re: OpenRA - A deep dive into its source-code
To A2/A3: VS 2019 Community is free, you just need to log in with a Microsoft or Skype account after the thirty day trial period.
For C1: You could try using Visual Studio Code with C# extensions.
For C1: You could try using Visual Studio Code with C# extensions.
- Tue Oct 01, 2019 12:25 pm
- Forum: General Discussion
- Topic: Map BagderHills (RAGL:S5) - Skirmish mode - Drop in game-speed
- Replies: 6
- Views: 6549
Re: Map BagderHills (RAGL:S5) - Skirmish mode - Drop in game-speed
Tick and Render ms are the average ms spent either ticking or rendering during the last second (one second usually equals 25 ticks). Batches are the amount of times the game had to wait on the GPU (e.g. wait for a render to finish to change GPU parameters). Iirc the graph simply visualizes those val...
- Tue Oct 01, 2019 8:01 am
- Forum: General Discussion
- Topic: Map BagderHills (RAGL:S5) - Skirmish mode - Drop in game-speed
- Replies: 6
- Views: 6549
Re: Map BagderHills (RAGL:S5) - Skirmish mode - Drop in game-speed
You can enable performance text and graph in the settings (advanced section), they can give some hints.
- Wed Sep 18, 2019 1:00 pm
- Forum: General Discussion
- Topic: [Solved] - Red Alert MOD - What is the purpose of the dotted circle around Naval-Yard, Sub Pen?
- Replies: 3
- Views: 3591
Re: Red Alert MOD - What is the purpose of the dotted circle around Naval-Yard, Sub Pen?
The same, some games are soviet vs soviet.
- Tue Sep 17, 2019 8:03 am
- Forum: General Discussion
- Topic: newest release
- Replies: 2
- Views: 2700
Re: newest release
What crashes, Red Alert? Can you post the exception log please? (Otherwise it will be difficult for us to help.)
- Mon Sep 16, 2019 10:12 pm
- Forum: General Discussion
- Topic: Map Making Guide
- Replies: 12
- Views: 23752
Re: Map Making Guide
I don't have permission to change announcements, so an admin would have to do that. Regarding the archive folder: Iirc that has been discussed once already, and the result from there was "the later pages are the archive". I don't know if that still holds, but still think that guides are better place...
- Sun Sep 15, 2019 2:27 pm
- Forum: General Discussion
- Topic: Map Making Guide
- Replies: 12
- Views: 23752
Re: Map Making Guide
Imho it would be a good idea to start putting this at https://github.com/OpenRA/book, so it doesn't get buried in the forums over time. (I opened https://github.com/OpenRA/book/issues/16 so that we don't lose track of this.)
- Sat Sep 14, 2019 8:56 pm
- Forum: General Discussion
- Topic: Installed movies / campaign & movie size
- Replies: 1
- Views: 2077
Re: Installed movies / campaign & movie size
Although I can start the missions individually with the videos, there doesn't no seem to be a "Play campaign" option, can this be added? This is actually planned for the next release after the release we are currently finalising. Finally, I played a mission, and I found something odd; the debriefin...
- Wed Aug 21, 2019 10:37 am
- Forum: Mapping and Modding
- Topic: Part 2 of my "First time modding OpenRA." topic.
- Replies: 2
- Views: 2873
Re: Part 2 of my "First time modding OpenRA." topic.
I think you'll have to add "MoveIntoShroud: false" to the "Aircraft" trait to prevent them from moving into shroud. If you have trouble with the carryall setup I would recommend looking how our TS mod defines it (you can view the yaml files here https://github.com/OpenRA/OpenRA/tree/bleed/mods/ts/ru...
- Tue Aug 20, 2019 8:11 pm
- Forum: Mapping and Modding
- Topic: First time modding OpenRA.
- Replies: 2
- Views: 2663
Re: First time modding OpenRA.
For some reason I can't open the attached archive. My guess would be that you need to remove the "AutoCarryable" trait from "^Vehicles" (the default that all vehicles inherit). Something like the following should work:
Code: Select all
^Vehicle:
-AutoCarryable:
- Thu Aug 08, 2019 2:58 pm
- Forum: General Discussion
- Topic: Summer-2019 pre-playtest preview
- Replies: 19
- Views: 17847
Re: Summer-2019 pre-playtest preview
Thanks for the reports! Two PRs were filed that hopefully fix those bugs for the next version.
- Tue Aug 06, 2019 8:07 pm
- Forum: Competitions and Events
- Topic: I Wanna know Is there a way to "Donate" the Project ?
- Replies: 1
- Views: 3463
Re: I Wanna know Is there a way to "Donate" the Project ?
You can see a quick overview at https://github.com/OpenRA/OpenRA/wiki/Donating.
- Sun Aug 04, 2019 1:55 pm
- Forum: General Discussion
- Topic: Vision range for units (fog of war, shroud)
- Replies: 7
- Views: 4726
- Wed Jul 24, 2019 9:32 pm
- Forum: Mapping and Modding
- Topic: possible traits of sequences yaml files
- Replies: 6
- Views: 11113
Re: possible traits of sequences yaml files
Yes, afaik you can't scale the death animation down without editing the artwork like you and graion mentioned.