Search found 333 matches
- Thu Jan 31, 2019 10:31 pm
- Forum: General Discussion
- Topic: Experimental Balance Patch nnb1901
- Replies: 4
- Views: 4389
Re: Experimental Balance Patch nnb1901
By tip toe i mean that it's a touchy subject because soviet are already strong, and we just made them stronger, plus no one really wants to draw attention to it. Given what you say the intention is about arties, this still means allies are going to be using their main tool the artillery to do everyt...
- Thu Jan 31, 2019 8:23 pm
- Forum: General Discussion
- Topic: Experimental Balance Patch nnb1901
- Replies: 4
- Views: 4389
Re: Experimental Balance Patch nnb1901
For thought: GPS can shift queue artillery still(!?) and the reduction in splash and rng accuracy, i'm unsure if this encourages or discourages static play the longer a game goes on. Bit either way, the arty changes are a sidestep i believe. Has the removal of global GPS timer and/or shorter timer e...
- Tue Jan 29, 2019 8:10 pm
- Forum: General Discussion
- Topic: Unofficial pre-playtest 20190203
- Replies: 24
- Views: 22919
Re: Unofficial pre-playtest 20180127
No it isn't better than before, it's the same as before. This is purely personal preference. If there is a reoccuring sound that is deemed annoying, then another reoccuring sound will be deemed annoying from another party. Whether person A likes a 'tock' and person B like a B-B-B is their own prefer...
- Tue Jan 29, 2019 6:46 pm
- Forum: General Discussion
- Topic: Unofficial pre-playtest 20190203
- Replies: 24
- Views: 22919
Re: Unofficial pre-playtest 20180127
Had a few goes with an AI on that build, thanks for the installer, saves messing about. Noticed a targeting issue with the engineer on top right oil of A Nuclear Winter. Engineers can't target Construction Yards through Fog of War, unless you have a unit there who is in view of it at the time of the...
- Mon Jan 28, 2019 10:33 pm
- Forum: General Discussion
- Topic: Unofficial pre-playtest 20190203
- Replies: 24
- Views: 22919
Re: Unofficial pre-playtest 20180127
Just to be sure, you are talking about the new behaviour in this pre-playtest, and not the buggy behaviour in playtest-20190106? The refinement mentioned was restoring direct feedback, like the cash ticks. Ah, yeah, some confusion going on here maybe? I'm talking about current released playtest. Un...
- Mon Jan 28, 2019 7:33 pm
- Forum: General Discussion
- Topic: Unofficial pre-playtest 20190203
- Replies: 24
- Views: 22919
Re: Unofficial pre-playtest 20180127
It's not direct feedback in sync. My APM isn't high, but not having reliable sound feedback (like the cash tick), is quite a concern.
- Mon Jan 28, 2019 7:17 pm
- Forum: General Discussion
- Topic: Unofficial pre-playtest 20190203
- Replies: 24
- Views: 22919
Re: Unofficial pre-playtest 20180127
I feel the sound changes are less refined, regarding "building". Having no feedback on when youve clicked or pressed a hot key renders the sound confirmation near useless from a tactical perspective (if you like). Out of all the controversial changes ORA has seen, this one is the only one i'm fully ...
- Sat Jan 26, 2019 10:54 am
- Forum: Competitions and Events
- Topic: Red Alert Global League: Season 6 - Post-Season Discussion
- Replies: 14
- Views: 28405
Re: Red Alert Global League: Season 6 - Post-Season Discussion
... 2. Total number of delays requested is used as a secondary tiebreaker for tied spots: i.e. if players finished with the same points and had their match as 1-1, the player who delayed less matches throughout the season is placed first. ... Not a big fan of this, it just punishes players in unfav...
- Wed Jan 23, 2019 7:11 pm
- Forum: Competitions and Events
- Topic: Red Alert Global League: Season 6 - Post-Season Discussion
- Replies: 14
- Views: 28405
Re: Red Alert Global League: Season 6 - Post-Season Discussion
2. Is a really good idea. Not convinced about 4. Seems like it'll too hard to come back and therefore games having less suspense. But Minions playoff's would be a welcome return.
- Sat Jan 05, 2019 8:41 pm
- Forum: Mapping and Modding
- Topic: 1v1 map compilation (cross mods)
- Replies: 11
- Views: 13460
Re: 1v1 map compilation (cross mods)
Just download the ones you want to the maps folder, sub directories don't work as far as i know.
In game when viewing maps, you can just type the map creator's name to find their maps, or even click "delete all maps" for whatever search term you used.
In game when viewing maps, you can just type the map creator's name to find their maps, or even click "delete all maps" for whatever search term you used.
- Sat Jan 05, 2019 3:16 pm
- Forum: General Discussion
- Topic: Tiberian Dawn UI revamp
- Replies: 6
- Views: 5348
Re: Tiberian Dawn UI revamp
Green GDI looks nice
- Wed Jan 02, 2019 4:31 pm
- Forum: Mapping and Modding
- Topic: 1v1 map compilation (cross mods)
- Replies: 11
- Views: 13460
Re: 1v1 map compilation (cross mods)
Do you think it might be worth making this thread a full depository for all maps available? Until ofcourse, it gets too big. n/a can update his own maps, as i know he's been going over them recently, but likely just "new revisions". So links are essentially the same. Additional added maps in Green R...
- Thu Dec 27, 2018 5:09 pm
- Forum: General Discussion
- Topic: End of 2018 RA balance changes
- Replies: 41
- Views: 70059
Re: End of 2018 RA balance changes
At first i wasn't sure on the engineer change as i like the current way, which has many options on how to play the early game. But i think the change could potentially bring better early game. The lightly hood of base captures will lightly be extremely uncommon now due to a lack of spare engineers, ...
- Thu Dec 27, 2018 4:40 pm
- Forum: Competitions and Events
- Topic: Red Alert Global League: Season 6 - Post-Season Discussion
- Replies: 14
- Views: 28405
Re: Red Alert Global League: Season 6 - Post-Season Discussion
Thanks for the season, reports, casts and updates. These are very welcome. There was some hoo-hah (conflict), about the merging of tables and players getting a free ride into masters, whilst others had to wait a few seasons of performing to actually get there. As i said in previous seasons, it's unf...
- Sun Dec 16, 2018 11:22 pm
- Forum: Mapping and Modding
- Topic: Red Alert 2, no game discs
- Replies: 2
- Views: 3426
Re: Red Alert 2, no game discs
Here in Europe RA2 disks are dirt cheap. RA2 for openra is far from finished and uses the same art. However openra houses many free mods. If you must play RA2 then sadly you'll need to pay out for it. Even the RA2 mods from other places aren't stand alone builds.