Search found 88 matches

by Iran
Mon Oct 08, 2012 2:18 pm
Forum: Mapping and Modding
Topic: [MOD] RA Classic - a Red Alert 1 inspired mod
Replies: 98
Views: 261710

I'll work on the remaining conversions from RA1 rules.ini, I totally forgot about mplayer.ini so I'll add the mplayer.ini changes too. If you want to help with converting maps that would be appreciated, I'm currently using the map pack from: http://www.sleipnirstuff.com/forum/viewtopic.php?f=83&t=15...
by Iran
Mon Oct 08, 2012 10:46 am
Forum: Mapping and Modding
Topic: [MOD] RA Classic - a Red Alert 1 inspired mod
Replies: 98
Views: 261710

If anyone is interested in helping out, please volunteer in this thread. Possible things that can be done are: - Helping me convert the unit/building settings from RA1's rules.ini. (but this is mostly done) - Help out with converting the remaining RA1 maps. - Help out with testing, though testing wi...
by Iran
Mon Oct 08, 2012 10:25 am
Forum: Mapping and Modding
Topic: [MOD] RA Classic - a Red Alert 1 inspired mod
Replies: 98
Views: 261710

[MOD] RA Classic - a Red Alert 1 inspired mod

Introduction RA Classic is a multiplayer mod for OpenRA (using a modified version of the engine) that tries to resemble the gameplay and feel of Red Alert 1 (with all the expansions and 3.03 patch installed) closely. It has the following objectives: - Have the same building and unit settings and be...
by Iran
Thu Oct 04, 2012 10:24 pm
Forum: Mapping and Modding
Topic: [Mod] Taco's RA [1.04]
Replies: 175
Views: 141114

My experience was that updating the yaml files was easy, but it did take around 45 minutes.
by Iran
Thu Oct 04, 2012 8:55 pm
Forum: Mapping and Modding
Topic: [Mod] Taco's RA [1.04]
Replies: 175
Views: 141114

the beta2 isn't working for me. This is the log: Are you using the OpenRA version July 30 2012? That's the only supported version. It relies on that version of OpenRA. Besides that, I have absolutely no idea what your problem could be xD As far as I'm aware, it runs on multiple computers. Did you t...
by Iran
Thu Oct 04, 2012 6:58 pm
Forum: General Discussion
Topic: [DEV] BetaAI | TOTAL REDO ?
Replies: 57
Views: 46997

Here's a crash I got running the AI: Exception of type `System.InvalidOperationException`: Attempted to get trait from destroyed object (e1 215 (not in world)) at OpenRA.TraitDictionary.CheckDestroyed(Actor actor) at OpenRA.TraitDictionary.Contains[T](Actor actor) at ...
by Iran
Thu Oct 04, 2012 5:23 pm
Forum: General Discussion
Topic: [DEV] BetaAI | TOTAL REDO ?
Replies: 57
Views: 46997

Excellent work, I might play around with my own AI (based on your code probably). Could have some AI development competitions (one's AI versus another's AI duking it out), though my mod has production speed multipliers if you build additional factories of a type. :shifty:
by Iran
Wed Jan 19, 2011 8:16 pm
Forum: General Discussion
Topic: Compiling OpenRA on Ubuntu
Replies: 19
Views: 33464

This tutorial is very likely outdated
by Iran
Wed Nov 10, 2010 6:41 pm
Forum: Mapping and Modding
Topic: OpenRA : Renegade
Replies: 41
Views: 35535

I'm interested in beta testing it.
by Iran
Wed Oct 27, 2010 12:45 am
Forum: Mapping and Modding
Topic: OpenRA : Renegade
Replies: 41
Views: 35535

nice, especially the oversized buildings on the shellmap. :P
by Iran
Wed Oct 20, 2010 9:23 pm
Forum: General Discussion
Topic: OpenRA videos
Replies: 4
Views: 5234

Some gameplay videos from the latest version: http://youtu.be/LRbzggPzGS8 (pt1) http://youtu.be/HAgz_czxNuM (pt2). Community 1 - Devs 0
by Iran
Tue Oct 19, 2010 5:06 am
Forum: Mapping and Modding
Topic: OpenRA : Renegade
Replies: 41
Views: 35535

Renegade did it as: Everyone gets 500 credits on harvester dump and 2 credits per second as long as the refinery and PP are online. If the Power Plant is destroyed, you get 1 credit per second. (And everything costs double) Next to that, you also get credits for damaging enemy units (the amount of c...
by Iran
Sun Oct 17, 2010 5:37 pm
Forum: Mapping and Modding
Topic: Now this is odd.
Replies: 6
Views: 7121

Did you set the building up in the corresponding YAML file?
by Iran
Sun Oct 17, 2010 10:00 am
Forum: Mapping and Modding
Topic: CnC:Tactical
Replies: 10
Views: 10102

The shortcut that is supplied doesn't work.